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Showing content with the highest reputation on 2016-07-11 in all areas

  1. You can find everything here: Feel free to pick whatever you want, as well as contributing to it to finish the second roman civ https://github.com/0ADMods/imperial_romans
    2 points
  2. I've attached a sample clip I made. License: CC-BY-SA join_room.ogg
    1 point
  3. Some time ago, I suggest some sounds, the game lacks many sounds, in session or pre-session.
    1 point
  4. Hey that's my map =D
    1 point
  5. One can see the gather rates in the structure tree (main menu -> learn how to play -> structure tree). Since its < 1 for women on fields, its actually more than 5 times as fast. Also there are diminishing returns for women on fields, which even further decreases the gatherrate for women on fields, if there are multiple on a single field. On the other hand, there are gatherrate upgrades for women but not cavalry. I guess the walking distance also needs to be taken into account.
    1 point
  6. @Lion.Kanzen: we're in the Delenda Est sub forum so I'm not sure if these models are meant to be included in SVN
    1 point
  7. As is so it can be reused at a later date thing of some of the "Naval engagements" that a of few of the later tyrants staged buy flooding the playing stage.Might be interesting too build the scene in blender and use cycles to render at that point forget the poly count Remember seeing a TV doc about the theater maximus that did a 3D VR for it should be able to be found with a bit of googlefu Enjoy the Choice
    1 point
  8. Hi, tenement is square footprint now, 26x26 obstruction (the square footprint gives option of showing some kinf of courtyard in the middle)_. Still good direction though. Nearly perfect (though, I would not use shields for props). For Flavian Amphitheater, the statues in the arches can be 2D. Look at the Civic Center. Also, the awnings should be separate, not one big roof. Lookin good. But also be mindful of the scale. Should not be a 100% replica of the building (looking at number and size of arches),or else it will not look to scale with other building and wonder.
    1 point
  9. Too many polys with statues (over 50 000) First model you linked has 700,000 I can't make that texture ^^" Not showing the inside saves a lot of polys.
    1 point
  10. Well actually in the Imperial Romans Design doc, and a fix for the one currently in game :/ Was hard to find an existing texture for the roof cloth If you have suggestions I'm open ^^
    1 point
  11. Gonna see what I can do, was working on something else today aka
    1 point
  12. I would not recommend building an extra cavalry just for scouting early on, simply because it's not that important. After the chickens are done - which only takes 2 mins - most good players just scout with the starting cavalry. borg- uses the starting cavalry for deer after the chickens, which gives some extra food and speeds up his lightning fast build a little. Although, deer hunting is less important than chickens, because the gather rate is only like 1/3 as fast due to hunting and walk time (depending on how far away the deer are), with a net gather rate comparable to 3-4 extra women farmers, or 1-2 women berry gatherers.
    1 point
  13. I'm just commenting and giving an opinion that some other might share but don't comment. I just like 0 A.D.'s visual wayyyyy better (especially with the graphics turned on; the game look ugly when graphics turn off, but the graphics options in 0 A.D. make it gorgeous). ^this. 0 A.D. is the true successor to Age of Empire.
    1 point
  14. The sandbox AI isn't related to mimo's AI work, and is seriously outdated. So it should be ripped out and replaced by triggers. That's also why the map is still listed under demo maps.
    1 point
  15. Don't worry I'll fix it today. The units actually try to use the broken charge attack.
    1 point
  16. @wowgetoffyourcellphone: i checked in the "main" game and succeeded to capture gaia buildings.
    1 point
  17. You must wait for some features, I think and talk with team, even use the trac to expose your ideas, I will support you as contributor, and the benefits of use the feature to enrichment a mod. -----
    1 point
  18. @Lion.Kanzen: If needed I can do the glow and shadow effects like I did with the unit portraits and technology icons
    1 point
  19. The Temple of Vesta and its beautiful aura, "Eternal Fire."
    1 point
  20. 1 Phase sound reach. Example Rise of Nations 2 marvel has started. 3 marvel is finished. 4 Technology research complete 5 "Not enough resoruces" sound when trying to train/build something. 6 Sound for minimap flares (flares not implemented yet 7 Mine depleted" sound. 8"Healing unit" sound. 9 "Animal captured"/"unit converted" sound 10 "Hero unit trained" / "Hero unit death" sounds 11 "Battle noise sounds" <--- This could make a great addition to mid/big fights (people shouts, swords/armor hit sounds) 12 More (and better) unit death sounds 13 Diplomacy : Sound for diplomatic changes and tributes received 14 Trading rout complete.(more soft or may bediscrete) - Notification sound for resigned/defeated player - Sound for chat messages (I miss chat messages while in-game often) - Error sound for trying to build where is not allowed -- "Ang!" type of sound or something. ) - Gate lock/unlock (I think they're already in-game?) - Animal deaths / sounds (a lot of them are currently missing)
    1 point
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