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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48.4k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45.9k
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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 597
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  • Topics

  • Posts

    • This s a thread for Chinese (Taiwan) translation discussion. 各位 0 A.D. 的中文 (台灣) zh_TW 譯者你們好,非常感謝各位的翻譯貢獻! 此討論串是為了討論翻譯的「一致性」問題。 由於 0 A.D. 的翻譯是由不同譯者在不同時間共同完成的,每個人的用語習慣有所不同,導致玩家在閱讀遊戲文本時,偶爾會發覺語句習慣不一致,進而影響遊戲體驗。 為了讓大家的翻譯風格更加統一,我在 Wiki 統整了基本的翻譯原則。然而,由於文本量龐大,無法一次將所有原則完整列出,因此我開啟了這個討論串,供大家提出疑問或建議。 另外,如果您對 Wiki 目前已列出的準則有任何意見,也歡迎在此討論是否需要修改。 由於 Gitea Wiki 的權限限制,需要官方授權者才能編輯,因此我會彙整大家的討論結果,代為編入 Wiki 中。 請大家將相關討論留在這個討論串,請勿直接在 Transifex 上開啟議題,以便集中討論。
    • Thanks @Obelix - but please get me right: the high value of historical accuracy is undisputed. We need that in both SP and MP. And I do not suggest to create branches that split the game community. The art will now be to find a way to address both player communities' needs within the same game, possibly by configuration of game parameters.
    • Thank you for sharing your inspiring ideas lilypoppy and also to @Grautvornix! If I understand you correctly, you endorse three subforums to "Gameplay Discussion": "Historical gameplay", "Single player" and "Multiplayer". I would vote for it!
    • https://arabthought.org/en/arab-fashion-heritage/15/roman-palmyra-a-gateway-to-understanding-eastern-fashions-in-the-roman-era Other ideas for desert combat. Unfortunately, the clothing on Loss Reliefs was like Instagram, so you could see your luxury clothes and not your military service clothes.  This is from a fantasy project inspired by Roman times. The idea of a helmet plus a turban and something to cover your face from the dust.
    • These concepts with conical and Spenhelm-type helmets. https://en.wikipedia.org/wiki/Camp_of_Diocletian After the Palmyra rebellion, things changed in the empire. Before the Palmyrene crisis, Rome relied overwhelmingly on traditional heavy infantry, treating specialized heavy cavalry largely as auxiliary units.   Introduction of Blunt Force Weaponry: At the Battle of Emesa, the Romans encountered heavily armored Palmyrene armor that traditional swords and spears could not easily pierce. Aurelian deployed specialized Palestinian clubmen equipped with clubs and staves. The blunt force of the clubs bypassed the iron and brass coats of mail by fracturing bones and causing internal trauma through the armor. This exact counter-tactic against cataphracts was so effective that later emperors, including Constantine, integrated club-wielding units into subsequent Roman civil wars and campaigns against Persia.,   Ridge Helmets (The "Late Roman" Style): The classic Imperial Gallic helmets were phased out. Instead, Rome adopted "ridge helmets," constructed by joining two halves of iron with a central ridge. This design was much easier to mass-produce in state factories (fabricae) and provided excellent structural resistance against heavy overhead mace or sword blows. Aventails and Coifs: Helmets were heavily upgraded with attached mail curtains (aventails) or scale cheek-pieces that completely guarded the neck, throat, and jaw from lateral cuts.   All these details give me an idea of how Palmyra and the armed Persians were. The Notitia Dignitatum (Late 4th/Early 5th Century AD): This Roman military register proves the lasting legacy of these troops. After defeating Palmyra, Rome absorbed them entirely, creating elite specialized units like the Equites Sagittarii Indigenae Petronenses (Native Palmyrene Horse Archers) to defend the empire's borders. • No Cheek-Pieces or Facial Plates: Unlike the heavy Roman ridge helmets or the intimidating, full-face metal masks of the Palmyrene cavalry, foot archers’ helmets entirely omitted facial plating and wide cheek-pieces. This open-faced layout was a crucial requirement so they could pull a bowstring back completely against their cheek or jawline to anchor their aim. • Fabric and Leather Coifs: To prevent the metal helmet from overheating in the scorching Syrian desert and to provide basic neck defense, they wore thick fabric, felt, or linen coifs beneath the helmet    
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