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Showing content with the highest reputation on 2019-03-06 in all areas

  1. I got a head start on the black pines, could benefit from a few more variations. General purpose tree dump thread
    10 points
  2. I did these two months ago I do not know if they want them for 0 A.D.
    3 points
  3. Small Update...to keep easier for the player to track many units happiness i added also the happiness icon on top of each one, it will appear just if the unit is selected or the mouse hover it. In addition i will add a separate economy panel where the player can see all major stats for all entities of the economy, including total average happiness level.
    2 points
  4. The default fortress has a footprint of 30×30, which means its range ought to be increased by √(15²+15²)≈21 in order to be able to hit archers; the Roman centre has a footprint of 40×40, thus requiring a range increase of √(20²+20²)≈28. However, bolt shooters and stone throwers have a MaxRange of only 80. Speaking of which, structures need a vision range of at least (structure footprint radius + siege weapon range), otherwise they won't be able to see their attackers. Ideally, ranges (attack, aura, heal, vision) ought to be calculated from the footprint instead of its centre. Then entities with the same MaxRange will always be able to attack each other, regardless of their size, and melee units can simply have a MaxRange of 1 (right now the siege ram has a MaxRange of 6.5, because the Macedonian and Roman rams have a footprint length of 12). However, I guess that's difficult to implement and might affect performance as well (a circle is a simple shape). For comparison, MaxRange from footprint (blue) and from centre (magenta): It would also solve things like this:
    2 points
  5. Doesn't it make more sense to train it from the corral ?
    1 point
  6. Nah I just want the best for our players Though a lot of people asked me about 4K support Yeah maybe so that it looks more 'precise' But anyways who am I kidding, it's awesome and should be committed ASAP.
    1 point
  7. nah, that's full 512x res at a cool 600 tris. its a lot sharper than most textures already... somehow?
    1 point
  8. Hey nice work How do they look from up close ? We have to take into account that there might be cinematics now
    1 point
  9. Found some gold: Animations video of Total War Games (Rome 2 - Warhammer - Shogun 2) for those who want a reference when animating
    1 point
  10. El viewport se ve asi debido a que Blender 2.80 no reconoco graficos intel aun. Sin embargo el Blender Kit Addon esta disponible para 2.79 tambien.
    1 point
  11. In my perspective following the thorsberg (wood planks) shield and the covered leather. Wood: Base Shape of the shield structure. Player color - Celtic Design: Leather cover teared from hits revealing the wood, (i wish i could give bump map in that teared zones making it look like scratches) 1- Yesterday Texture already commented by stan | 2 - Texture used in most of the shapes | 3/4 - New texture baked today adding wood planks, and teared leather cover (player color) above both player color and celtic design. Edit: Added specular map and norm map with the affected zones here the result: Note: Both textures can be applied to the shields by leaving the damaged variant when healths drops below % Amount.
    1 point
  12. Wow, it's gorgeous!
    1 point
  13. As Alexander said, it's in his horse update. Thanks to him for rigging, animating and actually getting the model in game... It was intended specifically for the hero Queen Amanirenas (chariotry was still around in the 500 BC - 1 BC timeframe, but not as common as it once was). I guess it could be adapted for a champion unit as well. It was originally decided to drop chariots because the Kushite roster is already so diverse and other factions don't have such a diverse roster. A new find in the excavation report of the first excavations of Meroë by Garstang himself. A Kushite chariot from a fragmented relief on the 1st century BC Meroitic period temple M 250 in Meroë (in a militaristic context of battles, massacres, marching soldiers, occupied villages etc). Similar to the fragmented reliefs of 2 chariots in the 1st century BC Meroitic period temple of Osiris in Napata, as well as the fragmented reliefs of chariots the 8th century BC, 25th dynasty reliefs of Piye in the Great Amun temple of Napata. I could also give the "Libyan" chariot a go. Just to be clear, do you mean Libyan, or Garamantian chariot? https://africanrockart.britishmuseum.org/thematic/chariots-in-the-sahara/
    1 point
  14. Yep, i don't know how i get there, neither how i end finding that way of making it works.
    1 point
  15. Questioning whether or not someone can use a pencil is not going to encourage them to either display skill they already have, nor want to learn it if they don't. I have not read all other threads you may have interacted in, but your actions in this thread when taken alone are if not grounds for (temporary) banning at least edging close to it. So please be more respectful.
    1 point
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