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Showing content with the highest reputation on 2018-09-21 in all areas

  1. Just to let you guys know that I'll have to slow down on this project due to other freelance and classes I've been taking. Last time I did that I felt bad for not saying anything in advance. I'll be working whenever I can, it's just that my schedule is a little messy right now.
    3 points
  2. I think that one problem in 0ad are team bonuses. The fact that there are very good team bonuses and shoddy ones, affects also the fact that some civilizations are more / less played respect to others. In fact, let's talk about ibers and rome. If we think about it, iber civilization is quite popular exclusively thanks to their team bonus, while rome (that is anyway a good faction) is rare in 1v1 games, while in team games is very used, widely thanks to it's team bonus. Anyway, I don't agree about the fact that a civilization like ptolemies, britons or gauls should have a better team bonus. These are already the strongest civilization, and a better team bonus would boost all players to use only these three civilizations. In my opinion better team bonuses must be given to the less used civilization. Let's make some examples: Athenians: their team bonus is effective only in naval maps (and is not so op anyway), so is it useful considering that naval maps are played really little? Carthaginians: considering that trade is the best bonus that can be given to this civilization (looking at it's story), why not to increase it? A 10% bonus doesn't motivate anyone to play this civilization even in a trade-based game (Persia has in my opinion a similar problem) Seleucids: to reduce the cost of new civic centres (that are also a building that is not so used in team games) only of 100 resources is quite unuseful: do 100 resources of each type affect the game? I know that surely some players already discussed about it, so I would also like to know if there are some ideas about it or a mod that fixes it.
    2 points
  3. Civilisations shouldn't be picked just because of their team bonus, but the team bonus should only be one of the factors in picking a civ. You shouldn't give civs op teambonuses just to make them played, instead they should have their inherent flaws fixed. (ex. Macedonians don't have sword units, making them easy targets for siege spam) Could be changed to 25% reduced creation time and 15% reduced cost. They shouldn't be given a land based bonus just because naval isn't played so often. If Carthaginian bonus is increased Persian bonus needs to be increased too. It's most useful in nomad. I think it's fine the way it is at the moment. (It affects Military Colonies too). This is the exact bonus that Kushites have at the moment. Current Macedonian team bonus is quite good the way it is. I don't see why it should be changed. If it were up to me to change team bonuses I'd do it like this: Iberians: From 20% reduced cost to 10% reduced cost. Romans: from 20% reduced training time to 15% reduced. Athenians: From 25% reduced ship training time to 25% reduced train time and 15% reduced ship cost. Ptolemies: Reducing the trickle speed by 0.25s, because of the fact that the teambonus is working in your favour from start of the match to the end no matter the circumsance. Other than that the current team bonuses seem fine to me. Briton and Mauryan team bonus is never used at the moment, but that's due to healers being super weak not the team bonus being under powered.
    2 points
  4. The Meta is the Meta But somes civ can have a little up for team : For example, Seleucids can reduce 10% the cost of building ally Carthaginians, reduce 20% cost of ally Elefant Atheniens, + 1armor ally units (op <3) what the bonus of macedonians?
    2 points
  5. Yes, it is. https://github.com/JustusAvramenko/delenda_est
    2 points
  6. I played 90 percent of games as seleucids because i felt in love with one unit but i dont love it anymore, im considering switching to other civ. I usually make military colony instead of CC so yeah that bonus never helped me at all. Maybe it helps when ur team loses base and tries to rebuild cc or when they dont have colony building in the menu so they build cc to expand In this rare case the reduction is small and even if it was big it probably still wouldnt be game changer.
    2 points
  7. What unit, if I can ask? Why not to increase the allies' territory influence by 20%? Your ideas are really good anyway Dakara: if they were applied, we would probably have more people playing these civs.
    1 point
  8. No they are two different mods. aristeia is currently not maintained.
    1 point
  9. ooooo is this mod continued actually?
    1 point
  10. Streaming Hyrule Conquest! Come visit!
    1 point
  11. Actually I was just mentioning there was and wanted to know whether you knew I believe one of the kewords is manholder
    1 point
  12. Sorry about that As you see we have a fix for it it just needs to go through the review process.
    1 point
  13. What if we make the movement speed of heroes much slower, that way they can't raid very efficiently, but are still good in combat
    1 point
  14. Yes, it is not. that language is dead...
    1 point
  15. Hey guys, here's the final version. Please let me know if you like it or have any feedback on how to improve Also, how should I send the file? I mean, which format and size? Please let me know so I can send it correctly, instead of downloading it from this post. I also lowered the saturation a bit in the interface preview. Ingame preview Full portrait
    1 point
  16. Hello 0 A.D. community, Here's a map for the taking if anyone who wants to use, or play it. The map is inspired from a castle named Molivos Castle on the island Lesvos off the West coast of current day Turkey. A link to the Wiki page for more info of the city that houses the castle: https://en.wikipedia.org/wiki/Mithymna Enjoy! Lesvos Castle (2).pmp Lesvos Castle (2).xml
    1 point
  17. I guess aristeia is not up to date then. Since we haven't made a release that's not surprising.
    1 point
  18. That's why we have building restriction.
    1 point
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