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Showing content with the highest reputation on 2016-12-18 in all areas

  1. I moved it to the Delenda Est subforum since it seems to be about a bug in the mod, rather than the vanilla game
    3 points
  2. IMHO might be good way to showcase individual upgrade feature more. Right now the feature in vanilla is very very limited. Final game might do it with the home garden tech, but the next few alphas i think should showcase the features the game has better than what is happening right now. like, if I were more than 1 man, lol, I would totally redo all of the actors and techs to make the techs swap unit actors especially for armory techs. visual upgrading. Right now in DE I have some cool stuff going on with upgrading champions.
    3 points
  3. @Juli51 What's interesting about the upgrade system now is that it is a per-entity upgrade with the sentry towers and defense towers. Defense towers can be made of sentry towers but yes, they do exist side by side. That's the kind of upgrading I was thinking of for the Carthaginian apartments too. I wouldn't think the palace would be suitable for a Civic Center IMO though.
    3 points
  4. I forgot I snuck this into a commit a while back. Don't know what purpose it could serve, but I thought it'd be a nice urban eyecandy misc. building.
    2 points
  5. I got bored and made these, eye candy for Phoenician cities I suppose. although, they do fit all nice and snug in the house footprint...
    2 points
  6. I meant to leave both available all the game or maybe make insulas only available at a certain level, but never disable small villages. You all ways need them fill to the gaps between Insulas, to found new small villages or just to make to whole game more eyecandy. Just think about actual skyscrapers lonely in the middle of nowhere, almost like "Las Vegas". A civ is a matrix of main cities and small cities around and big buildings are all ways surrounded by small ones.
    2 points
  7. You could also train champs from there because only the finest men played ball game, they would be much like naked fanatics
    2 points
  8. I just noticed the Noldorian vessel in Atlas.....
    2 points
  9. Yes please add them to the new release, they are beautiful. Not just as an upgrade but as new houses, the more variations we have in the game the more realistic.
    2 points
  10. 2 points
  11. Hello. Lately one idea came to my mind about mercenaries. Its well known that they are expensive : cost iron, and cost more resourses in the total amount than its analogue(citizen) . That must be fixed and i got an idea how: let mercenaries gain 2x more exp per hit / kill. Thus, they can be promoted faster than normally wich makes them more usefull.
    1 point
  12. Here are a Nahuatl glossary ( Spanish) but is very complete. http://mexica.ohui.net/glosarios/2/
    1 point
  13. No, unless you split them in to halves and put that at both sides of an ishtmus (see f.e. Gallic Fields)
    1 point
  14. Totally agree. Perhaps because I really like city building. Nevertheless it's a pity many great models aren't used currently...
    1 point
  15. And yes i notice that is still missing a few anglo-saxon words for units and buildings. Here http://www.oldenglishtranslator.co.uk/
    1 point
  16. Epirotes is DE civ. lol
    1 point
  17. I think the style of the iberian market is very nice, but it definirely needs a bigger footprint like the other markets.
    1 point
  18. Yes, but I bet those oligarchs had pretty sweet houses
    1 point
  19. Time and location: 500 b.C.-1000 a.C. Origin: 3500 years ago State of Oaxaca Main cities: Monte Albán, Mitla (Inside Monte Albán, main religious center, built 2000 years ago, culture florished there. )
    1 point
  20. The Zapotecs were influenced by the mayans. They located in the state of Oaxaca. Their name was given by the Aztecs ( Rulers of Mesoamerica) it means in nahuatl (Aztec language) it means people of the Zapote (a Mexican fruit) but that wasn't their real name it was ben´zaa it means people of the clouds, they thought they were descendants of the clouds. I found something interesting: they believed in the legend of the nahual ; they were priests with amulets that at night could transform into savage animals and terrorized the people. I think this nahuales could be trainable champion priests. They were really scary I think they could debonus nearby enemy troops in attack because of fear. The design could be a normal soldeir with some wolf skin and other animal skins like on the third image. But they need to be available not only to Zapotecs but also to aztecs because they both believed in them
    1 point
  21. Aztecs, and even classical Maya would be too late-period for 0 AD (if someone were to mod in civs that would work alongside vanilla) The Zapotecs seem to have existed at just the right time though, well, if you can dig up any information on them that Lion hasn't already.
