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I see, thanks for the clarification
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Release 28 Branch
Classic-Burger replied to phosit's topic in Game Development & Technical Discussion
One civ per release. The Scythians could be next. But the Germans must be finished. - Today
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A question as someone who has not had the chance to play the Test Build, wasn't it planned to be Scythians and another nomadic type civ that would be added in? I know Germans had been considered for a while before but I thought they had come second to the Scythian/other civ addition given the results of a recent poll in the forum
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Please be more respectful and appreciative of other people's work. The addition of the Germans was certainly not rushed; the pull request was open since well before the release of A27 and being reviewed for a full year before merged. And that time doesn't even include much of the work of creating the content itself, like researching, brainstorming, making the 3D models, the portraits, and putting everything together. Creating a complete new civilization takes tremendous effort and we should all be grateful for the wonderful people who dedicated their free time to achieve it. And in my opinion the Germans are definitely up to the standard of other civilizations in terms of art, historical accuracy, uniqueness, and balance. Stuff like custom phase names are just the cherry on top and can very well just be added in the future.
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Padre_Cephas joined the community
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have to put mouse pointer 2cm above where i intend to click...
Padre_Cephas replied to L00ns's topic in Bug reports
I am having the same issue. I am running this on Linux. # System Details Report --- ## Report details - **Date generated:** 2025-11-18 06:41:43 ## Hardware Information: - **Hardware Model:** Micro-Star International Co., Ltd. MS-7B86 - **Memory:** 32.0 GiB - **Processor:** AMD Ryzen™ 5 5500 × 12 - **Graphics:** Software Rendering - **Disk Capacity:** 1.0 TB ## Software Information: - **Firmware Version:** P.70 - **OS Name:** Ubuntu 24.04.3 LTS - **OS Build:** (null) - **OS Type:** 64-bit - **GNOME Version:** 46 - **Windowing System:** Wayland - **Kernel Version:** Linux 6.14.0-35-generic -
genesishospitalng joined the community
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johs joined the community
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BMA LAW joined the community
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Solix Technologies joined the community
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Mercenaries are overpowered, especially when you have metal available. They have more experience so their stats are better. Especially the cavalry, because you spend less time doing nothing with them.
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A Door That No Longer Opens
Dakara replied to king reza the great's topic in Introductions & Off-Topic Discussion
امیدوارم بهزودی دوباره توی بازی و لابی ببینمت، تا دوباره چرتوپرت بگیم -
alltonefitness joined the community
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fielderpostal joined the community
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What a total disappointment; German civilization comes out unfinished, unpolished for this release. Don't start with the portraits... the city phases haven't yet been decided upon.
- Yesterday
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AlexLeGrand72 quit without resigning after losing his army commands.txtmetadata.json Thank you :-)
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Like the gaul trumpeters. would be nice for other civs to have some kinda musician that gives "moral booster" or something
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A Door That No Longer Opens
Gurken Khan replied to king reza the great's topic in Introductions & Off-Topic Discussion
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A Door That No Longer Opens
alre replied to king reza the great's topic in Introductions & Off-Topic Discussion
I hope this isn't a goodby. it's not fair. I feel for you even if I it's been years since we've last played together. I really hope you'll figure out a way to not give up. Otherwise, I whish you a happier life. -
Ambient sound effects would be nice. I mean for the units, not just random birds and stuff. It would be cool to hear the occaisonal conversation (like in Halo Wars), and for certain buildings (the market, the barracks, etc.) to constantly generate sounds (market is some low murmur of people, the barracks has weapon sounds, the forge a hamer ringing, etc.). It would also be interesting to add musicians (who rely on the ambient sounds), and make nearby units have a health or healing bonus.
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What did they cost in a25?
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Metal availability varies a lot by map. Metal is gathered more slowly, but if you want it, you can put as many gatherers as you want on it. If it is a metal-scarce map, then maybe reconsider using mercenaries. In a25, we rolled out a version of mercenaries where their metal costs were lower because metal was thought to be more "valuable" than the other resources and it was a nightmare for balance.
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king reza the great started following A Door That No Longer Opens
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Lately I’ve felt something slowly slipping out of my hands… something I never thought I’d lose. 0 A.D. wasn’t just a game to me—it was a place where time paused for a moment, where the world outside couldn’t reach me, where I could forget everything and just be. But living in Iran means living inside a cage built by sanctions, restrictions, and barriers that keep tightening around even the smallest joys. Things that should be simple—like entering a game, joining a match, sharing a few peaceful minutes with others—turn into struggles that wear you down. And now, access to the game has become so difficult, so unstable, that it feels like a door slowly closing, no matter how much I try to keep it open. It hurts in a way I cannot easily describe. To watch something that once brought me comfort fade away. To realize I can no longer enter the world that once felt like a home made of pixels and imagination. And maybe the hardest part is knowing that I wasn’t always the perfect player. I made mistakes. I wasn’t always as good, as patient, or as helpful as I could have been. For that, I’m truly sorry. To everyone who played with me, taught me, laughed with me, or simply shared a moment on the battlefield—thank you. Thank you for the fun, the challenges, the conversations, the small escapes from reality. You’ll never know how much those moments meant to me. I won’t say the word “goodbye.” Some things are too painful to name. But if there’s a quiet sadness between these lines… it’s because a part of me will always remain in the places I can no longer reach. Thank you for everything.
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It's just that mercenaries start out already advanced rank, citizens have to get experience or barracks time to get there.
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There's only a limited amount of metal on the map. Later in the game especially I feel like I'm getting a good deal if I can trade 100 food for 25 metal at the market. At that rate mercenaries are much more expensive than citizens. Doesn't metal also take more time to mine than food or wood?
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Are they? When I look at the Roman swordsman from the castra (who is advanced rank if I'm not mistaken) and some merc swordsman (also adv. rank) I see the same values for their sword attack and worse for capturing (plus the merc can't gather).
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The idea behind mercenaries is that they are cheaper in total resources, but you have to pursue a lot of metal to make them. They are also quickly trained and are more effective than their CS counterparts. So you just have to prioritize metal in your build if you want to use those units.
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Itms started following tahoe 26.0.1
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Hello @kheeva! Can you try the upcoming version of 0 A.D.? Test bundles are available at https://releases.wildfiregames.com/rc/ There are a few bugs that we are aware of, but let's check the sound on Tahoe with your help.
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BET
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I figured out the instructions required setting the rally point before they were finished being recruited! ;P
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Too late for a change in A28.
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I'd like to recommend that in the next release their cost be changed to half that of the equivalent citizen soldier, plus 20 metal. So a mercenary archer would be 25 food, 25 wood, and 20 metal.
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