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Showing content with the highest reputation on 2018-07-23 in all areas

  1. Nyeh heh heh, well I tried @wowgetoffyourcellphone
    4 points
  2. Here is a new 0 A.D. multiplayer analysis video by @superflytom
    3 points
  3. The Council is both happy and proud to announce a special new release!!! What is it? Millennium A.D. is a total conversion mod for 0 A.D. focusing on the Middle Ages. It is divided into two parts, this first one is focusing on the first half of the Middle Ages; the timeframe of Charlemagne and the Viking Age. The name of this release is Xýlo. This is a byzantine word for wood, in recognition of vanilla 0AD’s founder (Play0ad.com ). That is respectful for the new release. What is new? Thanks to Alexandermb talented modder is responsible for the majority of the new models, Wackyserious our versatile texture artist, Stanislas69 our artist and Lion.Kanzen icon and texture artist, we are happy to introduce you to two new civilizations Byzantines and Carolingians as well as Anglo-Saxons and Norse faction are updated this release. Byzantines The mighty civilization which has its roots in Eastern Roman Empire dawns this release. This release Byzantines got a new market, variation of houses, corral, blacksmith, civ centre and many other buildings. Also, Byzantines use new units and ships including fire ships. Carolingians The time of Charlemagne has come and you will witness the might of his Franks. Last release Carolingians were hidden and worked on by Stanislas69 and this release thanks to fully redone building set and remodeled units are available. You can look forward to Cathedral of Aachen and Carolingian church or docks. From units, we can mention the Catholic priest. Anglo-Saxons This release Anglo-Saxons got Bixworth church(wonder) enabled and Offa of Mercia as their hero that together with his axeman will break through the lines of defense. The Norse Prepare for the new naval battles with the Norse. Since last release the Norse got new longboats and ships are fully animated. Many smaller changes were made in this release too, but it would be too elaborate to list them all. Who are we? The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age), Millennium A.D. (about medieval times), Rise of the East (East civilizations, Current Terra Magna) and Ponies Ascendant (Pony factions) CoM aims to create an umbrella for all wannabee modders and help everyone needed and of course create their own projects. How to: Unzip the download but leave the inner archive intact. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. Enjoy the mod! Download: ModIO installation: Main menu -> Configuration -> Mods -> Download -> doubleclick Pyromod installation: Download pyromod file, open with pyrogenesis.exe Zip installation: Download the zip file from here, drag and drop on pyrogenesis.exe In the last few years, some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: Wildfiregames...showtopic=18412 Thanks in advance! Our thanks go to everyone that helped us to achieve this mod through contributing, playtesting or in another way! If you have tips / suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: Play0ad.com The main menu background is made by Alexlinde from Deviantart. You can find him here: Alexlinde.deviantart.com The soundtracks are created by Antti Martikainen. You can find more of his work here: Anttimartikainen.bandcamp.com and Youtube.com
    2 points
  4. Topic where we can dump all of the noteworthy videos of 0 A.D. There have been other threads like this before, but I'm stickying this one. This week, I found: 43 minute run-through of Death Canyon: http://www.youtube.com/watch?v=FsDya5qG-AQ 5 minute commentary video
    1 point
  5. I was waiting for this amazing release and it is here! I've been waiting for a accurate Byzantine faction in a rts ever since Rome Total War: Babarian invasion! Now it is finally here!
    1 point
  6. Great composition but the foliage seems to have a feeling of dullness maybe changing the color (darkness ex.) could give a feeling of move variation or dynamism. Anyway looks fantastic.
    1 point
  7. It will Im battling with moddb for now
    1 point
  8. I guess it's mostly because those mechanics were harder to make than the art for them (And the art is already hard)
    1 point
  9. Yes, I know, war elephants had many functions: prestige, intimidation, command posts for generals, lookout platforms, moving turrets for archers to shoot from, shielding infantry aganst cavalry, etc, however, they were *not* living battering rams (at least not in the Hellenistic Mediterranean). Gameplay (and conservatism) occassionally conflict with historical accuracy, though.
    1 point
  10. And because I'm already involved in this conversation, another minor detail: nowadays we fence in animals and allow fields to be accessed freely. Historically it was the other way around: animals would roam freely when grazing (under the loose supervision of herdsmen or boys) and farm fields had fences (to keep the animals out).
    1 point
  11. Picture of roads, auxiliary camp, new champs and heroes, buildable onagers and visible Garrison of SiegeTowers etc. of my mod: the-age-of-0-ad
    1 point
  12. @wowgetoffyourcellphone It was the very next thing I uploaded, but I had to transcode it before uploading because it breached the 120gig limit for youtube uploads (apparently there is a limit.) Anyway, YouTube takes much longer to process compressed video than uncompressed, so although it was uploaded two days earlier than the other video, it was available on youtube after three days, which meant it was made public on the 19th with an "upload date" of the 16th. In america it was the 18th so youtube shows that as the publish date. It's very confusing. YouTube becomes as confused as I do and it doesn't index it for an extra day or two, or something. lol here it is anyway: You need to record with l444 color format (also a bt.709 ("yuv709") color space profile) or 0 A.D. records with reddish-yellow washed color. In the YouTube "stats for nerds" there will be a "color" section if your video has received the vp9 transcode, this should show bt.709. (This might be irrelevant, youtube might transcode to bt.709 by default, regardless of what format you uploaded in.) In any case, one or both of those color settings will greatly increase the color quality of local recordings. If you are using OBS for streaming and recording, you might want to use a seperate profile for streaming, one with scaling applied and a lower color space to save CPU cycles. If you need any more help, pm me here. (Edited)
    1 point
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