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  1. New Release: 0 A.D. Alpha 22 Venustas Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 22 “Venustas”, the twenty-second alpha version of 0 A.D., a free, open-source real-time strategy game of ancient warfare. Easy Download and Install Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No “freemium” model, no in-game advertising, no catch. Top New Features Remake of many models, animations and textures, two new music tracks Configuration-free Multiplayer Hosting Capture the Relic Gamemode Aura and Heal Range Visualization Twelve new maps, including scripted enemies, rising water and a tutorial Espionage Technology, Team Bonuses and Hero Auras Petra AI Diplomacy and Attack Strategies Summary Screen Graphs Cinema Path Editing Buddy System A complete list of user-relevant changes can be found in the changelog at https://trac.wildfiregames.com/wiki/Alpha22. Capture the Relic Mode A relic is a wagon that holds the sacred remains of a great leader. Like to have your armies boosted or construct buildings with a discount? Venture into the unknown and secure these priceless items before they fall into the hands of the enemy! The team that manages to keep all relics for a manually set amount of time wins the match. Spartans guarding a captured relic A Catafalque captured by three enemies (10MB Super-HD) New Graphics Hundreds of models, animations and textures were handcrafted to replace the lower quality art. Together with the improved icons and new main menu backgrounds, both new and experienced players can (re)discover 0 A.D.. Damage Variants and Scaffolding present (only) Carthaginian buildings in new variety: Scaffolding at construction sites (21MB Super-HD) The new unit models bring both visual and gameplay balancing improvements. Here we present the never-seen-before Ptolemian Infantry Champion Pikeman: New Ptolemian Infantry Champion Pikeman (11MB Super-HD) New Music The original soundtrack was extended by the songs "Tale of Warriors" and "Sunrise". You can hear the former in the trailer. Listen to or download the entire 0 A.D. soundtrack at: https://play0ad.com/media/music/ . Lossless quality versions can be found at https://trac.wildfiregames.com/browser/audio/trunk/music/. Configuration-Free Multiplayer Hosting This release of 0 A.D. brings hosting multiplayer matches to the mass of players. It features a new "STUN" option that enables most players to start a match without any prior internet router configuration. STUN option when hosting a lobby match Aura and Heal Range Visualization Mauryan Hero Healer Chanakya (23MB Super HD) Finally players can judge the effect range of aura bonuses and healing abilities of their fighters and supporters. A solid line indicates an aura, while the plus-symbols indicate the heal radius. New Maps Players of the new release will be able to enjoy the game in twelve new worlds! New Tutorial A new tutorial, that can be started from the "Learn to Play" option in the main menu, was put in place to help beginners find their way into the game mechanics. New Economic Walkthrough New Scripted Maps Three new maps come with scripted events that shape the story of each match. On Danubius, teams are separated by the Danube river, which is defended by reoccurring Gallic ships that focus the players fleet and land invasion forces. Each side of the river comes with a Gallic stronghold that spawns attackers until it is wiped out by the players. Danubius (9MB Super HD) On Extinct Volcano, players have about twenty minutes to rush their enemies until the water starts to rise. Attacks and marches will become risky as the water level can rise suddenly anytime. Units below the sea level will drown and buildings become unusable, so you better get the ships ready to evacuate! Extinct Volcano (9MB Super HD) On Polar Sea, there is virtually no vegetation, so players have to use their initial wood treasures and market wisely. Wolf packs reappear from time to time and look for meat. Any kind of meat! Polar Sea (11MB Super HD) Notice that these maps have not been optimized for computer players. New Regular Maps Wild Lake (15MB Super HD) Corinthian Isthmus (4) (8MB Super HD) African Plains (15MB Super HD) River Archipelago (15MB Super HD) India (12MB Super HD) Arctic Summer (13MB Super HD) The Botswanan Haven and Cinema Demo map are not depicted here. To live up to its title, the unique "Survival of the Fittest" map was reworked to spawn heroes, some never-seen units and to become exponentially more difficult in later stages of the game. Espionage Technology After having researched the Espionage technology, players are able to bribe a random trader of a selected enemy, letting it share its vision and thus supply potentially invaluable insights into the enemy's home base. The diplomacy dialog is used to select an enemy and initiate