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Alexandermb

===[COMMITTED]=== Animations

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Just now, Alexandermb said:

Reference for iron melting:

Check it out, a Meroitic furnace:

1887056304_MeroiticfurnacebehindtheliontempleofMerokingdomofKushKushiteIronsmelting.jpg.8cf37cd6780552fe82227e601363de46.jpg

 

And another one:

yjfa_a_1479085_f0003_c.jpeg.c6a1656f09e10526ce6b6f079d6db201.jpeg

 

Experimental archaeology, a reconstructed furnace. High quality steel was produced :) 

300374007_MeroIronsmeltingfurnace.thumb.jpg.daffd1f1f61434633807c76d61c1f367.jpg

 

Another one:

ucl2.jpg.cbe740360146560637ff29b66009b2c2.jpg

 

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18 hours ago, Alexandermb said:

This is a good pose for Gaul portraits since this is very used in artistic references:

For the "barbarians", provocative poses could be interesting. Hitting the weapon against the shield for example.

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18 minutes ago, Genava55 said:

For the "barbarians", provocative poses could be interesting. Hitting the weapon against the shield for example.

Yep, indeed split variants per etnic as well as shield could be usefull, more specific and less generic.

@Stan` Minning:

Spoiler

Minning - 02.gif

 

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@Stan` you know what i forgot to add and was very important for future mods? Separate a single finger of the hand for triggers and other actions. Before re-exporting all animations.

Build tweaked starting frames of hand:

Spoiler

Build - 03.gif

 

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1 minute ago, Stan` said:

Might cause some nasty clipping though :/

 

Probably with spears if they are in formation, but we can ensure that formations will have a different "variant" for avoid this. Making formations use only "specific" idle variants. such as this:

Spoiler

C.Giannopoulos - Hóplita tebano - C. 350 A.C.ArtStation - Spartan Commander - Assassin's creed odyssey, Ashley SparlingROMA : GUERREROS DE LAS PROVINCIAS AFRICANASAtenas, evolución de comandante

 Reference for skirmisher:

Spoiler

Vivir para luchar

Reference for Heroes:

Spoiler

Painted by Danilo Cartacci

 

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Just now, Alexandermb said:

Ingame

Honestly, that's supercool. All these animations really add a lot of personality... The "units" are slowly becoming characters... 

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Just now, Sundiata said:

Honestly, that's supercool. All these animations really add a lot of personality... The "units" are slowly becoming characters... 

Thats the idea, i had first the thought of splitting by etnic because of vikings, you know, a vikings is more know of savage, ruthless, and fearless. Having them walking, idle with the same education of a roman legionary doesn't make it feel like viking.

One game that catch pretty well the animations is this one:

 

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New attack pike for having more phalanx attack:

Spoiler

Pikeman Attack . 02.gif

Note: Clipping with shield can't be fixed as it suppose to have a belt holding the shield with infantry.

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