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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,5k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,7k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,9k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,3k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,4k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 598
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  • Topics

  • Posts

    • @wowgetoffyourcellphone has also been a big help and great source of expertise when it comes to modding!  
    • Welcome to the official topic for Classical Warfare AEA - A more in-depth version of 0 A.D., with an emphasis on historical accuracy. New units and technologies, but a similar approach to the game. (In simple words, we think it makes the game better.) Our original post was deleted when the account was accidently flagged for spamming Anyway, welcome and we hope you enjoy the mod.  IF you have any suggestions or are fascinated with this part of history and want to contribute don't be shy!  We are hoping to keep it going as long as there is interest from the community, after all it's the community that makes this game and this project so much fun! Big thanks for all the people along the way that have helped keep this project going. Starting with of course the one and only @TheCJ but also @Genava55 @Atrik (but he seems to mostly be retired now) @Tyrannosaurus @Thalatta @Seleucids (another retired OP soul) @Outis @Stan` and I'm sure many more that I am forgetting.   Emacz2/classical-warefare-aea our git hub incase you want to download or check out some of the differences! you can visit our webiste here! Thanks @Asher for setting it up
    • I guess the question is, when this happens, can you still play? I imagine it would be nice to keep doing so while listening to some dialogue.
    • It depends on what a cutscene is for you. Dialogue and cinema paths (predefined camera movements such as in the cinema demo map) aren't tied to each other, either one of them can be shown on its own, but also both at the same time. What they have in  common is that both show the the two black bars at the top and bottom and there's a way implemented to synchronise the two systems. Then there's what I called "cutscene mode", which disables visual overlays like territory borders, health bars and selection rings -- the mode is always enabled during cinema paths and optionally during dialogue (it can be specified).
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