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Showing content with the highest reputation on 2017-08-17 in all areas
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Hi all I've been thinking on how to make game experience more fun, add some history and make civs even more unique. Why not make a tech for dedicating your temple to a certain god and receive some bonus connected to that deity's function? It would be a triple tech (you choose one of three - @elexis said that this isn't implemented yet but could be done with a little effort) I've gathered together 3 deities for each civilization (except mauryans) and have written a little description I'd appreciate any suggestions as to the bonuses, I was thinking something not too big but that could make a difference Here they are Athenians Athena Consecrate your temples to Athena, goddess of war, crafts and wisdom. Demeter Favour the goddess of harvest and agriculture Demeter above the other gods and win her patronage by erecting statues to her. Poseidon Dedicate your temples to Poseidon, god of the waters, earthquakes and horses. Britons Nodens Sacred Grove of Nodens: Found Sacred Groves across your empire to Nodens, god of healing, hunting, dogs and the sea. Teutatis Sacred Grove of Teutatis: Found a Sacred Grove at each of your temples to Teutatis, protector and war god. Esus Erect statues to Esus, God of War and Destruction at your temples. Carthage Ba'al Hammon Temple to Ba'al: Worship Ba'al Hammon, Chief God of Carthage and god of fertility and vegetation. Astarte Followers of Astarte: Venerate Astarte, goddess of fertility, motherhood and war in your temples. Milqart Followers of Milqart: Dedicate your temples to Milqart, protector of Tyre and its colonies. Gauls Epona Erect statues and idols in your temples to venerate Epona, goddess of horses and riding . Rosmerta Dedicate your temples to Rosmerta, goddess of warmth, fertility and abundance. Segomo Follow the war god Segomo and his warlike ways. Iberians Ataegina Dedicate your temples to Ataegina, goddess of Spring, rebirth and fertility. Lugus Shrines to Lugus: Build shrines across your empire to the god of crafts and learning, Lugus. Cariociecus Sacred Grove of Cariociecus: Found a Sacred Grove at each of your temples to Cariociecus, an Iberian war god. Macedonians Artemis Dynatera Dedicate your temples to Artemis Dynatera (All-powerful) to earn her patronage. Zeus Consecrate your temples to divine Zeus to receive the benefits of his favour. Thaulos Turn away from the Twelve Olympians to worship Thaulos, the Macedonian god of war. Mauryans Jainism Encourage Jainism and its views throughout your empire. Buddhism Encourage Buddhism and its views throughout your empire Hinduism Encourage Hinduism and its views throughout your empire Persians Anahita Strengthen the ancient religion following Anahita, Goddess of fertility, healing and wisdom. Ahura Mazda Follow the path of Zoroastrianism and venerate Ahura Mazda, The Lord of All. Mithra Honour Mithra, god of the sun, justice, contract, and war in your temples. Ptolemies Serapis Choose the worship of Serapis to be your state religion Anubis Re-establish the cult of Anubis, god of the Afterlife. Horus Dedicate your temples to Horus, god of war, hunting and sky. Romans Jupiter Worship Jupiter, King of the Gods. Erect statues to him in your temples and receive his patronage. Neptune Dedicate your temples to mighty Neptune, Lord of the Sea. Vulcan Worship Vulcan, god of fire, volcanoes and the forge. Seleucids Nabu Dedicate your temples to Nabu, Babylonian god of wisdom, rational arts and literacy. Apollo Hecatus Worship Apollo Hecatus (Shooter from Afar) and receive his patronage. Ahura Mazda Favour Zoroastrianism in your empire and dedicate your temples to Ahura Mazda, Bestower of Wishes. Spartans Ares Consecrate your temples to Ares, God of War. Artemis Aegina Erect statues in your temples to Artemis Aegina (Wielder of the Javelin). Aphrodite Areia Revere Aphrodite Areia (Warlike) in your temples and win her favour. I hope I have some of you interested Lastly, new icons would be needed for these techs. They would be based mainly on the symbol(s) of that deity (an owl, trident, hammer&anvil, dog) I'd greatly appreciate anyone with the skills to help me with this, it is an interesting challenge, there may be some willing to try3 points
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The differential equations only hold true for each side A and B only having one type of unit each, though not necessarily the same. Still something I'll take a closer look at, thx! I don't know if there's an equation for the "combat strength" of just one units depending on (simple) properties like health, attack speed/time and damage assuming all unit are able to engage in combat. I think it would be something like KombatStrength = (health * damage / attackTime)^0.5. Multiple units don't add up though but combined unit strength grows exponentially (I guess, though this is much more easy to test) so another equation is needed for army strength. This all doesn't include the dimension of the battlefield (2D usually ;p), ranges attacks and move speed that would also matter in a real-time strategy game. EDIT: Since the article was quite short I read it right away. They use the same assumption for the unit strength as I did. I would have hoped for an equation of total army strength for mixed troops but that is not included. So there's a third equation needed for combined troops but neither I nor the article can say something about that ;/2 points
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Commited. Thanks for the good work. Keep it up.2 points
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Yeah, feathers are good, but should ideally be reserved for the "Nubian" units (both Nubian Archer, and Nubian Spearmen). They're an archaic residual from Kerma-period Kushites, not necessarily used by Meroitic units from the Butana heartland. LordGood is doing very good work here, once again. @Lion.Kanzen Yes, those are a lot less stereotyped! Loved that show...2 points
