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Showing content with the highest reputation on 2016-12-16 in all areas

  1. Psh, why aren't Balearics level 3 champions like the Spartans' commandoes? you can only train them out of 2 buildings maximum, so they're already next to useless now I think all mercs should have veteran status at least
    2 points
  2. I know, I do appreciate all the stuff in the conceptual art department I've seen until now,.. and I know I can do it even better. That's why I'm no hurry in steping into the 3D modeling phase. Those are my first drawings after many years. The most important thing for me now is that I'm having so much fun and it's so de-essetresing from daily matters and worries. So far you like it and can be usefull in 0AD I will be very happy do help you forward.
    2 points
  3. Fixed the tartarus gate Who's next? Community_Map.zip
    2 points
  4. @LordGood There you go, you can try to add plants if you feel like it. art.7z
    2 points
  5. Hello. Lately one idea came to my mind about mercenaries. Its well known that they are expensive : cost iron, and cost more resourses in the total amount than its analogue(citizen) . That must be fixed and i got an idea how: let mercenaries gain 2x more exp per hit / kill. Thus, they can be promoted faster than normally wich makes them more usefull.
    1 point
  6. You mean make them separate ? yes sure
    1 point
  7. Actually i did few test with champions trying to reduce champion infantry spearmen's attack speed and they are still effective even the modify. The reason why spearmen deserve a nerf is because if you do a 1 v 1 between sword and spear champions, they spearmen will always survive with around 20 hp most of the times, dispite the fact that ordinary warrior citizen swordmen will survive with that amount of hp in a fight vs warrior-citizen spearmen. My intent is to give more chances to sword relaied civilities such Celtics, Mauryans, Seleucids. What's the a21 problems in my thuoghts: Macedonians vs Spartans: Actually in a single unit fight, despite the Sparta historical fame and data in game, a Spartan champion infantry spearmen would survive with 1 or 2 hp. In a group fight Sparta will win the fight with no problem since their 50 bonus hp are slightly more helpful than the +1 armor and +20 hp of macedonians Silver Shield. Training Comparison: Where is the problem, then? The problem insight those 2 techs is that actually Spartan "The Agoge" tech increases the train time for spear infantry of 10% for a total of 33 seconds per champion to be trained in a special building that costs 200 stone and 200 iron per building and if, for example, you would be able to fast train spartan champions from 5 buildings you could just spend 1000 stone + 1000 iron for 5 special buildings that is equal to the cost of macedonian fortress + the Silver Shield tech. And they will still train slower than macedonians considering the macedonians techs Agema + Conscription! Heroes: Leonidas has a nice potential since he is supposed the most famous spartan hero, by the way in the game he isn't that powerful at all. Why? Leonida has a +20% attack damage for his Champion soldiers that is too low if compared to other heroes like Marcellus(Rome +5 attack damage for ALL units) Boudicca and Philip II of Macedon who grants +5 Attack Damage to his champions. Since the Leonidas aura gets stronger the more techs you unlock for your infantry units but it will grant less than +5 attack damage with both blacksmiths upgrades since 25% of 15.8 lower than 5 (it is 3,95)! it will be useful only if you take the fortress tech that is hard with a lower number of workers in late game, really late game. Conclusion: The spartan civility bonus of -10% maximum population isn't really worth it due the fact that Macedonians can do the same Sparta's job without a population penalty Sparta is supposed to have the strongest infantry in the game because they were a warborn civility, they only rely on infantry to win games. Macedonians can count on an arsenal of sieges and still have the second, if not the best, infantry champion spearmen in the game. Sword Champion based civilities (Celtics in particular): Usually people points at Britons as an Aggressive civility, by the way i really don't know why since they have swordmen champions who are weaker than champion infantry spearmen. They build faster because their buildings have lower health and they have slingers, by the way mass champion trains require the same time as any other civility as result that in a scenario where britons and another civility fight with only spearmen champions, britons would lose. They cost more iron than spearmen: +25 iron than spearmen and they are weaker. Spearmen cost +25 wood than swordmen by the way the wood is a common exchanged resource in the market. They are not effective against cavalry: Spearmen have 3x damage to cavalry units while swordmen have not. Actually i tried to modify some files nerfing the champion spearmen attack speed from 0.75 down to 0.90 attack per second and it works great because spartans will still win against sword champions such mauryan champions with their +2 attack damage tech, and it will give higher chance to Sword Champion relied civilities to win fights. Also is to notice that champion spearmen with this attack speed reduction are still effective, following logic they should perform 1 attack per second being able to win fights with hero auras benefits, by the way not all civlities with spear infantry champions have heroes with useful auras in battles, so 0.90 would be better. Pikemen: Actually pikemen are too slow in movement compared to other units. A movement speed increase would be nice for civilities that rely on ranged units to grow eco as Macedonians and Ptolemaics. Pikemen Champions move slower than normal units. Actually pikemen movement speed is 6 and pikemen champions movement speed is 7. Chasing cavalry, growing economy or getting in to the battlefield with the rest of the army requires more time than any other unit. Attached to the post are the modified files. thanks for your time. Thanks for reading and have fun. templates.patch EDIT: Persian spearmen champions will be weaker than actually they already are and it is a side effect. I'll think a solution about that.
