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We had siege that wasn't OP. Catapults were weaker and it took forever for them to bring the Fortress down. That is without repairing it.
The trebuchets in AoE2 will bring the Castles down easily. Fort's job is to slow down the enemy, and give you the advantage. Fort shouldn't stop the push, only delay it.
This just enhances the historical inaccuracy that siege engines shouldn't be used preferably for destruction, but for capture. Of course, the problem is OP siege, but when people bring it up, then some jump to say that they “don’t understand the game “ and “things are balanced”, which completely misses the point of being inaccurate, thus counterintuitive. I could make melee infantry fly and make a perfectly balanced game.
Something that could improve the AI is if ranged units keep their distance, I just mow them down with slow infantry with the Spartans, and should have a way harder time.
Edit: I seem to remember this was the case in the first AoE...