An interesting gamemode would be Score Victory, ie when a player reaches a certain score, or else when everyone resigns whoever has the highest score wins (the latter for MP games that need to be cut short). Presets could be 1000, 2000, 5000, 10000, 50000, 100000, etc. This mode would force players to focus on a healthy economy, and could even lead to pascifist games that's only goal is to reach the score first.
After playing quite a few Multiplayer matches, I have found that this would be a useful, and interesting, victory condition. ATM the score for players at the end is basically useless, since score is irrelevant to whether you win or lose in all existing victory modes, and sometimes while playing MP I don't have time to finish a match, or ended up with a draw game, and one of us had to resign (creating an unfair win), whereas with the score victory, or even as a fallback alternative to when a player resigns, we could have seen who won.
The issue for this topic: https://gitea.wildfiregames.com/0ad/0ad/issues/9128
I think surely all special techs and hero techs will be unique, while standard technologies will stay common.
For instance, I just committed a big change to the Ministry with an all-new tech tree and all-new tech icons, while the common Forge tech icons remain the same as other civs.
A nice improvement for techs and their icons would be to allow a _civ or {civ} element in the icon line of tech files: https://gitea.wildfiregames.com/0ad/0ad/issues/8734
This would allow for techs to look unique in the UI, but underneath still be common among civs.