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  2. Thanks! I think it's the ao map that darkens it a lot, as without shader effects it's a little brighter. Maybe we could lighten the ao map a little. Feel free to tweak the textures If you want I can easily bake a new diffuse. I'd love that!
  3. @Genava55 Though, it would be nice to add proper Proto-Germanic names to the heroes; Teutobod, Lugius, and Boiorix.
  4. Today
  5. This was when they were built in a23 (back when they were still useful). Usually to break a stalemate in a 3 (plus one very useless player) v 4 situation. The 3 would be outplaying the 4 in basically every way but couldn’t win because of pop cap limits.
  6. Great job reducing the polies! Right, I'd make the ivory brighter like the original, but your gold is better than the original. Mind if I create some different sizes, slap together some actors and templates, and then make a pull request for the base game? I'd make some different sizes, including "monumental" versions for possible Capture the Wonder game mode.
  7. Nah. Adopt DE's straggler trees/groves. You'll never lack space for anything then. Seeing them once every 200 games seems a bit too novel, don't you think? Better to make them super expensive, but useful in a standard match. Make them super expensive and they unlock a 4th phase with super techs. You can win a match in phase III, but in a team stalemate situation or who knows, a strategy could develop where one boosts to phase IV with the Wonder to help overwhelm their opponent. Maybe see them every other game or every 3rd game. Make a dramatic show of it by having the UI notify the other players when a Wonder has started construction (maybe even flare its position on the minimap).
  8. I also liked the idea you posted awhile ago about it housing super strong techs like eco super boost, military super boost, and pop boost everyone did but some random person no one had heard of before or since. It didn’t matter, @Nescio was just awful and forced his awful vision for the game forward and lost many players in the process. I honestly don’t think the game has recovered since, which is a real shame because the game had just expanded a bunch during covid
  9. Boo. In a23 there was a real decision between going for WTF, wonder (for extra pop), or champs. That’s is an objectively better setup that what exists now, which is only a choice between champs and WTF Novelty is also silly. You could say that about any unit, building, and/or tech
  10. What dangers might this dense forest of ancient Japan hide?
  11. @wowgetoffyourcellphone Hi all, proud to present the result of another project I made a retopology to reduce the polycount 29k tris ->7k tris. I wasn't entirely happy with the old diffuse so I baked a new one and added some details to it. The faces are difficult to paint as you can see lol. The ivory could be slightly brigther now that I see it. Mod's attached and here are some before/after pictures: athena.zip
  12. IMO i think the primary purpose of wonders should be wonder victory and eye candy. If they were meta and part of the core gameplay loop, you would run into stuff like the annoyance of finding space for them all the time. Also if they were used every other game, I think they would lose their novelty.
  13. Quite frankly, if you disconnect for any reason, it should count as a hard loss. Resigning counts less (a soft loss).
  14. I realized this years ago, so integrated the Wonder into leveling to the final phase in muh mod.
  15. Yesterday
  16. I objected the changes and think the wonder is utterly useless; would never build it in a serious game. (With the RCs I'm like "press every button", so I built a few; e.g. the "interesting" German one.)
  17. Could we just make it so that if the game is terminated for any reason it counts as a resign?
  18. That means you might recoup your resource costs 15 minutes after the game is over because all your allies resigned while you were spending all your time building a really expensive building with no other use.
  19. Strong agree. It used to automatically give a small pop bonus with the tech to get even more. Then our former glorious leader @Nescio said this was unnecessary and that the wonder was still useful as a temple. Such a brilliant understand of the game he had
  20. Nah go to ragequit is just alt+f4
  21. Can this link in the first post be updated? It leads to a 404. @hyperion RC5 works on Manjaro.
  22. You know Wonders give you a food trickle (1 of each res/2 s) as well? But I think we should discuss the usefullness of Wonders with their own technologies further in another thread.
  23. Especially since even when you build a wonder, you STILL have to research the Glorious Expansion technology to get any benefit from it. The Glorious Expansion technology should be removed and just made part of the Wonder, to give it any use.
  24. It would limit it though…
  25. Then the app would simply be terminated in another way.
  26. To use as trickle I think that Goats have the best ROI as they cost 35 and trickle 1 food per second. That represent the 2,85% of the investment while cows give 3 food but cost 150 food, which is only 2% of the total cost of the cow. Also they train faster so they start "trickling" before the cow so the total benefit should be a bit more.
  27. Wonders are one of the most useless building in the game. They super expensive in resources and time. I don't know if I've seen a game all alpha where building a wonder helped that team (assuming it isn't a win condition).
  28. This is a real hack. I like it. My main point is that food is the slowest gathered resource. So you can't value it the same as the others in a 1:1 basis. It's also the resource most likely to hit 0 when a player loses. Additionally, the auto train cows part can get a player into real trouble if their food supply suddenly runs low.
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