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All Saints' Church, Brixworth STRUCTURE FINISHED FILES UPLOADED i'm working at this building for the anglo-saxons. Info from wikipedia: "All Saints' Church, Brixworth, in Northamptonshire, is an outstanding example of early Anglo-Saxon architecture in central England. In 1930 Sir Alfred Clapham called it "perhaps the most imposing architectural memorial of the 7th century yet surviving north of the Alps". It is the largest English church that remains substantially as it was in the Anglo-Saxon era." Note: i was thinking on make some graves like the pictures for make it less simple. Screenshots Reference pictures Progress Screnshoot Files Anglo Wonder.7z brixworth.blend1 point
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i can't find a solid reference for the fortress for make it in blender, if anyone have some it will make it.1 point
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People asking have an official discord. It's not the first time. I share with them the posted here.1 point
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If the quoted part is what is causing controversy I'd say there's really no need to worry. It does really just say that they can use content transmitted via their service in the operation of their service. I'd say that license is probably required to at all be able to run such a service (if they can't display it, how can you see what someone else writes? If they can't create derivate works, how can they say create thumbnails of images or things like that? If they can't publish it, how can someone else see what you write? etc), the "perpetual" part is probably a bit unnecessary, but otherwise it'd be hard to create logs - or the license would have to define a set limit. Not sure there are logs, but if there are =) Not sure what you want me to do here :unsure:1 point
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It seems that Discord is getting more and more users (cause it is trendy) and it's cool because people like to chat with other members of their (game) community but I think it also has awful terms of service rules (especially for open-source projects):1 point
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IIRC SpiderMonkey can either be system-wide or specific to 0 A.D. could it be that you are using the former and that somehow affects things? I would assume not as that would have been more logical if you always had the issue, than if it just has begun. SpiderMonkey is all that 0 A.D. and FireFox has got in common though, right?1 point
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SpiritOfTheLaw is tha man! He didn't make a video about this by any chance?1 point
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Play Delenda Est, where this bonus is implemented. It is so incredibly trivial to change this that I'll just chalk it up to a design choice, which is fine.1 point
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"The Manual is outdated" Nuff said. It's a slight advantage for me as I can keep re-making trivias concerning factions and game mechanics.1 point
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Team bonuses — Civilization bonuses All bonuses and penalties from the default distribution have been removed. Carthage: Market technologies −30% resource costs and research time; Markets −50% wood cost; City Walls +25% stone cost, −25% wood cost, +20% build time, +20% health; Traders and Merchant Ships −15% training time. Gauls: House technologies −40% resource costs and research time; Centres 0 stone cost, +150% wood cost, −20% build time, −20% health, −10% territory influence; Economic Structures −15% build time, −15% health; Fortresses −50% stone cost, +100% wood cost; Military Structures −20% build time, −20% health; City Walls −10% build time, −10% health; Temples 0 stone cost, +200% wood cost, −40% build time, −40% health; Healers +2 armour levels; Melee Cavalry −15% training time. Kushites: Temple technologies −10% resource costs and research time; Economic Structures −70% wood cost, +100% build time. Macedon: Forge technologies −10% resource costs and research time; Military Structures −10% build time; Siege Engines −15% construction time. Mauryas: Palace technologies −10% resource costs and research time; Centres 0 stone cost, +200% wood cost, +5 population bonus, +10 garrison capacity; Economic Structures −10% wood cost, −10% build time, −10% health; City Walls 0 stone cost, +200% wood cost, −25% build time, −25% health; Temples 0 stone cost, +300% wood cost, −20% build time, −20% health; Elephants −15% training time; Healers −50% silver cost. Ptolemies: Naval technologies −25% resource costs and research time; Economic Structures −70% wood cost, +100% build time; Healers −20% healing time. Rome: Arsenal technologies −50% resource costs and research time; Wooden Walls −10% build time; City Walls +10% stone cost, +10% wood cost, +10% build time, +10% health. Catapults +25% wood cost, +20% health, +25% ranged attack crush damage. Seleucids: Stable technologies −20% resource costs and research time; Starting Centre +30% resource costs, +30% build time, +5 population bonus, +10 garrison capacity, +30% health, +30% capture points, +11% territory influence. Class bonuses Champion: +200% silver cost, +100% training time, +50% health, +2.0 armour levels, +100% capture attack strength, and +100% melee and ranged attack damage. Veteran: +50% silver cost, +50% training time, +20% health, +1.0 armour levels, +50% capture attack strength, and +50% melee and ranged attack damage. Mercenary: +100% silver cost, 0 other resource costs, −50% training time, +10% health, +25% capture attack strength, and +15% melee and ranged attack damage. Cataphract: +20% silver cost, +2 armour levels, and −5% movement speed. Fanatic: −4 armour levels, +15% melee attack damage, and +30% movement speed. Indian Elephant (Mauryas, Seleucids): +10% food and silver costs, training time, health, and melee attack damage. North African Elephant (Carthaginians, Kushites, Ptolemies): −10% food and silver costs, training time, health, and melee attack damage.1 point
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@stanislas69 Carolingian Wonder.7z Cathedral Aachen [Finalizado].blend Edit: old ao uploaded Fixed* Cathedral_Aachen_[Finalizado].blend1 point
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