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Showing content with the highest reputation on 2018-01-05 in all areas

  1. I'm planing to make the reins so the rider doesn't look like he is holding the wing. Example WIP: A few more things to have the rein:
    2 points
  2. @stanislas69, art isn't really my forte but I've created a branch with what I hope are the required changes for Terra Magna on GitHub. Before it gets merged into master, could you check I haven't done anything stupid/missed anything, please? When you find the time. (The indenting in the actor files is all over the place. Tabs in roughly half, spaces in most of the others, with a mix of both in some files. Haven't done anything with it in the afore-mentioned branch so its clear what the pertinent changes are, but it would be nice to sort it out at some point.)
    2 points
  3. You have to give proper attribution but you also have to make your source code available to everyone. Gpl licence is viral which means it extends to every line of code you write.
    1 point
  4. The templates use spaces too.
    1 point
  5. 1 point
  6. These classes were minused out by someone who was attempting to help clean up my files without realizing the AI looked up classes to determine what it builds. I actually had to go through and add the classes back in, in particular all the Village and Town classes which ruined the ability to go between phase levels. Looks like I missed a few.
    1 point
  7. Gameplay wise I kind of think factions have too many units, but maybe it's just a first impression. Too much text in the tooltip makes it difficult to parse what each unit is good for. I also think buildings are generally too big. Just a little constructive criticism.
    1 point
  8. 1 point
  9. See how its going, if this is okay i start with the riders. (For a better perspective compare the camels animations from the actual ones to this ones and see what i mean about rushed walking) Added 3 seat points to the base camel Front-Mid-Back. Added 2 prop points for cargo each side near the back. Have the same head prop point of the horse. Have one in the chest i will delete if i don't find any use for it. Yes, bactrian model can have only 1 seat and different place of prop points. Mod folder. Camel_New.7z
    1 point
  10. As far as I understand it you can sell it for as much as you want, but you have to provide it for free as well. Hypothetically you could also sell any art/code that is not based on 0 A.D. art/code separately without having to provide it for free, but in practice, it's probably hard to define exactly what is separate enough.
    1 point
  11. New Chalcidian helmets looks awesome! One minor thing that I noticed was the fitting in the brow area. Rome at War 2 mod (Mount & Blade: Warband) Contemporary illustration of a Greek hoplite wearing a Chalcidian helmet (Left) Miniature figure Greek hoplites wearing Chalcidian helmets
    1 point
  12. @wowgetoffyourcellphone Bows yes one of my first commits Pilos and boeotian too Only 10 helmets to go X) actor work is outstanding. Gonna be easier with my last commits.
    1 point
  13. New illyrian helmet. so now the list is complete, I just need to know what goes where. (crest is a prop) EDIT : Attached file. art.7z
    1 point
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