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  1. Past hour
  2. Removing an invocation of `pickRandom` doesn't invalidate another. (Worst case is that in DE the AI might not be serializeable.) I tried to bisect it but wasn't successful there are always like 10 units idle.
  3. Could also get rid of some of the forge techs for shields... and the armor ones could be based on which civs used what types of armors. One for melee and one for ranged... a little more custimisation, and diversity. With hopefully "history" behind most of the units, techs, etc and why some civs have but others don't....
  4. Today
  5. tell me if you think I’m crazy…. I was gonna lower all melee armor to 1/1/1..then set movement speed based on weapons, swords/maces first, then axes, then spear than pike. Then I was gonna differentiate “spearman” with a mixin based off of the type of shield they used…. I’ve played around with it for javelneers. I have the peltast, the caetra, the Parma, Celtic shield and noba shield. Then like @wowgetoffyourcellphone did with Thebes mod I can add a "history" which will give a little info on all the different shields, make things a little more educational and a lot more diverse. @Thalatta @Outis thoughts?
  6. I tried exporting an animation and it gives me the error that the animation failed to load and the file is marked as bad and it doesn't export the prop points somehow. My prop-empties and the object are parented to the armature. Before exporting I select the props and the object, then at last I select the armature, so that it's highlighted. I created the skeleton file using the python script by @Stan` Any ideas what I'm doing wrong?
  7. Thanks to @Atrik Maury Ele archers can now shoot multiple arrows as they rank up! Sneak peak at volley attack which will be released next alpha
  8. It would be cool to have a mod that makes gameplay a bit more tactical, using the metropolis mechanics from AoE 3, where you could level up a metropolis — which could be a famous city like Athens, Sparta, Rome, etc. — and receive shipments using points. Those points could be obtained from specific zones on the map, or generated based on the amount of territory controlled, or by using any other mechanic
  9. Wow, I thought you were from Central America or something like that.
  10. Looks like pickRandom was deleted as a tech research option in https://gitea.wildfiregames.com/0ad/0ad/pulls/8468/files#diff-982d380b40dc36243a91196999bdea61854236ba But I use it in DE's researchManager: if (tech[0] == "gather_lumbering_ironaxes" || tech[0] == "gather_mining_pickaxes") return { "name": pickRandom(["gather_lumbering_ironaxes", "gather_mining_pickaxes"]), "increasePriority": true }; if (tech[0] == "forge/techs_forge_cost" || tech[0] == "forge/techs_forge_speed") return { "name": pickRandom(["forge/techs_forge_cost", "forge/techs_forge_speed"]), "increasePriority": true }; Could this cause the problem? I really want the AI to choose a tech out of these pairs. It worked well enough in R28. If that's true, then base game's researchManager is bugged too at line 91: if (tech[0] == "traditional_army_sele" || tech[0] == "reformed_army_sele") return { "name": pickRandom(["traditional_army_sele", "reformed_army_sele"]), "increasePriority": true };
  11. Hello Is it worth making the effort to report users on that forum? I mean, does anything actually happen to users who cheat? (For example, if they get banned or have their account disabled for repeated offenses; or if the win is awarded to the affected user.) Thanks! @Dunedan
  12. Never saw this before. Is this rwoing or "staking" forward so it can even be used in water ? Reminds me of the robot in the movie "Interstellar".... Or is it used to stabilize when moving against a hard target?
  13. Making headway! Any ideas for auras and techs?
  14. I've very much a noob to the scenario editor, so i'll probably either have to recruit people to make maps or all my time will be consumed by that lol
  15. The current Achaemenid wonder in DE is the Apadana of Darius.
  16. Although I've argued for the Mausoleum at Halicarnassus for the Achaemenid Wonder (being much taller), along the Hanging Gardens as a starting Wonder (both being among the seven Wonders of the Ancient World):
  17. Thank you for the Welcome, I be happy for stay here. Are you from LATAM? Ahh ok, I want help in millenium AD mod too , I think is so cool.
  18. He seems like a worthy addition, but having 6 would strain the current choice UI layout. I'd actually like to redesign the choice layout to allow for more hero choices, but I am no UI coder. I'd need help on the code side.
  19. Hello, welcome Ramses! @Stan` This can help you discover how to help in the main game, and there are also several mods you can explore occasionally.
  20. Hi. I am junnior programmer. I know the basic of javascript. I can help but I need an introducction to details of the projects
  21. Yesterday
  22. Hello, that would be me. Thanks for reaching out, but indeed, we are currently and for the forseeable future, not interested in adding advertisements to the engine 1. Pyrogenesis engine, it's custom and handmade 2. None whatesoever 3. N/A 4 N/A 5 N/A
  23. I see new players in lobby, and some don't come back when see some behaviours of "some" players...
  24. Bros found it funny.. What's the joke? Tell me so I laugh too
  25. Because of marketing putting perfume to garbage, no other reason.
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