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Showing content with the highest reputation on 2018-04-13 in all areas

  1. you all are quite awesome. been trying to figure out exactly which style of Linux i like but mint is pretty nice. i figured this is close to old CoH mapping modding.i think i finally fixed water height with the updated rep. look forward to lurking yall until i have made enough maps to make a usable one.
    3 points
  2. A good point to have in consideration. That's the players ask to mostly RTS. Empires Apart is a good example. polish mechanic adding feature is a good thing if helps to macro.
    2 points
  3. So basically Treasure unit moving from one CC to another. The only downside I see to it not needing to be garrisoned is that it can be abused by people putting friendly units near each other CCs. It could work with a ship version too though a unit from the shore would have to come collect it and there is no way for the enemy to intercept that.
    2 points
  4. No, this is just the lobby server that needs some maintenance to work better in the future
    2 points
  5. Dear players, The multiplayer lobby server will be stopped tomorrow in order to perform a major update. The database migration is supposed to take several hours, during which all lobby rooms for all versions of the game will be unreachable. Maintenance will start at 8 AM UTC (see your local time) and will last at least until 12 AM. We hope no issues delaying the service restart will occur. I will keep you updated here. Please excuse us for the inconvenience! And happy playing.
    1 point
  6. You should recommend him/her 0ad instead ;P
    1 point
  7. Despite to windows you don't need an extra flag for compiling atlas on linux
    1 point
  8. Unfortunately the upgrade was unsuccessful (I got that by trying this on Friday 13th!) so we are back to the old server without any change. Sorry for the disruption... The new server will work with A23 and later only, so we will roll it out in several months after everybody is up to date.
    1 point
  9. You don't need to compile game to create maps, you can use binaries from https://play0ad.com/download/linux/#a0A.D.providedpackages but if you insist svn up cd build/workspaces/ ./update-workspaces.sh cd gcc make -j3 cd ../../.. binaries/system/pyrogenesis
    1 point
  10. I'm , developing new techniques. WIP.
    1 point
  11. Thank you very much! I installed cmake via apt-get, & retried the step that gave the error, followed the remaining steps, and produced a working copy of 0.22 on my laptop It's in my download directory, not where the system would have installed it, so I have 2 copies of different versions now, but I've learned much from the process and I'm grateful for the experience. I'm not sure how to replace the older version with the one that I built, but until I need to reclaim the hard drive space, I won't sweat it, because by then, the official sources may have been updated I can now kind of help out if anyone else has trouble getting this version built from source on Debian Stretch, ''cause I'm living proof that a novice can actually do this
    1 point
  12. I'd just make it act like a treasure
    1 point
  13. Good luck with the update - may it go smoothly!
    1 point
  14. Toi me tribute should work like this. Pick two cc one of yours one of your Ally. (or docks) Click on a button to send tribute that will only appear on the multiple selection. Set the resources you want to send and press ok. An invulnérable capturable cart will appear and try to Garrison in the friendly cc. If it does tribute arrives and cart is destroyed. If it's captured by an enemy beforehand he'll have to Garrison it in its own cc to get the tribute.
    1 point
  15. A22 is indeed not in the backports A23 is around the corner so I don't think it makes sense to bug them again about A22 now. You didn't install cmake so you cannot build the bundled NVTT. Just install cmake If building from source is an issue, you can try a flatpak as a last resort: https://flatpak.org/ Follow the setup steps: https://flatpak.org/setup/Debian/ Then install 0 A.D. : https://flathub.org/apps/details/com.play0ad.zeroad
    1 point
  16. I once had the idea that you would train a "Tribute Wagon" which basically looks like a beefed up trade cart, you'd send it toward your ally and then their units could "gather" it like a treasure. This seemed a little much micro to me once I thought more critically about it. However, I don't think there's anything to prevent such a thing from being possible in a mod, even with current code.
    1 point
  17. *Even more distant African chuckles* Sorry bros, lol... I always feel a bit bad about posting architecture/building-set suggestions... Of course I never expect you to do all the work, but I'm aware that in reality, if the idea is liked/accepted (by you ), like 90 to 100% of the work would fall on you... So I'd like to emphasize that I'm just someone who likes to brainstorm and fantasize about the perfect RTS. So I just put my ideas and opinions out there... It's up to you and the greater community to see if it's actually feasible/desirable. I'd also like to emphasize that the "only" structures that would need to "evolve" from phase to phase are houses and the CC (other structures are already tied to later phases anyway). It would be more than enough to generate that feeling of evolving from village to city. The subconscious feeling would a greater sense of emotional attachment to your settlements (because you saw them grow/evolve/mature). As Lion said, some if it can be done like: Although the standard Carthaginian houses evolving in to those pretty apartments is ideal in my opinion. Another thing is that, if it's not tied to individually upgrading CC's, it would have awkward effects... Like, if you reach city-phase, and all CC's upgrade simultaneously, you could end up with a highly ornate CC, and a pretty city apartment next to some fields in the middle of nowhere, which would also break immersion... I think individually upgrading CC's, and visual differentiation between phases go hand in hand, and would make 0AD even more awesome...
    1 point
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