the conspiracy. Team Bonuses Each alliance between players now confers bonuses upon the allies, depending entirely on their choice of civilizations. For example, if you choose to be an ally of the Macedonians civilization, you get 20% more sales when bartering resources at the market. The exact team bonuses can be found in the History section of the "Learn to Play" menu and in the changelog at https://trac.wildfiregames.com/wiki/Alpha22#TeamBonuses. Hero Auras Many heroes' auras were added and rebalanced that require players to decide more wisely which leader to announce. Wish to see what our "Swag" aura can do? Play Iberians and have a great experience discovering new additions at every corner! The details are revealed in the Structure Tree of the game and in the changelog at https://trac.wildfiregames.com/wiki/Alpha22#Heroes. Petra Diplomacy and Attack Strategies Like to play single-player games with bots? The AI bot, Petra, became much smarter this release. It can strategically plan attack and defense strategies depending on the different types of victory conditions (Conquest, Regicide, Capture the Relic, Wonder Victory). It also fully takes capturing into consideration. The economy of the AI was improved as well. Petra now avoids establishing trade routes that cross enemy territory and researches economic technologies sooner. Find a complete list of changes at https://trac.wildfiregames.com/wiki/Alpha22#PetraAI. Team Notifications To improve the cooperation between players, chat notifications have been added that inform allies of tributed resources and researched phases. Summary Screen Graphics The chronology of all military and economic game statistics is now visualized in the summary screen. Track your and your team's progress throughout the game on a graph and derive factors that decided the winner of the game. Summary Graphs Buddy System Keep up with your friends and locate them in-game with this feature. As a host, you can optionally prefer buddies to become players in the match setup and allow only buddies to join running games as observers. Cinema Path Editing With Alpha 22, our map editor Atlas has received new controls to create and edit cinematic camera paths (like the ones seen in the release trailer). Try the Cinema Demo scenario map in the game and in the Atlas to see an example. Consult the Atlas manual for further instructions: https://trac.wildfiregames.com/wiki/Atlas_Manual_Cinematics_Tab. Cinema Path Editor Under the Hood Creating a custom mod of 0 A.D. has become easier. Hobby developers can now add new resource types and match options with a few keystrokes or debug AI matches by simulating many games in a row. The Windows and macOS helper libraries have been updated to resolve security issues. Several ways to cheat in multiplayer games were plugged. If you couldn't play the game before due to a crash, try this release! Make sure to checkout the options page and hotkeys, since new entries were added there as well. Why "Venustas"? "Venustas" is latin for "attractiveness" and was picked to match both the foremost feature of the release (the new models and animations) and the release numbering (V being the twenty second letter in the alphabet). This time we will not ask the community to find a name for the next release, Alpha 23. We have decided that we will name it after Ken Wood, one of the founders, who passed away in 2006. Support Us The work is still in progress and can use every helping hand. You can support us by translating the game into your language on Transifex, contributing art or code or simply by donating. If you experience a technical problem with the game, please report it at trac.wildfiregames.com. This is also the first address to visit when you wish to dedicate some of your time to help patching the code. Got any further questions or suggestions? Discuss them with other players and developers at the forum or talk with us directly over IRC. (The "C" stands for "chat") . Subscribe Contact info for press, bloggers, etc.: aviv@wildfireCAESARgames.com without the capitalized name of a well-known Roman dictator, whose family claimed to be the descendants of Venus.
    4 points
  2. Hello Ell! It's a real pleasure to see you are motivated by the audio side of things As feneur said, we don't have anybody in charge for real, but me and Pureon are indeed the ones you should ping in case you need something in the audio area. The topic Lion linked contains a few pointers to the things that need immediate attention, but the list there is not exhaustive at all. Don't hesitate to give your input about existing sounds if you think they could use some improvement. I think Stan gave you all the necessary information to get you started, but in case of need you can also join our IRC channel at #0ad-dev on QuakeNet. Welcome to the community! Looking forward to hearing from you!
