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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. i was working on the fisherman it took me about 4 hours to test something and still is WIP, i saw this post and decided to make this and rest a bit from the fisherman again i love more doing weapon's or mechanical animations rather than cloth/capes/humans hahaha. For now it has 100 tris, wich isn't too much, so i hope you don't mind having 120 or 140 (152)
  2. i did the transition from idle to sit, sadly we don't have yet the transition, thats why i wanted to cover all bones, specially the mouth is esencial for the camel, also had 2 idles more but will break reins for the archer camels, for ex; i'll have to make 2 idles for the rein for match the other animations but as the idle variant "idle1-2-3" don't play similar the rider/props from the mount they will be like flying and clipping everywhere.
  3. dind't checked, mostly is for learning on how to do it.
  4. @stanislas69 you know how to make textures and normals with blender using high poly's to low poly meshes? i've made this high poly roman spata following the reference image desing.
  5. Here are the files for the archer and trader only at least for the public folder. Camel_New.7z @stanislas69
  6. @Sundiata Files including kushite spear. Spears_update.7z
  7. Got this for some files, any advice? Edit: its only those meshes so i have to make them again. Here's a look of the javelins. Quiver reversed for make scense and following the references.
  8. let me make a mod folder so it became easier for you to commit, should i make the blade's another actor and the staves with prop points? i think the blades could be use for props in a future for other things (Blacksmith's-mercenary camps-eyecandy's)
  9. I'm on it, i did the net and the animation, but still figuring out how to animate fully fluid, i got the move and the idle of the fisher, and the fishing is nearly done for the unit but the net is kinda hard, so i'm slow with it until i found a way to make it work, i did this last night while i was taking a break from the fishnet
  10. i can do any one missing if theres any list of desired one's for specific factions, btw i'm thinking on make separated mesh the blade from the stave, and add a prop point on the tip of the stave for the blade.
  11. I've made this spears and javelins for replace the current old ones. Old spear: References
  12. I made the texture in blender. Except the big rope, that was already in 0 ad folder.
  13. any ideas what movement could do the ridder when promoting ? i got most of the archer's rider ready at least for the public game
  14. Better texture, uv map use the maximun 256x256 size blanket, a new one for that is needed if its planned to add.
  15. Cart cavalry javelin horse are using base_horse_swordsman variant instead of javelin.
  16. Here are the armors, just included:Horse_new_armor.7z front_armor winged_armor back_armor blanket
  17. This happens too, theres some bugs about prop points in variants.
  18. This aren't planned yet for the part1? i can make the meshes for the front armors including winged one. here can be seen with the chariot
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