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Showing content with the highest reputation on 2016-11-28 in all areas

  1. Hello again, I'm glad to present you the second version of the metagame, where many things have changed. Game: Updated 28-11-2016 IMPORTANT FIX - Marian Reforms Missing MetaGameV2_2.zip Patch: Updated 28-11-2016 IMPORTANT FIX - Marian Reforms Missing MetaGameV2_2.patch Docs: CivBalance.odt Main changes: Creation of category subtypes to improve the strong-weakness system (and make it more diverse) Rush: Strongest in phase 1. Weak in phase 2. Weakest in phase 3. Successors Changes Can't build fortress. Siege only avaible on CC. Champions can only be recruited on Militar Colony. Militar Colony can be built on phase 1. Ptolemies No changes Seleucids Changes Seleucid corrals can recruit militia cavalry. Militia infantry also affected in matter of costs and debuff. Rush-Wall: Stronger in phase 1. Normal in phase 2. Weaker in phase 3. Celts Melonas in age 2. Champions can be only recruited on CC. Start with one unit of the same type you'll use to rush. Britons Dog rush. Kennel in phase 1. Cost 0. New tech Woad Painting. Puts a fear aura over your units that'll lower enemy citizen's attack on sight by 20%. Don't affect champs. Lowered dramatically longsword champions armor. They got slow yet deadly attack rates. Gauls Druid rush. Temples in phase 1. Cost 0. Set fanatics armor to 0. Boosted heath, speed and attack rate. They can't capture buildings, only attack. Wall-Rush: Strong in phase 1. Strongest in phase 2. Weak in phase 3. Carthaginians Wall role. Walls cost 0 and have enormous resistance but they've got the slowest build rate. Removed Carthaginian Embassy. Carthage doesn't got barracks. All mercenary citizens and champion elephants are recruited in markets. New building Tophet. Reduces Sacred Band cost and maximum population by 50% for each Tophet. Persians Wall role. Boost walls with Persian Architecture after you build them. Units now cost food only. Persian storehouses give a slow trickle in all resources. Wall-Eco: Weak in phase 1. Strongest in phase 2. Strong in phase 3. Mauryans Pillar of Ashoka effects are stackable. Iberians Reverential Monument effects are stackable. Rework of the Iberian Maisu Burdina Langileak Tech. For each Blacksmith you control you reduce unit's metal costs of your team by 10%. New building: Foundry. Special armory that has the Iberian Special Techs. Unique building. Eco-Wall: Weaker in phase 1. Normal in phase 2. Stronger in phase 3. Hellenes Civic Stoa, Royal Stoa and Theatron are considered influent buildings, they're visible to all players. No Theatron build limit. Spartans New technology Femine Mystique. Improve all women's economic parameters by 25% but increase cost in 25%. Spartan houses can spawn women without need of the house tech. New building Tall Spikes. Special building for Spartan women. Deals heavy damage to cavalry on contact. New building Small Spikes. Special building for Spartan women. Deals average damage to all units except for siege. Athenians New building Propylaea. Doubles other player's structure build time. Visible to all players. Eco: Weakest in phase 1. Weak in phase 2. Strongest in phase 3. Macedonians New tech Military Reforms. Allows to build new building Reformed Army Barracks. Each one can recruit 16 Lothos pikeman lines, which are population free. Can heal Lothos infantry. Siege workshop can also be built on enemy/ally territory. Can build ballistas in Age 2. Romans New tech Marian Reforms. Allows to build new building Tent. Each one can recruit up to 8 Contubernium swordsmen squads, which are population free. Can heal Contubernium units. Rome champions cost the same as the hero, to reduce their numbers in battle and enhance their role as the general's vanguard. Infantry got a vanguard aura that increases hero's armor if the hero is near, and cavalry increase attack. New skin for Rome's outposts.
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  2. Some time ago I create the first emblem but have copyright the image so... this time I improve all my versiones. First I will start with the eagle.
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  3. So, there might be plans to phase out the Nubian bow, what will it be replaced with? I've heard cretan archers, but I'm thinking not a merc, because having one of a faction's starting units being a merc is kinda brutal economically. I was thinking just a native egytpian archer, because the Ptolemaic made massive use of native ranged "auxiliaries."
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  4. Hannibal bot of agentx must be defended here. It is always possible to add it to Petra. Just not in the current shape. Edit: As of how this works, I already posted it way earlier. It is a design quest. agent did do all within the realm he had at hand and the algorithms are standing. So integrating it into the main code base is easier.
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  5. Description added to wiki:Mod_Layout, patch for using strings instead of integers for the AI influence group here.
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  6. Thanks for the report, please read http://trac.wildfiregames.com/wiki/ReportingErrors
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  7. Relic can maybe reuse some code from aura? I can imagine they can be similar effect. just need some other code like picking up objects, placing objects inside something else. then reuse the garrison aura code.
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  8. I had completely forgotten about relics and also didn't know that they were ever officially planned as part of part 1. I think they would add a lot of fun and could easily be turned off like treasures. Capturing and holding all relics could be added as a victory condition as well. (I think AoK had that.)
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  9. Forgot to mention the second-most important part I wanted to include in the post When you post a link that can be embedded you should be asked whether you want to embed it or post it as a link In other words, I personally think we should do/recommend that for Twitch videos, at least as long as they auto-play.
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  10. So here's what I did: Start a game and made all my units to build 1 house. Saved the game and exited it. (At this point, I have 1 Replay, and 1 Saved Game) Now, I loaded the Saved Game. Made another house and then Exited the Game. (Now this produces another Replay) The new replay treated this as a whole new game and only displays me building only one house and as if I didn't build anything before that. I don't play svn, so I don't know if this was patched already.
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  11. Hi, thanks for the report! I opened a ticket for the issue. That had been noticed in multiplayer games but not in the situation you described.
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  12. Siege units work quite well against fortresses. Rams are probably the easiest to use. Make sure to fully upgrade them for the best effect. If you are using regular units to take a fortress, you might want to hold the CTRL key down when you right-click to attack a fortress. This will change the mouse cursor to a sword instead of the two crossed flags and allow you to attack the fortress instead of trying to capture it. Because of the difficulty of capturing a fortress full of units, destroying it is often a good option. There are some special units that have a higher then normal crush damage and are particularly effect when used against structures. Here are a few: melee war elephants, stone slingers, and the Mauryan club champion. However, there are some tricks to make capturing buildings much easier. First, capture attack is not the same as regular attack. Champion units usual have around 5 capture attack regardless of type class (archer, cavalry, etc.) while the regular soldiers usually only have a capture attack of 2. Many heroes add 2 extra capture attack for nearby units (noted in the tooltip when you first train them), so choose a hero that offers this and keep the hero nearby the soldiers trying to capture the building. Buildings are a lot easier to capture when they have been damaged, so you can weaken the structure first, and then try to capture it. If that is taking too long, then further weaken it and try to capture it again.
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  13. I took care of this badboy since this task was trickier than the other seleucid units textures needed. Hope you like it:
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  14. Might want to download some of the multiplayer replays shared to see how dedicated players build their base and grow a big population quickly. It is important to find the right counters to enemy units and become familiar with the mechanics and little tricks. Might not be the current alpha, but the build order is still valid:
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  15. pROOF: lol, just needs a new portrait for flaming pig.
    1 point
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