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Sounds incorrect. If a stables is a barracks, then it should also receive the Barracks class. If a stables isn't a barracks, then the string should be changed. Unfortunately we're in string freeze for alpha 22. Also the tech is too expensive unless you're playing a game with death match resources. Could also increase the effect of the tech, but then what do we have temples for? We can remove it from the production queue of the stables, or keep it there and fix it shortly after the release, or fix the affects entry now and the string after the release in case noone forgets.2 points
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Hi, My plan is to Recreate the capital or the most representative city of each faction on the game including faction mods. I will try to be the most detailed as possible inspired in what Leroy30 was doing, even adding units so it does not seems like a ghost city, which reminds me, how can i turn off the units silhouettes on Atlas? Not meant to be playable. Unless someone take it and delete 90% of the props on the map. It will have every mod possible, each one adds more props! Whenever a map is finished i will create a new topic and linking it here, guess is better than overcrowd this topic. I expect to "ship it" with some history paragraphs. It will be the most accurate as possible even if i got to create unique/exotic buildings with a mix of buildings and terrain elevations. This is the plan i have for now: AngloSaxons Athenians Britons Carolingians Carthaginians Chinese Egyptians/Ptolemies Epirotes Gauls Iberians Indians/Mauryans Macedonians Norse Persians Romans Seleucids Spartans Thebans Zapotecs Kushites If anyone can help with references or suggesting me another city, i will be eternally grateful.1 point
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@stanislas69 the flags has the player colours 4 in the main structure 4 in the tower 1 in the bench. the structure is divided in 5 meses Palisade each variation has 1 Turf same for all Main structure (The house, the main hall and the Wood roof) The roof of the main hall same for all The Tower same for all. 12k tris 6k whitout palisade.1 point
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Este es el archivo de la tecnología de avanzar de fase y este el de 2da fase Donde dice modifications, esta lo que cambia al avanzar de era, puedes crear una fase especifica para una civilización como lo propones en tu mod. tal vez usando el método de Delenda (otro mod) (investigar cierta tecnología inhabilita otra) podrias crear 2 phase city o town, que te permitan seleccionar facción ostrogodos y visigodos pero solo una de estas. no e intentado crear un archivo de esos donde dice modifications, desconozco si se puede agregar otro tipo de moficicaciones que no sean solo "value" "valores", tal vez también visuales.1 point
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I said that to the guy . @Zewlakov welcome to the forums. Gracias por participar.1 point
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Approved. I recently changed some settings to make the automatic approval be stricter. (There were a bit many spammed getting approved.) I will evaluate it a bit closer in light of this incident.1 point
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Ah right forgot ^^ Thanks for the reminder. I need to make the bump map for it1 point
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@Skhorn - definitely a great idea! I second @Lion.Kanzen, would love to have the maps playable. Let me see them once done, and allow me to make edits, and maybe, just maybe, we can make it playable!1 point
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Even took a jab at automated farms. I appreciate the effort of going against the modern "stream-lined" gameplay, but that's just going overboard. The Auto-farm may be the reason why we have "Add a Manual Farm" and "Keep the Corral System" debates, but just how much APM is needed for something so mundane be needed? I see in the comments argue "It's not about improving your APM, it's about making it less tedious." And I believe a no-queue system is just unnecessary work. A person who can train the next Villager almost immediately while scouting doesn't really impress me. APM is good, and should be recognized. But that should take a backseat, and let Strategic Skills shine more.1 point
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Como las que tienen los politicos latinoamericanos, asi. Pero mejor que haya variedad1 point
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@Sundiata Nice references. Where did you get them ? Looks like a good starting point. I need to take stuff from Greek Roman and Seleucid textures to make a new one1 point
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Nice initiative! For the Kushites, it's easy, Meroe or Napata, your choice.. Napata was the old religious capital, Meroe was the new secular and economic capital. For the Gauls, check out Bibracte. Remember that the current building set for the Gauls doesn't represent the pinnacle of Celtic architecture, but rather countryside models. Plenty of people have already commented on this, and I might make a large visual reference post in future to illustrate this point. For now, take a look at Bibracte, the capital of the Aedui: For the Thebans… Thebes...1 point
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Hell, make that a part of the current TAB feature. Replays AND while playing a match. It could show whatever the production queue is doing: training a unit or researching a tech, and include any upgrading happening. BTW -- I'm not suggesting anything that couldn't be done within the next, oh, 8 months between now and Alpha 23. So, it's less of a generic "suggestions" thread to me and more of a realistic features list for A23.1 point
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Have started making a massive map thanks to height-maps being able to create bigger-than-giant maps. EDIT: Most recent images posted @ 11:46pm 1st Feb1 point
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