    4 points
  3. Looking good! BTW from the video it looks you are using alpha21 (~6 months old). I'd suggest using the latest SVN code, see https://trac.wildfiregames.com/wiki/BuildInstructions , so that you can always be synced with the latest improvements.
    4 points
  4. Don't worry, you are not going to wait a lot more. Unfortunately we are a bit understaffed because of the holidays, but we are working hard. By the way, I believe people on YouTube asking for the new release is good, they will be even more excited when it gets out (as long as the hype doesn't die down).
    4 points
  5. Well I figure out how to get the main menu animations to work, check it out: https://www.dropbox.com/s/n4b4r6wggoxg4u7/HyruleConquestMenu2.mp4?dl=0 Here's the the static image:
    4 points
  6. Took some time to get the new songs in, OSX bundle packaged and release trailer and announcement finished.
    3 points
  7. Hello and thanks for sharing this with us! You might miss your audience a bit on a historical RTS forum like ours, but we are always happy to hear from game developers. I'd like to advocate the open-source (or even libre) software cause Especially if you are doing it for fun, sharing your code and giving people read access to the skeleton of your project is going to help you a lot. It will give you motivation and you are likely to get feedback about how to improve things. You will learn a lot. I'm not deterring people from creating commercial closed-source games, because one needs to live, but if this is a personal hobby, I think giving your work an open-source license would benefit you tremendously in the long run. If you want to know more, don't hesitate to ask! Everyone here is at least remotely a FLOSS enthusiast. End of the parenthesis Welcome!
    3 points
  8. The capturing system always confusing the players.
    2 points
  9. Related changeset: https://trac.wildfiregames.com/changeset/19877
    2 points
  10. https://trac.wildfiregames.com/wiki/Alpha22?version=33
    2 points
  11. 1) If you play EASY alone against the enemy without setting limits to the maximum population. . Almost certainly the enemy devastates with a big army Has been a while since I played against the AI, but having a good build order is crucial (try reaching 300 pop in 20min) https://www.youtube.com/watch?v=E5z-wiD75R8 Also it's crucial that you only fight enemies if you outnumber them and otherwise lure them into your defensive structures (so your units don't take damage). Enemy siege engines must be destroyed with melee units. You can watch replays (Main Menu -> Tools & Options -> Replays) to see what the AI did differently. There are also many replays of multiplayer games here https://wildfiregames.com/forum/index.php?/topic/21337-a21-replays/ 3) The doors are sometimes bugged by entering the enemies in the city, if by chance a populist or an ally who opens the door, or even a soldier who automatically goes to fight the enemy .. and unlocks it Way to enter -.- The gates should always open for your or your allies units. Press the "Lock Gate" button to have them closed. 4) The conquest system introduced by I can not remember which Alpha number is disgusting because the enemy towers return to the enemy if the city center is not conquered. In addition, to win it, many soldiers are needed and all the conquest is canceled That you did as soon as a small group of nearby enemies pass. When you have captured an enemy tower, barracks, temple, ..., then you must garrison it with 3 men or more to prevent it from converting to the enemy again. Take out the civic centers with siege engines to completely get rid of that foe. The capture rate depends on the amount of damage of the building. So if it only has 10% health left, it will be much easier to capture. Garrisoned buildings, especially civic centers should not be easy to capture, otherwise you will experience the same amount of frustration if you lose the entire city to a small group of men passing by when you didn't pay attention.
    2 points
  12. I think A22 is ready to be shipped. I'm only waiting for the video on 0 A.D.'s official Youtube page, and the announcement on the main website where the significant changes are reported (both of which are my favorite things to do while waiting for the download).
    2 points
  13. Welcome to the forums ray_ark Your project looks awesome and we are happy to have you here! Good luck with the game development, it's a tough work but it's very rewarding Regarding the licenses, you can use 0 A.D. art as long as you credit us and share it with the same license (CC BY-SA). The stuff you find on opengameart can have any license, usually there is no problem, just check carefully.
