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Showing content with the highest reputation on 2016-09-20 in all areas

  1. Moving files between a pc and an iPhone is more of a pain than it needs to be. But hey, ta-da
    5 points
  2. The Punic Wars Roman swordsman would be wear a pectroal (bronze chest piece), a bronze montefortino helm, and maybe 1 bronze greave on his left leg. That is the first line of Roman army. They are called Hastatus and use a Gladius Hispaniensis sword. The 2nd line of Roman army are the Principes and they wear the same helms, have same shields, greave, etc, but may wear lorica hamata, the chain hauberk for body armor instead of the small nearly useless pectoral. 3rd line is the veterans who are the Triarii. They have the best equipment and primary use a long hoplite spear called Hasta. The shield have round top because that was the shape of the Roman shields in the Republic era. Round top scutum can still be found into the Imperial era, mix with square top scutum.
    5 points
  3. So uh, these wooden towers don't really fit some of the architectural styles we have, so I'd like to do a bit of overhauling on that front too
    3 points
  4. I would like pushing mechanic in the game. I think what can be done is give a <mass> component to units and then all some formations to multiply them. Some unit, like War Elephants would have a high <mass> number regardless of in formation or not. Walking to enemy would give the standard mass and charging could maybe multiply mass by some fixed number or some variable allowed in the template. What <mass> does is allow pushing and possibly add a multiplier to the trample and charge effects. The greater mass fdifference add more pushing (of course). Anyway, interesting idea for you. Imagine Phalanx have "Othismos" bonus: 2x multiplier to the hoplite's mass effects.
    3 points
  5. library based on the one at celsus. I tried to strip away as much Roman as I could *library of celsus at Ephesus
    2 points
  6. Indeed, and just to clarify for those who might not know what we mean by feature freeze: after that no new features will be added to the game, just fixes to bugs we find in the mean time.
    2 points
  7. I think that there is one more technology/structure that is missing for the Romans the Salt Works it was usually the first thing built even if just to pay the troops as they where paid in salt not coinage though they did get brothel tokens Enjoy the Choice
    2 points
  8. I don't know about you, but I find syntagma and pikes incredibly useful, just as aggro drawers and general tanks, even if their offensive capabilities are lacking. It's the purpose of infantry anyway in battle. Keeps my light infantry alive long enough to kill what it needs to. Very useful for attacking buildings too.
    2 points
  9. Hello, My Name is Sheldon and I am super glad to be here. First let me say you guys (and gals?) have done an AWESOME job on this game. I installed it on Ubuntu just to check it out and I can't tell you how impressed I am, even in alpha. I don't know how many hours I spent playing AoE back in the late nineties and I have been Jonesing for something similar but totally unwilling to boot up windows just to play it (I know it runs in wine, but still). This is totally awsome. I do have one question - about the networking/multiplay - how do I change/specify the port number? I'm a fan of ancient history so I would be interested in helping out with the effort to create campaigns. My coding skills are there, but I've spent my last decade or so as a system engineer and mysql dba so I'll need to brush up/practice. Looking forward to it! Sheldon
    1 point
  10. It's probably not an issue no, but we have to think about things from all angles. And then it would both be encouraging to the other developers to see something new added soon after the release, and nice to have something to show to the fans as well so people know that we're still working on the game.
    1 point
  11. From the begining I ask for this screen where you choose two possible way to command your empire across age or political factions. So there aren't gods just reforms. to me only would be 1 Republican Romans, 2 Imperial and 3 Late. 1-have Marian reform unlocking new heroes and more. 2-I'm not sure. 3- between Bizantines and Western Romans ( old capital)
    1 point
  12. There was a patch by @s0600204 that used to work for this, but it is now deprecate and throw lots of bad errors. I wish it would be added to the game. Very frustrating when lots of good patches and work don't get added and then the code is broken over time.
    1 point
  13. 25th is the feature freeze date. The actual release is a few weeks later
    1 point
  14. 2 and 3 Lorica segmentata wasn't popular in late republic and early empire, after Marian reform the units look like. This units are from Augustus time, the classic legionary equipment, appears between Caligula and Nero rule.
    1 point
  15. Well, if you get it in before the 25th it would be fine. Though it can be nice to have something to show for the next Alpha pretty soon after this one, so there are benefits to waiting as well
    1 point
  16. There is a ticket: http://trac.wildfiregames.com/ticket/4078, it provides to setup match settings to all AI.
    1 point
  17. There is an option for it. Don't remember it right now. The best way is to ask such questions always in the IRC chat. There you will receive much faster a proper answer.
    1 point
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