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Showing content with the highest reputation on 2020-05-13 in all areas

  1. Here it is (Only units): For a wonder i think one of the palace or temple buildings at Al Khanoum could be used.
    2 points
  2. A mod is possible, it just can't be officially sanctioned by Wildfire Games and you assume all responsibility for any possible cease and desist orders.
    2 points
  3. @Genava55 A Gallic statue of unclear date, depicting a cuirass with a distinct pattern (Bronze age holdover ? Import from Romans ?) : https://www.ancient.eu/image/10811/warrior-of-grezan/
    2 points
  4. Long term goals: The Greco Bactrian Kingdom of 1000 cities... One of the richest and most powerful Hellenistic states, if only for a brief 131 years (256 BC - 125 BC). A precursor to the Indo Greek Kingdom (180 BC - 10 AD). They're quite interesting, representing the most Eastern extent of Greek rule after Alexander's conquest. A vast Kingdom encompassing Bactria, Sogdiana and Ferghana, as well as parts of Persia and the Punjab. Syncretizing Greek religion with Bactrian and Iranian influences, and partly converting to Buddhism and Zoroastrianism. Mixing Achaemenid and Greek architecture. Influencing artistic developments in India and China. Multi-ethnic and multi-cultural, with Greek kings ruling alongside local kings. They fought a major war with the Seleucids. They bordered, and had generally good relations with the Maurya Dynasty. They also bordered the Han Chinese! And there seems to have been conflict between them or the Yuezhi (proto-Kushans, similar to Xiongnu) in or around the Tarim Basin in Xinjiang, the Western most part of modern day China. The Han Chinese proceeded to a full on invasion of the Greek cities in Ferghana in the wake of the fall of Greco Bactrian Hegemony after the invasions of the nomadic Yuezhi. This Greek-Chinese war is dubbed the War Of The Heavenly Horses. The Chinese referred to the Greeks as Dayuan (Great Ionians)... As the Scythians connect the West to the East through the extensive contact with the Xiongnu over the Eurasian steppe, the Greco Bactrians connect the East to the West through the contact with China over the Tarim Basin, establishing the beginnings of the Silk Road. A pretty decent general introduction: Greek-Chinese war. Isn't this stuff delicious? Like finger licking delicious??
    1 point
  5. So you want a cleaner version whitout scratches and whitout alpha channel of the Right side?
    1 point
  6. so if i name it, should it be aspis_mace_## or aspis_succesors_##?
    1 point
  7. Is this shield, seleucid or macedonian?
    1 point
  8. Would an MTG inspired mod be feasible with MTG being a trademarked brand? For those of you who are familiar with the MTG universe, there are five factions (black-grixis, blue-esper, white-bant, red-jund, and green-naya) that can exist exclusively or in concert with other units. I was thinking if we could look into a 10 faction system comprised of 2-color combos like the Ravnica sub-universe of MTG (obviously with different names), could it be feasible? If so, this could be super exciting for a few reasons: 1. Unit creation would actually be really interesting and modular: If you guys are familiar with magic, you know that there are a few things involved a. Power (essentially attack) and toughness (essentially "health"), which are the numbers that you see on this card below (power: 1 | toughness: 1) : Now, if we were to include these types of cards in the game, the base attack would be 2, and the base "health" value would be one. In essence, this creature would do 2 damage per second and have one health. Now, I KNOW WHAT YOU'RE THINKING: "2 damage and 1 health? This unit, if pitted against itself in battle, would neutralize itself! Also, it would technically 'overkill' as it only has 1 health and would take 2 damage" EXACTLY, this is how magic works, HOWEVER, I understand this could be a concern for RTS players, so here is my proposition: the toughness ("health") value could be scaled by a a factor. Lets say the scaling value was 10; thus, it would take 5 seconds for two soldiers of this type to neutralize themselves. The cost of this soldier would be 1 WHITE mana, which would be collected by villagers from "mana-fountains" spread across the map". Now, let's look at a card that's a bit more involved: This creature has flying, so, in essence, land units would not be able to attack this, unless they also had flying. There are SO MANY abilities in MTG that we can draw inspiration from, it's insane! I believe that if the development of this mod was approved, this could be something that gets worked on consistently by modders and receives continuing updates. 2. Unit tactics and abilities would be a new and interesting components that could open up endless amounts of civilization customization So MTG is a card based game, right? I was thinking that the way this would work is that the "villager" units would farm for different color mana spots that correspond to the main color theme (black, blue, white, red, and green) and the roster for the fighting units would be a selection of cards that the player chooses during match selection, so essentially, they have a "deck" or cards that constitute the units of their army. As the villagers farm for mana, they can construct buildings to produce units. Again, you have to have a bit of MTG know how, but here are some mechanics that the game uses: Anyway, that's just a sketch, implementation would be really interesting. I have a TON of ideas that could be included, but first need some insight for the community 3. Unit creation would be limitless So the way MTG is designed is that it opens up endless possibilities for players to use cards, because the "card' is essentially a blank slate. This concept should be applied to the game because then units themselves wouldn't be tied to a particular civilization or player, but selected among the roster of cards (units, spells, artifacts, etc.) that are currently in the game. The player wouldn't be tied to a civilization, as the type of mana that their villagers farm in game would determine what units they can summon and what spells they can cast. @Stan` and @Itms, please get back to me with what you think. I think this could be a really great mod for the game! Thanks for reading!
    1 point
  9. @Alexandermb ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/helmets/props/hele_crest_hair_06.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/helmets/props/hele_crest_hair_06.xml'
    1 point
  10. There you go, the full mod, hope you like it! pablinskis_mod.7z
    1 point
  11. There is plenty of tasks I can give you both for the game and mods
    1 point
  12. Sometimes all you need is a little magic and a few orange fireflies...
    1 point
  13. you might be the judge in case of tier dispute if you pledge to be just
    0 points
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