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If Rise of Nations could have them, why not 0 A.D.? Granted, cities themselves were a major feature in Rise of Nations. How many cities you had influenced not only how large of a territory you controlled, but how many buildings you could build.
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Mayyyyybe Release 29...?
- Today
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Tutorial incorrectly references "vegetables" - no such resource type exists
Vantha replied to ffm2's topic in Bug reports
There is this tip: Yeah, I figured someone would bring this up eventually. An idea I had a while ago but never got to implement was to categorize them by level (beginner - intermediate -advanced, which is already done in the code) and then by topic, like features, units, buildings, gamemodes, etc. How does that sound? -
The Seleucid Empire emerged as one of the largest successor states to Alexander the Great's conquests, playing a pivotal role in disseminating Hellenistic culture across the Near East and beyond. Founded in 312 BC by Seleucus I Nicator, it initially spanned from Thrace and Anatolia in the west to the Indus Valley in the east, though eastern territories were soon ceded to local powers like the Mauryan Empire. At its height under Antiochus III (r. 222–187 BC), it encompassed the eastern Mediterranean, Mesopotamia, and parts of Iran and Central Asia. The Seleucids governed a multicultural populace through a formidable military - featuring innovative units such as Indian war elephants for shock tactics and heavily armored cataphract cavalry - alongside claims of divine kingship and the establishment of Greek-influenced cities, such as Antioch-on-the-Orontes, which evolved into a vibrant cultural hub. However, the empire grappled with internal dynastic conflicts, protracted wars against the Ptolemaic Kingdom (the Syrian Wars), and challenges in administering remote provinces. By the mid-third century BC, regions like Bactria (c. 250 BC) and Parthia (c. 247 BC) seceded, initiating gradual fragmentation. A major setback came with defeat by Rome at the Battle of Magnesia in 190 BC, followed by the Treaty of Apamea (188 BC), which stripped away western Anatolian holdings and imposed heavy indemnities. Persistent civil strife, rebellions (including the Maccabean Revolt, 167–160 BC), and incursions from Parthia and Armenia further diminished its power, culminating in Roman annexation of the remaining Syrian core in 64 BC by Pompey. Despite its eventual collapse, the Seleucid Empire endured for nearly 250 years and left an enduring legacy by blending Greek and Near Eastern traditions, influencing art, governance, and trade routes that shaped the Hellenistic and subsequent eras.
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Help compiling Atlas project on Windows
Stan` replied to Filip Chrzanowski's topic in Help & Feedback
Yes that's the correct workflow Welcome to the forums and thanks for your interest in 0 A.D. -
Currently the whole history-description of athens is: On my screen this covers 4 of 5 lines. If there is more then 5 lines there is a scrollbar. So don't worry about a too long text. While at it, the Seleucids could have a longer history-description. Currently it's only:
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If I can provide a longer summary, I would suggest this: Ancient Athens rose to imperial power in the mid-fifth century BC after the Persian Wars by transforming the Delian League into the Athenian empire. This empire, which dominated the Aegean through tribute and naval supremacy, collapsed in 404 BC at the end of the Peloponnesian War. Athens later regained some influence in the fourth century BC through the Second Athenian League (378–355 BC) and remained a leading city-state. However, it lost its political independence after the defeat at the Battle of Chaeronea in 338 BC, when Philip II of Macedon imposed the League of Corinth upon Greece. Although Athens subsequently attempted to recover its autonomy -most notably during the Lamian War (323–322 BC), the Chremonidean War (267–261 BC), and its revolt in the First Mithridatic War (88–86 BC) - all efforts failed. The city never regained full sovereignty and eventually became a Roman protectorate.
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Nova massa (2).zip
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You could just zip up the model and post it here in a comment.
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Hi my friend, I can make them available without any problem. Just tell me who I should send the files to. Regarding the bodies, they are nude and I create the clothing over them. If I'm not mistaken, the women have about 6 different bodies where I alternate between clothes and accessories.
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Is that a custom model for the body? Looking specifically at the skirt length. These are really well done btw.
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Pathfinding & Crowd Simulation
Atrik replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Screencast from 2025-12-20 22-10-37.webm Screencast from 2025-12-20 21-52-26.webm More organic formation movements for 0AD! -
Player of 0AD started following SadRdz
- Yesterday
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DerekO started following The Exile is Over
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I've been gone for long, last played in 2021 and I'm ready to make some new moves in this game, Do people want tournaments with cash prizes still cause i'd be willing to host them again
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Oh hey! Can you make that "half skirt" female model available for the base game? I'm thinking it could be used for Persians and potentially Nomads (Scythians, Xiongnu, Huns).
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Played as Sir.David Left without resigning: Rossco commands.txt
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Again played as Sir.David The one who left midgame without resigning was ANKAKUSU commands.txt
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Hey, I play as Sir.David The one who left midgame without resigning is LartOfMart. commands.txt
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Sir.David joined the community
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Help compiling Atlas project on Windows
Filip Chrzanowski replied to Filip Chrzanowski's topic in Help & Feedback
Sorry for that -
Help compiling Atlas project on Windows
Filip Chrzanowski replied to Filip Chrzanowski's topic in Help & Feedback
From Gitea. Ok, I managed to compile everything without errors just now. The issue was that the old version (3.0.5) was essentialy bugged for windows - created path ('../../../lib/ vc_lib / mswu /wx/setup.h') had spaces inside. The solution was to download the latest stable version (3.2.9) and compile Win32. First i downloaded development release (3.3.1) which only has x64 (I didn't notice it wasn't stable lol) and it didn't work, so i thought i have to to use the old version. Thanks for trying to help! Just to be clear - nowdays external contributors can fork gitea repo and make pull request? -
Help compiling Atlas project on Windows
Stan` replied to Filip Chrzanowski's topic in Help & Feedback
EDIT: Deleted the other post, no need for two -
Help compiling Atlas project on Windows
Stan` replied to Filip Chrzanowski's topic in Help & Feedback
Where did you get the source code for the main game ? (Just making sure you're not compiling something outdated) -
issam_m00 joined the community
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A Legendary Tournament Is Coming… or at Least a Funny One
diagonalo replied to AlexHerbert's topic in General Discussion
ban Saidrdz sadly I can't participate because I think it the pauses in between might be too long for me. -
Help compiling Atlas project on Windows
Filip Chrzanowski replied to Filip Chrzanowski's topic in Help & Feedback
Contents of the file: Since the wxWidgets library is quite large (~250MB for the include and lib files), and is not needed unless you want to compile Atlas, it is not included in SVN and should instead be installed manually: * Download the Windows source code from http://wxwidgets.org/downloads/ (at least version 3.0.4) * Open build\msw\wx_vc17.sln in Visual Studio 2022 (same version as used for the game) * Select the "Win32" platform * Select the "Debug" configuration * Build * Select the "Release" configuration * Build * Copy lib\ and include\ into the game's libraries\win32\wxwidgets folder then i executed update-workspaces.bat I noticed that there are some spaces in the path: '../../../lib/ vc_lib / mswu /wx/setup.h' In my most recent attempt i executed these commands to build the library : nmake -f makefile.vc BUILD=release SHARED=0 UNICODE=1 nmake -f makefile.vc BUILD=debug SHARED=0 UNICODE=1 I'm reading this forum thread https://forums.wxwidgets.org/viewtopic.php?t=47200 to find a solution. I'll try adding MONOLITHIC=0 to the commands
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