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Introducing the Official community mod for 0 A.D. Empires Ascendant
Vantha replied to wraitii's topic in Gameplay Discussion
Yes, it can be packed into a mod. If you want and think it's worth it, I can open a PR on the community mod as well once the patch is ready. -
Requested a few times was to be able to get vanilla top panel. Now the option is here (live setting in GUI builder).
- Today
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What are the Graphics Driver Requirements?
ShadowOfHassen replied to Perzival12's topic in Help & Feedback
I've had this error when I've launched 0 A.D. with a flatpak on fedora @Perzival12 what distro are you using and what graphic card do you have and how is the drivers installer? -
@ShadowOfHassen
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New Civ for Alpha 28+?
Classic-Burger replied to wowgetoffyourcellphone's topic in General Discussion
0AD is not set in the Bronze Age, but in classical antiquity. -
I am not reusing any code, completely recoding the mod. The only things I am reusing are the art and some of the ideas.
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Lobo negro joined the community
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Los micenicos, pueblos del mar, Troya y cananeos.
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AlexHerbert started following cube002
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Normanpsync joined the community
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Genava55 replied to Cleo's topic in Game Modification
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MeisterHora also only plays on his hosts, creating games where only he can win in seconds capturing a single relic.He has done this enough times to get to 1700 rating and top 100 while only having the skills of a 1100 player. commands.txt
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- Yesterday
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I presume you're being facetious, still: not every Roman "bathtub" turned into "Bad Sth" (Augusta Treverorum for example) and not every Bad Wheresoever was Roman; e.g. Bad Oldesloe is near me and they didn't settle this far north.
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Age of Empires 2 Definitive Edition
Classic-Burger replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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Export (not import) heightmap from the Editor
Stan` replied to Ancient Naturalist's topic in Scenario Design/Map making
Not that I know of, but it should be possible to write a python script that reads the height map and generates a texture. I wrote an importer for PMP in Godot that way. -
EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky.
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Todas I was in a nomad, and it was lagging from the beginning because of one guy.
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Where are you from?
Deicide4u replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I'm from the Balkans. Plenty of different countries with basically the same language there, so let's leave it at that. My nick dates back to the years when I was a pretty big Bleach fan. Fans will know about the "Deicide" manga chapters and what happened in them.- 333 replies
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Positive Features and Suggestions for A27
Deicide4u replied to king reza the great's topic in Applications and Contributions
Yes, they can now actually fight and survive the battles by destroying the enemy. That might be why their survival rate went up. -
This an interesting take. I really like how melee units play in a27, but I'm fairly sure that melee actually die faster in a27 than they do in a26 due to the armor nerfs. The main feature has been their much increased damage that makes them contribute more to a fight besides their "meat shield" characteristic. I suppose faster rank ups due to increased damage might actually make them die slower in some situations. Definitely I notice the increased damage most.
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All civs built mounds and dug trenches. The Romans were just better at it. If trenches were added, they should be available to everyone.
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Romans built bathtubs everywhere I've been to Bad Kreuznach and Baden-Baden
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Where are you from?
Perzival12 replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
US of A. My nickname comes from the name of Ready Player One protagonist Wade Watts (a.k.a Perzival), who in turn took it from the knight who found the Holy Grail in Arthurian legend. Plain old Perzival is usually taken so I added 12 to the end.- 333 replies
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New (gitlab): Queuing techs when selecting multiple buildings will go to least busy building (AOE-like) instead of all to a single one. New GUI Builder/Configuration Assistant. This is supposed to be a great step to be able to call the mod a 'modular GUI': Get guided with a series of small walkthroughs to customize the GUI panels, the GUI updates live so you modify it in real time. Much easier, funnier and digestible then the 50+ options of ModernGUI in normal options page. I'd love to get feedback on this last one ... Give it a try: open it by clicking the gear icon near minimap!
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