    1 point
  8. LordGood, some good players and me agreed on this idea: let mercenaries to be hired with 2 stars. But first its need to research a special technology wich costs some resourses
    1 point
  9. Also some prices are inadequate : 1)Balearic slinger costs : 25 food, 20 wood, 50 stone, 25 iron. 2)Normal slinger costs : 50 food, 20 wood, 30 stone. 1) 120 resourses(25 iron included) 2) 100 resourses( 0 iron included) Fatherbushido said that the concept of mercenaries is food price converted into iron. OK, but following this logic, balearic slinger should cost 25 food, 20 wood, 30 stone(NOT 50), 25 iron. Also there are some other units with inadequate prices :sword mercenaries( Carthage/ Ptole)
    1 point
  10. Nah, I prefer the drawings that Ayakashi made for RotE
    1 point
  11. Ok, thanks Lion, now I have a better picture of the status at the conceptual art department. I will try to do my best in terms of time and quality... I'm drawing now with my iPad Pro and the Appel pencil which it's by far the most powerfull tool I've ever work with in digital media but I still need to do some more drawings to get used to it and reach a paper/pencil like quality. If no other task is needed I have in mind a Roman large stone bridge, an Iberian, Gaul, and Briton small wood bridge and maybe a port to protect the docks.
    1 point
  12. On windows, valid ports are 1 to 65535 (= 2^16). On linux you need root access to host on ports < 1024. If not able to configure the router to forward UDP 20595, forwarding any other number is just as impossible, unless you find a port that is already exposed by default (which can be the case for tcp port 80 sometimes, too bad we don't use tcp though).
    1 point
  13. Just use a port with a high number that doesn't have a default function assigned to it (e.g. 80 would be bad, because that's HTTP for transmitting websites).
    1 point
  14. You could update your operating system to Linux Mint 18 Sarah - that's a good idea anyway, since it's a long-term release with support until 2021.
    1 point
  15. There are hundreds of possible ports Lion each number range has a specific purpose web access,file transfer,games so your question needs to be a bit more specific as in for what purpose,local network/internet and what type of security and quite a few more descriptors.There should be a Wikipedia article available in Spanish as well Enjoy the Choice
    1 point
  16. Seleucid chariot champion was at first designed as a melee chariot. But gameplay apart, some screenshot with different perspectives would be cool.
    1 point
  17. 1 point
  18. Indeed circular maps are preferable as The minimap is round, so square maps leave an ugly border. While the screenshots in the release announcement seem fine, round maps look better as they avoid the ugly, sharp, pointy corners. The players distribution is more equal and more playable, all players have the same distance to the center, thus are reachable equally from all other players. On square maps, players placed in the corners are hard to reach / have a hard time reaching the others. Square maps of the same "mapsize" have 4/pi times (= +27%) more map area ( #4407 ), accounting for some claimed "new a21 lag". Unfortunately neither _kali, FeXoR nor me were aware of these aspects, nor the old forum threads and irc discussions, before these random square maps were polished by niektb and those three and finished in July and September (Alpha21 wiki). Only recall Yves noticing it on 2016-09-04 in irc in one sentence. Just setting isCircular to true in the JSON files and adapting the starting positions in the singleBases, strongholdBases array of _kalis maps is technically sufficient, but not artistically. Most of these maps would lose some playability or visually appealing terrain when cutting off the corners. So the heightmap data would have to be retaken with a larger boundary and the prior heightmap fixes (f.e. shoreline smoothing for docks) would also have to be redone :/ Should we entirely remove the support for random square maps as well and consider square random maps not to be a valid choice for non-vanilla 0 A.D. maps (i.e. for modders and players)? The classic random map "Latium" looks like it is intended to be that way and would lose its uniqueness if converted. Not sure how involved changing Corsica & Sardinia, but likely feasible. If some maps like Amazon, Ngorongoro and Howe Sound are literally too far out, we can also remove them from vanilla (and move them to attachments of a forum thread). It was also proposed to rename them, but it seemed wrong to me not to name them by the geographical region they actually depict (I might be wrong again).
    1 point
  19. now we have a fortress tied in height with the Britons, oh dear i edited the mossy tiles a bit to fit the rest of the texture pack better, just color value and saturation stuff
    1 point
  20. very nice, I blanketed all the textures with the one normal and spec map and it calmed them down enough to fall into place with the rest of the Gaul pack. It's going to need its own Ofc , but I'd like to hear what you guys think, the larger tiles with and without the moss are my favorite atm
    1 point
  21. Some time ago I stumbled against the old model of the tavern for the gauls last updated by Enrique and something was bugging me. I decided to make something that looks more like a tavern IMHO. What do you guys think ? I uploaded a render using the same settings for the old one. For some reason the dds transparency was messed up so I had to tweak it somewhat to make it show player color.
    1 point
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