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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,7k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,9k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,3k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,3k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48,2k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,3k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      45,4k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
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  • Topics

  • Posts

    • according to understanding the new programming languages would make it easier to create a game from 0.
    • Is there any evidence of them being swordsmen?
    • And that's fine, because as @real_tabasco_sauce says, you don't want all your ships to be ranged units when garrisoned. Besides, shooting while on a ship is harder than from land, so that bonus is misplaced (maybe only if you consider ship towers). In any case, "arrow ships" were never a thing, this is a unit copied from Age of Empires, and Naval Oxybeles is a tech copied from Age of Mythology, when that's just mounting an oxybeles on a ship (fixing all that would enhance the game). I think one should consider the "arrow ship" as a ship with an oxybeles, with a decent range, and just remove that tech (besides, "siege ships" are usually equipped with a lithobolos). Additionally, one could have some light close ranged attack if ships are garrisoned, since realistically this should affect mostly crews, not ships (but right now the game doesn't deal with that, which I think it should, for both ships and sieges, to enhance the game further). There are many more things to be said about ships, but later on. Regarding swimming, some could, but not heavy troops.
    • Nobody ever remembers the Gracchi brothers.
    • https://en.subalternosblog.com/post/collegiati-the-gangsters-of-ancient-rome I can think of a couple of units and technologies based on these ideas.   https://www.zmescience.com/feature-post/history-and-humanities/history/roman-collegia-ancient-corporations/  
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