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===[COMMITED]=== Brit Stables

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It looks too rich to me, especially with those big colored flowers. And the contrast between the apparent richness of the structure and the wonky barriers and pillars has something disturbing.

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5 minutes ago, sphyrth said:

lol. So in order for you guys to slow down, it's time for the art critics.

As long as they are constructive that's okay.

I feel like it's normal that the stables look rich in the sense that it's a phase 2 building and stables are not really a common thing...

I tried to fit the current Brit design and the stables shape.

34 minutes ago, serveurix said:

It looks too rich to me, especially with those big colored flowers. And the contrast between the apparent richness of the structure and the wonky barriers and pillars has something disturbing.

What would you do with it ?

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9 minutes ago, stanislas69 said:

it's a phase 2 building

Is it? Doesn't there exist village phase cavalry in 0 A.D.? Besides, cavalry typically came from the countryside and horses were kept outside cities in Antiquity (they need meadows).

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Just a thought, but perhaps the footprint of the stables can be increased with a miniature fenced field (half the size of a farm) with an idle horse pacing around, directly adjacent to the building, to represent these "meadows". Would also make the stables 100% recognisable in an instant, even when zoomed out. It also makes it look more unique and realistic than the AoE equivalent. 

I actually like the brightly coloured flowers and other vegetation. 

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Sundiata, at first glance an interesting suggestion, on second thought a bad idea, because:

  • correct me if I'm wrong, but increasing the footprint also makes the structure more vulnerable to attacks, right?
  • “half the size of a farm” would certainly not be anyway close enough to provide enough grass to feed even a single horse; better omit meadows than making them an unnecessary and unrealistic addition compromising reality;
  • the courtyard of the proposed visual actor already has a fence.

I actually like the current design(s).

Edited by Nescio
ce

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1 hour ago, stanislas69 said:

What would you do with it ?

I would remove those flowers entirely, they don't look very british to me. Keep the ivy though.

If you want to give the building a rich look, then have the barriers and pillar be straight, like a well-built and well-maintained building. If, on the contrary, you want to give the building a poorer look, then remove or deteriorate the wall painting and use branches and trunks for the barriers instead of straight beams.

(this is just my opinion)

Edited by serveurix

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Plaster contrasts real nice with the dark thatch, you might just be weirded out by the two story Briton building. I think the flowers are nice

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17 minutes ago, LordGood said:

Plaster contrasts real nice with the dark thatch, you might just be weirded out by the two story Briton building.

maybe

17 minutes ago, LordGood said:

I think the flowers are nice

They look really exotic to me.

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@serveurix I actually made a collage of species of flowers native to Great Britain :P :

 59f21b23d1e22_NativeBritishspeciesofflower.thumb.jpg.b1cff4a893282a3e1cae1aeb205dcabd.jpg

 

The "problem" isn't so much that they look exotic, because they just look like generic flowers from anywhere in the world, but there's differently coloured flowers growing through each other. Just imagine a few species of pretty wild flowers growing in the same spot, and "problem" solved. 

7 hours ago, LordGood said:

you might just be weirded out by the two story Briton building

Might have more to do with it... 

 

8 hours ago, Nescio said:
  • correct me if I'm wrong, but increasing the footprint also makes the structure more vulnerable to attacks, right?
  • “half the size of a farm” would certainly not be anyway close enough to provide enough grass to feed even a single horse; better omit meadows than making them an unnecessary and unrealistic addition compromising reality;
  • the courtyard of the proposed visual actor already has a fence.

I actually like the current design(s).

1) Stables should be more vulnerable to attack. They're large open spaces with a few structures, difficult to defend in real life. The structure could even be surrounded by smaller fenced areas all the way around it's sides and back, to represent this.

2) A fenced area half the size of a farm" is definitely enough room for a horse to stretch it's legs, which it needs to do at least once a day. In stables, food is delivered in the from bales of hay (good idea for a prop), not necessarily from meadows. This is how horses are kept in densely populated areas. Reality is continually compromised in the game. It's not a simulation, so all the models are just approximations anyway. 

3) Indeed, but that's for combat practice. Horses need leisure time too :P 

At the end of the day, it really doesn't matter, just an idea. I've been thinking about a lot of ways to break AoEII conventions, and visually it can be achieved by more unique models. For example, 0AD simply copied the "square farm" concept from AoE, but what is it's benefit, other than making everybody think the game is an age of empires clone. Vast majority of farms anywhere in the world are sort of rectangular, so why not make farms rectangular, in stead of square. Looks more realistic, and people will be less inclined to think it"s an AoE ripoff. Same goes for stables. Add a fenced area for a horse to actually walk around, and WHAM! Totally different from Age of Empires! :) And don't forget recognisability...

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there's the fact that they're different species growing next to each other, but also the fact that they're quite big. The flowers you listed here would appear as a bunch of colored dots on the texture.

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8 minutes ago, Lion.Kanzen said:

IHMO plants and flowers ares nice detail, I hope Persians will have this touch. 

As long as they look natural, yes. People would typically not spend time decorating a purely utility building.

Edited by serveurix

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3 minutes ago, serveurix said:

As long as they look natural, yes. People would typically not spend time decorating a purely utility building.

Persian wet  look lack of contrast, soo much yellow... however in a point of development can be nice add props from biomes or weather.

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3 minutes ago, Lion.Kanzen said:

however in a point of development can be nice add props from biomes or weather.

That would be nice indeed ! (with snow for example)

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Personally vines and grass would be better. Flowers on houses, CC, temples and wonders is nice. I like a bit more grassy looking military structures.

The barracks and stables for britons have so many curves though they look good at zoom in. The houses are nice but quite low and mostly don’t show the whole structure when you build it. 

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1 hour ago, Sundiata said:

people [...] think it"s an AoE ripoff

This is a serious problem without an easy or straightforward solution, unfortunately.

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How can a game that looks so much better than Age of Empires be a ripoff

also not really a problem, if we believe what everyone says about us we're ripping off every historical RTS ever

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The game follows the series style, the game was conceived under AoE series, but later was adding some total war concept.

The design  document was finished in 2003. but later AoE 3 influenced the minimal, icons, GUI...

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