Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2020-06-26 in all areas

  1. In my opinion, the ceasefire slider/button should be changed. It's confusing because it looks the same as a radio button for the other options, but it's a slider.
    2 points
  2. The Zapotecs in the jungle more pic's on https://imgur.com/a/CqceeU2
    2 points
  3. Hey, Indeed you can make new maps using a tool called "Atlas", it's accessible directly in the game in the main menu (depending on the language might be scenario editor). See: https://trac.wildfiregames.com/wiki/Atlas_Manual
    2 points
  4. For the Athenians, can't you divide eras through an upgrade in the prytaneion or by initial choice? For the latter, You can decide whether to take either the Greco-Persian or the Peloponnesian hero roster at the beginning of a match. Or way better... choose from one of three/four ages: Greco-Persian, Pelopponesian, Hellenistic (, or Roman); then one of four heroes of the selected era. This opens up more heroes to choose from, notably Cassander.
    1 point
  5. Hi @user1 Reporting JamesCaesar for quitting a match he hosted without resigning. I'm damagum. commands.txt
    1 point
  6. 1 point
  7. Ahh ... A meta approach to balancing for DE heros? Alas it is a challenge I am somewhat familiar with since I am at a similar stage with the Aye Pirates mod. Apologies for not knowing DE better, but with AP I started with four basic "advantage" paths that a hero can buff into ... all with aura ... then added a fifth (economic via trade): Attack Damage / Attack speed Armor Move speed Loyalty (resist capture) TradeGain Its fun to play so far... if you have other advantage mechanics in DE I say use them. i want more stealth for example.
    1 point
  8. Hi @user1 I was playing a ranked 1v1 with methhead and they left. I waited for 10 minutes (there was some lag) but they never came back. I guess they could have rage-quitted after I destroyed their arty at around 51:00 commands.txt
    1 point
  9. Hello @user1, in a rated 1v1 matchup against methhead he left the game and rejoined. He did resign after rejoining but the points were not adjusted. My username is avikpal. Could you please have a look metadata.json commands.txt
    1 point
  10. Hello @user1, Bloodhair quit a rated 1v1 game without resigned, the moment he lost all his territory. Please do something. My username is avikpal metadata.json commands.txt
    1 point
  11. Hello @user1 @capamerica has quit a rated 1 vs. 1 without resigning. Could you adjust our ratings, please? Thank you very much, @mralex commands.txt
    1 point
  12. Hm, as no one else have a Threadripper, no one can debug it. I have my self only a Ryzen. But maybe we could fix it anyway. The crashlog you posted in the other thread, was that the first one? With an Ryzen you can press continue (I think 3 times) until you are in the windowed game. Pressing continue will oberwrite the other crashreports. The first crash shows me (in my machine) something like "cache.validate". Do you get something like that, or did you break, so this was your first report?
    1 point
  13. I don't know how UV mapping works in 3Ds, but that's what you're looking for
    1 point
  14. Hey @Kouper Sorry you are experiencing such issues. to fix them you will have to compile the game yourself. To do so you need to follow the instructions here. You will need to install a bunch of dependencies, and to download the source code like shown here. To be able to play with your fellow friends you will need to checkout a special revision. You might want to do both steps at once because it's gonna take some time. $ svn co -r21946 https://svn.wildfiregames.com/public/ps/trunk/ 0ad then you'll need to patch the game using the following patch patch.diff Copy it in the 0ad folder. $ cd 0ad $ patch -p0 < patch.diff then after you installed the dependencies and applied the patch you can run a script such as this one #!/bin/sh cd "0ad" svn up jobs=`nproc` jobs=`expr $jobs + 1` SVN_REV=`svnversion -n` echo L\"${SVN_REV}-dev\" > build/svn_revision/svn_revision.txt echo "Updating workspaces with $jobs jobs..." cd build/workspaces sh update-workspaces.sh -j$jobs > ../../../build-libs.log cd gcc echo "Building pyrogenesis with $jobs jobs..." make CXXFLAGS="-std=c++11 -march=native" -j$jobs > ../../../../build.log cd ../../../../ That should do the trick. Be patient and take your time, and you should have a working game in no time.
    0 points
×
×
  • Create New...