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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 598
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  • Topics

  • Posts

    • There is a merged PR here (for v0.29) that adds Arminius but as a name that will be used by any AI players in games not a hero: https://gitea.wildfiregames.com/0ad/0ad/pulls/8784 The (long) PR that added the Germans as a civ (v0.28) is here: https://gitea.wildfiregames.com/0ad/0ad/pulls/7104  That PR contains a lot of the discussion / reasoning. If you feel strongly enough I am sure you could open a PR.  
    • For a few days now I've had the issue that some old topics appear under my Unread Content, and they don't go away even after reading them. It started with one, then two, and more and more random ones appeared until now it's sitting at 22. I thought it could be some cookie issue, but I cleaned everything now and nothing changed:  
    • Cataphracts should be slower than horse archers. They are a counter, but not a mindless one, tactics must be used, like pinning them down beforehand, or coming from different sides, and should be quite effective in combination with faster and lighter melee cavalry. When collisions are improved hopefully all this would work better.   This is the "base garrison" idea, proposed for siege engines, ships, and buildings (particularly fortifications). They'd justify their autonomous workings, look better, provide a default garrison, act as capture points, and avoid constant switching since their efficiency should depend on its numbers and would need time to regenerate. Look it up with the Search tool.
    • Yes, multiplayer save stability is something the developers are actively working on, as desyncs and broken map terrain upon loading are known issues in the current builds. For now, it's best to avoid reloading online saves mid-game until a proper fix is patched. If you're tired of losing your progress to bugs like this and just want to bypass the broken grind, you can check out https://skycoach.gg/ to level up faster without dealing with server glitches, but hopefully, the devs will fix the host files soon. I hope this really helps. Let me know.
    • It was interesting to see how it all turned out. Going with "Retold" instead of "Definitive Edition" actually made sense, since they upgraded the engine and changed some core mechanics. And luckily, Atlantis made it into the game, so the launch lineup worked out well in the end.
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