    1 point
  22. I'd suggest the iberian market. Needs an upgrade.
    1 point
  23. Home Gardens Upgraded House maybe?
    1 point
  24. I love those designs. Why can't we have as much different buildings a civilization did produced at the same time in the game? and not hiding them in phases. I mean that different buildings should be enabled in different phases and be builded near existing ones as the civilization advances through centuries as we can see in our actual civ. we still have castles, palaces and other buildings from past centuries. That enriches a civ. and visually makes the game much better in eyecandy terms. To hide a building with an upgrade of itself makes the game more static and les dinamic as you feel as your civ. advances through the centuries that you still have the same buildings but just upgrades. 1 temple, 1 town center, 1 barrack, etc... or copies of them all along the map. It's like copiying yourself as time advances and your civilization grows. It's a bit strange, less realistic and visually boring. I think, it's just an oppinion
    1 point
  25. Pike Infantry is available to Epirotes. Who's that?
    1 point
  26. Map: Cantabrian Highlands (Surviving Defeat) Players: (Vercingetorix, siole, yunk2, elexis) vs (arcadius, Valeranis, matialejandro12, marson126789) Summary: Post-defeat comeback demo This replay demonstrates how a player can become defeated and yet rebuild an entire base (#4384). Since being defeated doesn't help after all (team chat disabled, resource tributes impossible, needs small GUI code change or cheat to train units and the player will be still declared as a loser of the match), but it was fun to try. Thanks siole for testing, this was the fourth try (still messed up as 200 stone were forgotton). 2016-12-17_defeat_survive.zip
    1 point
  27. It's okay Lion, don't worry. It's just that sometimes it looks like you feel compelled to comment on a thread even though your reply does not clarify or help understanding the topic at hand. This is prone to confuse people, specially newcomers. (like the "Double typo" comment on another Julian's bug report thread). Just pointing out that spending 3 or 4 more minutes on the reply could help a lot. Ontopic: We could create a list with buildings that need the foundation extension so they can be add to the art task dev tracking list.
    1 point
  28. The diamond cut is an artistic license I took to break the visual cross like of the roof that could be interpreted as a early christian temple from above. Fell free to rotate it, eliminate or try other options.
    1 point
  29. LordGood, some good players and me agreed on this idea: let mercenaries to be hired with 2 stars. But first its need to research a special technology wich costs some resourses
    1 point
  30. Psh, why aren't Balearics level 3 champions like the Spartans' commandoes? you can only train them out of 2 buildings maximum, so they're already next to useless now I think all mercs should have veteran status at least
    1 point
  31. Because of this thread I have come to love watching replays. But as an observer, I would love to know what a structure is currently producing/upgrading without clicking on it. Just to know what the strong players prefer to produce, what to upgrade, when to upgrade them, etc. I suggest that it should look like this (I can immediately see the player producing 10 women without clicking on the Civic Center):
    1 point
  32. Better yet, make them a upgrade from regular houses, not just another actor variation. They would be perfect for this since they have same footprint. Either as a visual swap for the Home Gardens tech or as an 'Upgrade' you can do with individual houses. Good work LordGood.
    1 point
  33. Before too many new tree made by Engrique I think team need decide if falling trees should be something they are going to add. Because the trees will need a break point and a 2-bone skeleton. Animation and sound FX would be very simple. If they do, I think it can be very similar to current way of killing and gather from a sheep. A sheep has hitpoints. Gatherer uses Attack.Slaughter animation to kill it. A tree can have hitpoints. Gatherer uses Attack.Tree animation to kill it (basicaly the chopping animation already in game) Gatherer units maybe need a new attack type in their template for trees. (opportunity for new techs) A sheep plays death animation and can then be harvested after death. Gatherer uses Gather.Meat animation. A tree plays death animation and can then be harvested after death. Gatherer uses Gather.Tree animation (a new one where they chop downward instead of sideway)
    1 point
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