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Showing content with the highest reputation on 2015-03-06 in all areas

  1. My first animated blender model hope you can use it. (all files in the zip folder 100% free to use) rhinoceros.zip
    3 points
  2. I felt like trying to model this evening, so I went out and made a Hyena. I think the model itself is fairly accurate (enough for the game at least), I did some crap texturing job but I really suck at texturing. Will probably try to armature and possibly animate it later. Any comments? Edit: update below.
    2 points
  3. Not totally but if you have any question drop by on irc Philip' Leper Yves And historic bruno and many other will be happy to give you advices Also I manage trac on my free time so I can help you find something to do For now we are in commit freeZe before a new release so not much activity but it'll go better in the coming weeks. If I can help you with anything tell me. I'm also managing mods which can be usefull if you want to make your own game.
    2 points
  4. Hi everyone! I have a question. I want to create a game, using Pyrogenesis game engine, and my game is somehow similar to 0 A.D. (but many things as well as gameplay will absolutely change). So I may not head over to game engine itself to change it. Anyway, before that, I thought it was a good idea to contribute to the main project to get to know everything. I'm a C++ programmer (not a totally pro one), I've had experiences with coding and I want to do bug fixes at first. So can you help me where to start from? It doesn't matter if it's the game engine I have to work on or it's the gameplay. I'm no artist though. If there's any book I have to read, any article I have to take a look at, please tell me. I'm here to devote my time to 0 A.D. It would be great if I can keep in touch with someone, I'd need a little help to get ready. Thanks in advance.
    1 point
  5. Just picking up random work seldomly results in good quality code. Picking a task you want to do (either one in our tickets, or one you invent) makes it a lot easier to achieve a result. As such, I don't see it as a problem when you just start creating your mod. If you need changes to the engine, we can still guide you, and then incorporate the changes if they are good. We could also incorporate some of the things you add as a mod, if they're coded decently. You'll see that all art and most gameplay code is implemented as a mod (the public mod), so if you want to create your own game using the engine, you can just replace that mod with your own mod. And either distribute it as a complete game (engine + mod), or distribute it as a mod people have to install in their 0 A.D. installation (note that people can disable the public mod, so total conversion mods are possible). I do have to warn you for the legal aspects though. If your art gets mixed with existing game art (including the GUI art), you should also distribute your art under the CC-BY-SA license. If your code gets mixed with code from us, you should also release your code under GPLv2+. About the manual, that's mostly updated, some pieces may be missing, but there shouldn't be a lot of wrong parts. If you find something wrong, just drop by on #0ad-dev on Quakenet to discuss it, and it can be fixed.
    1 point
  6. Thanks a lot! But are those informations updated? Has the engine/game gone through heavy modifications after writing those documents?
    1 point
  7. New crucifix check them out
    1 point
  8. Ha! i didn't know that Erik? Neat, I'm a farm boy too Like the guy in video was saying... modern wheat is different than ancient wheat. Erik is correct, what was shown in the gladiator footage was "full grown". Modern hybridized wheat is bred by design to shorter stalks, it provides a better stand for the heavy heads of grain (sometimes 4 or 6 rows). The idea being that the plant should spend more resources on making kernels than useless straw. Ancient wheat was a simpler variety that looked something like this: http://www.primegrains.com/prime-einkorn.htm They didn't have modern chemical fertilizers and irrigation either... so the density of the fields was probably much less. Their yields were probably a 30% of what modern farming techniques can do with the same piece of ground today.
    1 point
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  10. Can make an install option: All Age and Mature. 0 A.d. could have this too (All Age disable blood, nudity,etc.)
    1 point
  11. 1 point
  12. ACHILLES! ACHILLES! man, this is going to be sweet with all those Illiad heroes Unless we're going all boring and just adding the kings
    1 point
  13. I'll see if I cant scrape this together into a modpack soon here's some concept art on the period heavy armor I'm not sure if it was used in conjunction with charioteers or as heavily armored footmen, but both could be pretty neat champion units.
    1 point
  14. The fields and trees are placed in a manner that only artists can achieve. It's looking so real. Thank you LordGood.
    1 point
  15. 1 point
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