    2 points
  14. Making Test Map, some design changes to Babylon and Egypt meshes
    2 points
  15. Hi everyone, I stumbled on this game a week or so ago and would love to be involved with some of the development. I finished uni a couple years ago with a degree in Audio for Games & Game audio programming but haven't put it to use since, so I see this as a perfect opportunity to be involved with a great project while brushing up on my programming & sound design. I was wondering if anyone could let me know what the deal is on the development side of things? Is there a particular person involved with the sound side of things or do I just crack on and make some noises? If I just crack on what noises are needed? If there's any other information you guys think I should be aware of please let me know :)! Cheers guys, Ell
    1 point
  16. Congrats team ! Looking forward to try it!
    1 point
  17. Finalizing some of the stuff that I've made these past weeks. Hoping it will make it before @wowgetoffyourcellphone releases DE, so that it can be tested in the mod.
    1 point
  18. -El ejercito de Justiniano siglo VI: 1 Jinete tracio de los clibanarios Leones; 2 Infante de la Guardia; 3 guerrero irregular. Autor Angus McBride -Catafractas bizantinos tracios siglo V-VI, llevan el escudo redondo con el león, se puede observar las herraduras -Caballería bizantina siglos VI-VII. Se ve la división establecida por Belisario entre arqueros y lanceros -Belisario en Italia. Va seguido de un jinete lacero y arquero. Autor Johnny Shumate -constantinopla -Ejército bizantino siglo IX: 1 Jinete de la tagmata imperial; 2 Akritoi o jinete de frontera de un thema de Anatolia, 4 infantería ligera arquero a pie. Autor Angus Mcbride -Clibanario o clibanophoros bizantino de la tagmata imperial siglo IX. Autor Johnny Shumate -Tagmata bizantina siglo VIII: izquierda optimate (optimatoi), centro escubidor (exkoubitor) y derecha compañeros (heitairos) . Autor Christos Giannopoulos
    1 point
  19. Hey @AgamemnonPhlemnon and welcome to the forums. I'm quite we know sure where this error comes from, but just in case: Could you attach your system_info.txt, crashlog.txt, crashlog.dmp , interestinglog.html, and mainlog.html aswell please ? See GameDataPaths and ReportingErrors Thanks in advance. As @vladislavbelov stated it has been fixed.
    1 point
  20. No problem, just noticing for future. About the issue: it's the known issue, Alpha 22 will be released soon, try it when it'll be available.
    1 point
  21. Many people are worried about this. Even in YouTube channel asking for the new.
    1 point
  22. Thank you kindly @Lion.Kanzen.
    1 point
  23. Hello! Thanks for the proposition, it is interesting. But I make this game alone and I want to prove myself that I can do something cool =)
    1 point
  24. Some textures in Babylonians buildings have uv mapping issues. @stanislas69 what you think?
    1 point
  25. That's some gui coding that should be relatively easy to do. Currently it isn't supported, but that is because so far nobody wanted different resources there. It might also need a few checks in the engine related to tributing resources, and possibly looting things. @s0600204 might be interested in improving the resource modding support even more. But hacky solutions do have a tendency to break, I guess I don't need to tell you that. So striving for proper code does help with reducing the maintenance work going forward.
    1 point
  26. This is my model of the Hagia Sophia, a medieval greek building, not too recent, you wouldn't know of it /hipster ^^
    1 point
  27. wow that "seletolemian" tower looks amazing
    1 point
  28. Tangling with a classic reboot head to head is a plan to fail, I think you are taking the right steps is running somewhat parallel, even on mobile. AoE DE is pigeonholing itself in windows 10. You can share in its success without competing with it if you plan your release just right.
    1 point
  29. @Lion.Kanzen Thanks for the warm welcome ! It was trying to mimic 0 AD in Bronze Age for mobile, but then, because we wanted large scale battle on mobile without sacrificing performance, we decided to use Rise of Nations Techniques of faking the 3D models and using 3D meshes for the units
    1 point
  30. Is the source code available to your game, @dimaCyberpunk? Sharing it publicly might make some people interested in helping, perhaps even adding code. Apparently it uses mono? Then perhaps it could be made compatible to unix too.
    1 point
  31. But it might be worth considering to implement building 'folders' (as Roekeloos is saying) to allow more buildings on the GUI. Possible folders could be: - military - economy - eye-candy - etc.
    1 point
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