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Showing content with the highest reputation on 2020-05-06 in all areas

  1. As long as you learn and have fun it's okay with me I would vote for the one with the smaller door though. Advice, try to randomnize the uvmap of the beams, we can see a pattern
    2 points
  2. That's because when importing actors it imports the unit they were exported in. You need to switch it back in the options. Safest way - Import inch exported mesh - Save blend file - Create new blend with meters - Append from the first blend.
    2 points
  3. You mean like mud covered rocks? That was the terrain in the films. lol We could just edit some maps (and make a few new ones) based on the terrain from the films.
    1 point
  4. Preliminary ideas: Stats should exhibit extremes. For example, all Spartan units are trained at the elite or champion level, but are super expensive; all Persian units (except the Immortals Ninjas and heroes), only exist at Basic rank and are super cheap. The Athenians are in between these extremes. Spartans Units Spartan Villager Spartan Hoplite (Elite) Spartan Swordsman (Elite) Spartan Skirmisher (Elite) Spartan Horseman (Elite) Royal Guard Spartan (Champion) Heroes: King Leonidas, Queen Gorgo, Captain Astinos, Lieutenant Stelios, Dilios Persian Units Persian Slave Persian Spearman (Basic) Persian Swordsman (Basic) Persian Archer (Basic) Persian Horseman (Basic) War Elephant (Champion) War Rhino (Champion) Persian Magician (Champion) Throws explosives Immortal (Champion) Über Immortal (Champion+) Heroes: King Darius, King Xerxes, Admiral Artemisia, General Bandari, General Artaphernes, Persian Emissary Athenians Athenian Citizen Athenian Hoplite Athenian Swordsman Athenian Archer Athenian Horseman Athenian Marine (Champion) Heroes: Themistocles, Scyllias, Aeschylus Possible Map Creeps and Atlas units Ephialtes (roams the map and if you capture him he allows you to use the Spies feature) Oracle (dances around; capture her and your units gain extra vision range) Ephor Daxos (perhaps capturing him can grant you some free Arcadian soldiers) Theron Executioner (the dude with scythe arms)
    1 point
  5. Hello, @user1 jmarshall27 lost to jozzi in a rated game, and quit without resigning. Please assign the points. Thanks commands.txt
    1 point
  6. I don't know how to multi quote, but there is another post by @wowgetoffyourcellphone saying more less the same thing as @Nescio. I'm not sure which is the preferred option so I did both so you can choose. @Stan` is this ok? Haven't done the armature yet in case it's wrong. Should I make the pivot spot a little bigger so it looks less fragile?
    1 point
  7. Those grey rectangles look like they 36 Blender squares? So that would be 18 art tiles i.e. 72 in the simulation templates? Or are Blender m the same as template values after all? @Stan`? Don't ask me why the palisade*straight exists. The current version appears to be simply the long segment rotated by 90°. The palisade*curve isn't buildable in game, but it exists, so I suppose it must be resized.
    1 point
  8. @user1 TheProfesor lost to Jews and quit without resigning. Please assign the points. Thanks.commands.txt
    1 point
  9. nice. good luck. thank you for reply my questions. I'm already looking forward to a24.
    1 point
  10. A24 but we are trying to do our best.
    1 point
  11. We are currently working with AMD to fix the issue. In the mean time you can do the following
    1 point
  12. Hello @user1 I played against samhdhill (1219), who lost everything but a boat that wa hidden in a corner of the map. I spent a long while looking for the last units to defeat, and when I finally found it, the host lest the game. A rather childish behavior, and a big waste of time. /Utinam commands.txt
    1 point
  13. It would be nice if 0 A.D. will contain some C&C3 features such "select" animation, swimming units and ability to kill your own troops by order or with AoE frendly fire.
    1 point
  14. Here it is, hope you like it, if anything needs to be changed just let me know! @Stan` palisades1mmodified.blend
    1 point
  15. So this is it, isn't it? Haha okay I'll finish the thing
    1 point
  16. True, but in reality, a significant wound to the arm takes a combatant out of the fray as much as a wound to the eye. Just a thought.
    1 point
  17. Hey there you, long time no see
    1 point
  18. Orc Models Side by Side: Undead Models Side by Side: Night Elf models Side by Side: Human Models Side by Side:
    1 point
  19. Scutum is ready (Not committed yet), but gonna implement a new actor on the main game for have some shields covered: *Oval whitout spina and round boss* Round boss gonna be used on parma shield. Praetorian Guard: @wackyserious do you have some texture stored in your assets for this guy ?
    1 point
  20. New one: I'm gonna start the preparatives for commit later tomorrow, gonna rename shields from _a to _0# following @Stan` request of naming convention.
    1 point
  21. It maybe basic but it ain't simple. Enjoy the Choice
    1 point
  22. 0 points
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