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  2. That mockup is awesome. Really like that layout for cinematics. Of course, The idea is to give you something to work with and help you move forward until a volunteer can create them. They can also be useful for presenting proposals to the artists.
  3. Maybe we can do both. An introduction at the start like this: "It's the year ___. The ___ wars have ended a few years ago. ___ has died and was succeeded by ___... " and then switch over to a monologue of the main characters. We could communicate the difference between the two by adding quotation marks to the last one and showing an image of the character, for example. These images look indeed quite nice and I'll experiment with them. And I agree the charcoal style fits really well. In general, though, I'm very reluctant with using AI images. For actual campaigns we'll have to find an artist somehow. I'm sure this charcoal drawing effect can be replicated in Photoshop. Then there's also the option of having the characters talk in the game view directly (or a cutscene). Here's a mockup created by @wowgetoffyourcellphone:
  4. Today
  5. Well done. If we want more color, we can also add a few shields on the sides. Maybe on both ends.
  6. really nice @Lopess! i love them! is there any chance you could add some of the distinguishing features for the larger vessel? curved upper beam at the bow (like @Genava55's reference image above) Straight, shorter lower beam at the bow. like this pic: One prop point on each side of the hull near the bow (for shields, which i have ready) side note @Genava55 very recent publication on trade and simulated sailing trips. https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0320791&utm_source=pr&utm_medium=email&utm_campaign=plos006 https://phys.org/news/2025-04-reveals-bronze-age-scandinavians-sea.html i'm not sure how they came up with that 2 part mast design.
  7. In terms of design, I also like the use of overlapping. It removes rigidity and allows the figure to connect even more with the text. Also as u say, having different predefined layouts with slight variations in this design could help speed up the process of creating narratives for the campaign. Personally, I like campaigns where a character is developed over time, because it builds a certain empathy with them and I think that creates excitement. In this sense, first-person narration can deepen the player's connection with the character, but it might pose a greater challenge compared to third-person narration, which allows for the inclusion of more general contextual elements. In the case of 0 A.D., it might be interesting to combine this with a certain level of historical accuracy that, without turning it into something purely educational, allows the player to learn verified historical information. I think something in this same style done in charcoal helps integrate the image more easily with the GUI you're creating than if we used color images. I also think it might be easier to produce something of this size that looks nice or aesthetically coherent than if we tried something similar to the current portraits in 0 A.D. But in the end, it all depends on the artist =). These images were created with DALL·E. They might be useful to start working on the GUI. If you think they could be helpful to use in the meantime, feel free to ask me if you need something specific — I still have plenty of prompts available this month.
  8. Yeah, I do this when I need to defend. I was mostly commenting on some of the pro matches I've seen
  9. commands.txt This one is the crashed game In this second game, the game window freezes from time to time, turning white. The longer I play, the more often this kind of freeze happens. If the freeze lasts for too long, the OS will think the app has crashed, but 0ad doesn't print out any lag messages. This is not systematically reproducible, it just happens at random times. It happens all the time if I play continously for more than 2 hours, but disappears after I reboot pc commands.txt I don't think gitea topic is necessary at this point. Could be a hardware issue or some libraries in the system being too recent.
  10. I found an old ticket, maybe good for some development nostalgia: https://trac.wildfiregames.com/ticket/952
  11. The title. I just think it's funny. You have this huge army right at your doorstep, and suddenly it's walking around carrying wood on its shoulders. That's it, that's the thread.
  12. Ok, I'll make those changes. Actually, I quite like that "overlapping"; having the image cover everything and then placing the text on top in some free space of it. That's totally possible. The only downside is it could make the text "jump" around quite a lot between slides/screens. Also, it would require specifying the text position for each image separately, although that's a small price to pay in my opinion, and there could be a default layout to fall back on when no custom one is needed. I want to add an image to the mockup, but I don't know what. Do you think stories have to evolve around a specific character? Should they be told in first or third person?
  13. Looks great! you could add some paint for the diplomacy color.
  14. Do you have a replay maybe? Does it happen WIth A27? A27.1 is not released yet and as such it is not considered stable. cc @Itms @wraitii Should I create a Gitea issue?
  15. They don't have to fight, they are there to defend you or enforce map control. You can't with CS infantry, they are useless in small numbers. You can rush only with cavalry that's fast enough to hit and run. Even then, the cavalry CS dies too fast unless it's ranged. I am trying some novel strategies, they might work. We'll see.
  16. ERROR: Cannot serialize NaN values. ERROR: Script component Timer of entity 1 failed to serialize: Serialize_InvalidScriptValue Serializing: ({id:118788, time:1016000, timers:{}, turnLength:200}) terminate called after throwing an instance of 'PSERROR_Serialize_InvalidScriptValue' what(): Serialize_InvalidScriptValue Aborted (core dumped) mainlog.htmlinterestinglog.html The game crashed when I was spectating a weird game. To reproduce: 1. Spectate a game with wonders (10 second win time), using A27.1 2. Select a group of champion cavs 3. Keep selected when the wonder is built. Then game crashes with this.
  17. I don't see why you are against citizen soldiers. It is the best advantage of 0ad over other RTS. CS means all of your units can be used for work all the time. That gives you flexibility between eco and fighting. On the other hand, in other RTS, when you have a small amount of soldiers, they have to fight or they are idle. But you don't want to take fights because you will likely get outnumbered or suicide, in early game. Therefore you waste res and time on Idle units whereas 0ad players are more efficient with eco. You can boom fast in 0ad mad get involved in action earlier. Furthermore, you can choose to rush with Cs if you wish If you don't like CS concept you should play Delenda Est mod
  18. Without it, the citizen soldiers would be very bland and weak. It also introduces a fun mechanic of visual changes when they go up in ranks. You can also train your units to elite rank by garrisoning them inside Barracks or Stables. This offers a different style of play (quality vs quantity). Useful if you're going for traditional "female only- villager" economy. Just make sure you have enough buildings to house at least half of your army, then rotate when needed.
  19. Why should they lose this ability? I already find the promotion system very op and snowballing
  20. Yesterday
  21. You raise an interesting point about the historical use of elephants in warfare. It's true that elephants were primarily used to break enemy lines and cause chaos, rather than as siege weapons to breach fortifications. Their ability to trample over infantry and disrupt formations made them incredibly valuable in certain battle scenarios, especially in open-field combat where the threat of a rampaging elephant could cause a rout. However, as you mentioned, they were expensive and unpredictable, which made them a risky option. The key to using them effectively was the timing and placement within the army, and, of course, the ability to counter them. Light infantry with ranged weapons, or even cavalry, would be effective counters, as they could harass and kill elephants before they became too much of a threat. In terms of game mechanics, I think the representation of elephants as powerful heavy infantry killers makes sense from a gameplay standpoint. They would need counters like ranged or light infantry to balance their power and avoid them from being overpowered.
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