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Showing content with the highest reputation on 2017-11-26 in all areas
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Why is that allowed? Closing host when losing? commands.txt metadata.json1 point
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Not really, we could just offer "rated servers" which will be dedicated servers without simulation that are saving a replay of the game. With that we can detected when people lose connection and let the remainder win. If nobody leaves and both send the same report we accept that as valid. Only if the two reports differ, we need a way to check the replay (Manually or automatically... Depending on how often that occurs)1 point
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Players: temple (1658) vs Liberty (1856). Map: Mainland, Small, 300 pop, 22:23. Summary: Briton vs Ptolemy. 2017-11-16_0003 - temple liberty.rar1 point
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Basically, it's about adapting his sketches to Lordgood's mockups1 point
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Yeah! When I first came across Tongwancheng, I had a similar feeling of amazement as I did when I first came across Karakorum, the Mongol capital built by Genghis Khan in Mongolia. Both Tongwan City and Karakorum have this curious mix of Inner Asian nomadic steppe culture and their Chinese contemporaries. What people often don't realise is that nomadic peoples, especially the powerful ones, have sedentary, and even urban complements which are often obscured by their nomadic might. Anyway, check out Karakorum, built between 1235 and 1260 AD:1 point
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Wouldn't it make sense for such an explicitly horse-orientated culture to have (a simple) cav-unit right off the bat? As for possible wonder to potentially fully integrate Xiongnu as a playable civ, I was thinking about the Xiongnu Kurgans. They built many of these Tumuli, or burial mounds, that were typically square shaped, but also round I believe. Surrounded by a circle or square of rough stones, resembling mini-menhirs. One burial mound isn't impressive, but see how the Kushites integrated those small pyramids. You could build up to 5 of them, and that could be the "wonder requirement" for Xiongnu. Instead of one major monument, a few burial mounds, typical of steppe-nomads. Images of various Steppe Tumuli, belonging to Sarmatians, Scythians and Xiongnu: Another thing to check out would be Tongwancheng, or Tongwan City, the capital city of the Southern Xiongnu, built by the Xia Kingdom under Helian Bobo, around 419. From Wikipedia: "The Great Wall of China was built to contain the Xiongnu threat, and Tongwancheng was the main Xiongnu capital that stood on other side of that wall. The city was largely of wood construction and had very thick outer walls which were made white with white clay earth and powdered rice. From a distance the white city was said to have had the appearance of a giant ship. At its centre the city had a lake. Jin Shu gives us a contemporary eyewitness description of the city... "The hill is beautiful, in front of it the plain is wide, and around this there is a lake of pure water. I have wandered in many places, but I have not seen a land whose beauty can compare with that of this place". At its height the population was around 10,000, likely to have been greatly supplemented by an encircling encampment of nomadic kin groups at certain times of the year. White cities were generally ceremonial and status centres built following conquest, rather than outright military positions, white being a blessed colour for the Xiongnu. Yet the thickness of the walls was certainly required since the city was originally built at a time of perpetual warfare. The threat was also internal as well as from the Chinese - for instance, Helian Bobo was attacked with an army by his deputy Helian Gui in 424 following a dynastic dispute." Images of the ruins of Tongwancheng, the great Xiongnu city: http://www.silkroadfoundation.org/toc/index.html http://www.chinauniquetour.com/html/Xian/201727/arts-7798.html1 point
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Lambda as shield pattern is a later design. I would just update the current designs in the game if you want to do that. No use making 5 or 6 new variations of one design. When I say update the current designs, do for resolution of course but also to remove a lot of those baked shadows. Just some thoughts.1 point
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That's we need Classic Greek artist, I'm most roman Imperial and Successors than Classic Greek. @wowgetoffyourcellphone he was a very older modder in AoM heaven. the better with. I made the Mauryans set ...so for low or trash basic unit I make damaged and low cheap shields for them, may be use with some blood or firty. and for elite I give the nicer look.1 point
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The bulky and hard-edged lambda looks too modern, IMO. We need to research more about it. No problem with the sun-rays and other motifs, the aspis asset has it.1 point
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I believe this is the reference that was used for the Spartan champion's aspis (shield) design. https://stefanosskarmintzos.wordpress.com/2011/12/16/spartan-shield-devices-episimon/1 point
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The "girder" of the center needs ropes, right? There's also a black circle that shouldn't be there.1 point
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For now is just finish the icon's and i was doing some fixes on the cavalry animations, horse mesh, riders animations, saddle etc; also it will be needed some history added per building or tech1 point
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@SirPope That's the thing with open source. Everything can be done as long as there is someone to do it1 point
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@Alexandermb I committed your animations today after fixing a few stuff here and there in the actors. Can you consider making anims for the siege_fireraiser, and the onager ?1 point
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You might be right, but I think for UI recognition purposes the target may be best. It stands out from the rest and already has an association with archery in the players minds. Could maybe throw a bone to realism by making the target a straw/hay target instead of a piece of plywood.1 point
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You should do something about the feathers it doesn't look good to me. The rest is okay though1 point