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Showing content with the highest reputation on 2020-01-04 in all areas

  1. Should I commit it? @LordGood @Stan` @Alexandermb @vladislavbelov
    4 points
  2. Retire the covered rams; we've found our classical tank
    3 points
  3. What I want to see is a logo. I looked around the internet for 'epic forks' yet found nothing satisfactory for meme purposes here. That needs to change.
    2 points
  4. i have planned to do shields for iberians someday with the same wood texture of roman shields and leather cover. Im just taking a break of baking.
    2 points
  5. As a proposal for those interested in making one, I'd recommend making it based on the greek letter ψ. It has the advantage of looking like a fork and being classy as well.
    1 point
  6. Textures look good from first view. I have 2 questions: Do these textures have normal maps? How do they look like on a real terrain? How noticeable is the repetitive pattern?
    1 point
  7. I couldn't care less about release dates anymore. 0 A.D. at least has some updates to show. Meanwhile Fork AD's still closed from the general public... accessible to those who want to really see it.
    1 point
  8. It would be nice to separate the units from the buildings. Two separate threads.
    1 point
  9. Could someone rename this thread to Parthians (or Arsacids) and Sasanians? They are named after Sasan, so Sasanian is preferred, and Sassanid is no longer considered appropiate nowadays.
    1 point
  10. That would be nice. Also if someone could tell me if my eyecandy mod textures are worth putting in the game I've never been able to judge :/ https://github.com/0ADMods/eyecandy/tree/master/art/textures/terrain/types/new
    1 point
  11. Really bad textures are still useable for highlights and such, only edits to existing textures I can think of being necessary are a desaturation of the autumn temperate textures
    1 point
  12. Make sure it doesn’t replace the existing ground textures. Well see how they mix
    1 point
  13. A24 tiene ya varios cambios , pero puedo hablarlo con wacky. @wackyserious we need more texture variance. (specially shields)
    1 point
  14. Buenas , creo que podrían cambiar la estructura de la "Maravilla", ya que la actual "Cancho Roano" es de la cultura de "Tartessos" no de la íbera. -“https://youtu.be/3nWz8ohfapQ -Arqueología ibérica (1ª parte): visita yacimiento de Puente Tablas”- -"https://youtu.be/1b1FC8mc4Ug-El viaje al tiempo de los Iberos"- En los enlaces aparece un palacio íbero de la provincia española de Jaén que podría ser una candidata para sustituir . Algunas de las tribus íberas ; Contestanos ,ilercavones , Ausescos , Sordones , Lacetanos , Castelanos , Bástulos , Indigesquios , Eisdetes/Edetanos , Layeskos , Oretanos , iltirgeskios ,Jacetanos , Túrdulos , Ceretanos , Cosetanos y Sedeskios . (Abajo algunas estéticas para soldados íberos e ideas para escudos) (Posdata; Viriato es lusitano ,no ibero)Y disculpen las molestias.
    1 point
  15. Added more patches. Happy New Year!
    1 point
  16. Keep in mind horses do not automatically imply cavalry. Mounted infantry (i.e. people who rode to battle but fought on foot) and true cavalry coexisted for centuries. Many, perhaps most, depictions of horsemen depicted on (Archaic) Greek and Italic pottery and frescoes are actually hoplites, not cavalry, e.g. Here are some excerpts on cavalry from Philip Sabin, Hans van Wees, Michael Whitby (eds.) The Cambridge History of Greek and Roman Warfare (Cambridge 2008): On pre-Hellenistic cavalry: And some more images: On Alexander's cavalry: On Hellenistic cavalry: On “Polybian” cavalry:
    1 point
  17. Happy new year have a map It is extremely heavy with foliage, and will likely choke low range computers, I stutter a bit when I zoom out on my mid range tower. Not sure what else I'd expect from a rainforest
    1 point
  18. Yes it is. @Bigtiger is currently redoing some stuff.
    1 point
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