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Showing content with the highest reputation on 2018-01-04 in all areas
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The Gorons and Zora are ready! Download it here: http://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-02 Or if you prefer the .zip version: https://www.dropbox.com/s/9mykuqcoa7qhqno/Hyrule.zip?dl=03 points
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@LordGood Thanks for trying to update it a bit. I've cleaned it up a bit and made reference to an other thread for animals. I also removed part of the done stuff. I'm probably missing some of the stuff, but it's a bit cleaner for newcomers now. Hello @trtasarimci and welcome to the forums. Would you mind doing a small introduction there -> https://wildfiregames.com/forum/index.php?/forum/306-applications-and-contributions/ using this model2 points
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Yeah I think the KISS principle can apply here. Just make it the first entity that comes into vision range. Also a simple "enemy sighted" notification would be nice.2 points
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Still requires a buyer1 point
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As far as I understand it you can sell it for as much as you want, but you have to provide it for free as well. Hypothetically you could also sell any art/code that is not based on 0 A.D. art/code separately without having to provide it for free, but in practice, it's probably hard to define exactly what is separate enough.1 point
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? You must have been either phenomenally unlucky or haven't playtested thoroughly enough to see, but right now they use the 3 Persian stable horses (a,b,c). Unless something's changed without my knowing1 point
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First i want to say, that i very much appreciate the devs for their hard work. I love to see there are still people who do not want let this RTS genre classic die. Mostly i like a work of a designer of units/buildings model. They are very authentic and cool to watch on map. I like the idea of non-elite units may join work on resources, but here i have one issue. Maybe i just didn't figure out how, but i would love to have a chance to comfortably select every combat unit from a group of workers. Like ignore women when there are men in a group. Something like select only iddling citizens. Next thing is arround balance of units. I think it is a shame, that a game doesn't offer bigger diversity between units of each civ. Right now fights look like a bunch of nice looking units with no diference in stats, no way to recognize veterans in group( which only makes a diference in stats between them) and thus a winning side will always be a one, which has more units( w/o blacksmith upgrades and elite units). Ofcourse, there are still some maneuver with cavalry on ranged units and some others, but thats it. I think, if it would break a balance, if some nation have a stronger spearman with less armour, more health and armor but weaker etc. Also it wouldn't hurt make stone and iron look more diferently. Also make it more recognizeable on minimap. I know it is only a matter of habit, but right now, even the maps look very nice and naturaly, they are also really non-intuitive and it is hard to find out some things( like animals for hunting between a trees, diference betweem stone and iton etc.). I think all those things, aside a units stat changing, are only cosmetic changes. Anyway gl with project and keep a hard work guys1 point
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Don't break your back here Stan, I know its tempting to forward as much stuff as we can into next alpha, task tracker is low priority1 point
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How many triangles is the new horse? even if the model is not improved, making new animations for the camel and the riders will definitely help keep those units up-to-standard with the new infantry and cavalry. I think the greatest adjustments could be with the neck and head and to round the humps out slightly better. The Bactrian camel could definitely use its own mesh though, even if only modified from the existing mesh.1 point
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It can, and it should, else I fail to see the point of new anims. However I'm not sure Alexandermb wants to do it.1 point
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You use the NSIS script in the game files 0ad.nsi or something. or you can also use something like INNOsetup.1 point
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I might have an idea about how to make a net, something like an spider web, and a 6 or 12 bones armature making an star so when the net is trowed the star is expanded.1 point
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I don't know, maybe the same as horses, to do things like this (TW : ROME II)1 point
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Ron have good immersion with diplomacy, when you found the enemy , the message is you found Cleopatra from Egypt.(an example). Even the Ai, start to sending messages and menacing to get start a war if you don't pay tribute.1 point
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Seeing the first owned entity, no? (Mostly wondering if there are some giveaways we didn't think of yet.)1 point
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They are not limited to neutral territory, you can still build them inside your territory ring. There's still a few minor issues that this would not solve. What I'm trying to do would involve buildings phasing into each other, their collision would intersect. A player would be unable to place the building without it showing up red because it would be on the collision of another building. Secondly the Goron buildings would need to auto-rotate to always face away from the center building.1 point
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