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Showing content with the highest reputation on 2018-07-18 in all areas

  1. I been playing too much kingdom come recently lol the whole map got a staggering amount of tlc from the looks of it
    4 points
  2. more experimenting is needed but here's a test. Some private farmlands and road extensions would also be interesting to play with. These would pair very nicely with floral props , but much like with floral propping alone, environmental context may or may not cause visual discrepancies.
    3 points
  3. Sounds fair. The art task thread should probably list that stuff. Also foundation Indeed though I really wish we had terrain flattening and could get rid of all that nonsense.
    2 points
  4. Sup community, sharing random map King of the Hill's style I made for the kicks. You must place the 3 files under "username/Documents/My Games/0ad/mods/public/maps/random" Hope you try it out. I will be in lobby, ping me! Read suggestions. Added paths. Less wood and fish. Updated. I think I will not touch it anymore. Maybe clean the code. Thanks @elexis for guided tour. DOWNLOAD FILE: nani_maps_v0.10.0.pyromod
    1 point
  5. Using those My little voice, and the lovely one of my friend I started recording voices again. @Samulis Can you do your magic ? Desktop.zip
    1 point
  6. Hi! It's been a while since I've shown my face in this forum! With the release of the Kushites, even after the team said that there were gonna be no new factions, that got me thinking about factions in 0ad. I've noticed that we have multiple factions for each "big" culture in this time period. We have multiple Successor/Hellenistic factions, we have multiple Greek factions, Barbarian factions, African factions, and so on. But I've noticed that we only have one "Eastern" faction, the Achaemenids. There are a bunch of important kingdoms in the Middle East at the time, and we have one. I would like to think we should have at least one more. My two ideas were The Kingdoms of Parthia or Pontus. It would give players who want the Eastern style gameplay with light infantry and horses more options than just the Persians.
    1 point
  7. Hi again ! New map. Was quite easy to make but nonetheless fun. Tha map is supposed to be the Sahara desert so there is not much to it apart from the sand and dunes. Players will have to trade and fight to defend their trades lines while using the strategically height of the dunes to defend and attack. Best setting are gameplay with teams, very high starting resources and map size large, very large or even for better experience: gigant . The procedural generation of the dunes is taken partly from the pdf "Dunes and Sandwaves with Terragen 2 A tutorial by Laurent Avenel (Wiwine)". Feel free to point out some possible flaws or improvements that could be made and try it out ! Thx @(-_-) for the perlin code. DOWNLOAD MAP: nani_maps_v0.10.0.pyromod
    1 point
  8. Update (for those who thought the mod was completely dead or something, I know its been a month of inactivity pretty much) - I have been trying to get Vasikle to work on the mod yet I think he is just bored of modding for these few months :/. So for now I will be creating like wiki pages I suppose, using FANDOM, which I will post info on and subpages for each faction, etc.
    1 point
  9. https://youtu.be/jpN-w3qc-l4 Hi. This one is my video, but I'm interested on whether the picture in picture on the opening is worth continuing? Any feedback on the video comments, here or on Reddit gratefully received!
    1 point
  10. If there is relevant actual network lag, it is seen in the upper right corner of the screen, mentioning the latency and affected playername.
    1 point
  11. I need to say here, thanks for A23! Increible work at Jebel Barkal ! I need more like that... The release video is one of the best seen for 0 A.D.
    1 point
  12. That map asks for footsteps in the sand. I tried the map in size giant, really nice!
    1 point
  13. I tried, it doesn't work (it does nothing).
    1 point
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