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- Past hour
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Playing and having fun would be the best rating you'd ever have.
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I guess i havent played many other games with rating systems. Just starcraft. IF i recall correctly you cant play diamond players if ur in bronze? You have to move up first.... and this game is so small and complex, differnt there are so many new players new accounts, its really easy to "farm" points. But hey if eveyrone likes having fake 1500, 1600, 1700 players, keep it as is i guess.
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It's not impossibly hard but also not easy, because the way that the current lobby bot decides rating change is by waiting for the simultaneous resignation / victory reports from both players in the 1v1. Then it does a simple comparison and issues a rating change. In a TG, if the reports don't come in simultaneously, I'm not sure how the bot will handle it. This is not a client-side issue but a WFG lobby bot issue which I have no access to. I am not sure what kinds of information are stored for each account by the moderators / lobby servers. If it stores creation dates / total logins etc that would be great.
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- it's okay that the system just takes the result into account, it's irrelevant how close it was. In many other games it's like this too. - it's ok that people can play rated matches against players who are much lower rated. if they lose, they lose a lot of points... - we need a rating system for team games too. Shouldn't be that hard....
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Taking account of non-1v1 games would be a very good start, because that can indicate who is truly newbie and who is an unrated player but has played many games (Pandravabal). Sadly this has been discussed for 11 years but still no implementation https://gitea.wildfiregames.com/0ad/0ad/issues/2516
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It's hard to summarise a player in a single number. At this point I would just use LocalRatings. It is not 100% reliable, but it is very good at analysing specific aspects of gameplay, for example the eco skills and fighting skills. You can adjust the weights to see who is the best at each skill. You can also download replays from replay Pallas to get more reliable estimates of each player when you are trying to balance a 4v4
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happygamer joined the community
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Emacz started following Rating system
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Pretty sure there has been some debate on the current rating system, it has its flaw for sure. I dont have a full proof way to fix it. Nor do I know the coding needed/required. BUT i do think that you should be able to still "gain" points if you play a +100 or 200 player form your level and play really close. Also maybe you can only play rated games if you are within X of a player, try and prevent some of the fake ratings/people who are willing to play 100000 games and get 1 point each so they can get to 1600, 1700 etc. Any suggestions/thoughts/ideas on how to improve rating games for all?
- Today
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From 16 to 22 there was a game breaking unit that everyone agreed not to make (after a few month in the alpha). a23 felt "done". Now balancing started over again and when this model is "done" I fear a new model will be introduced (like historical) by new members that won't reach a mature state like a23. I also like the more diverse civs like the old ptols with free houses that took long to build (although they were always a bit OP).
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leanxrezension joined the community
- Yesterday
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Answering A21 would be pure nostalgia.. I don't want to spit on the latest features so i go for A23 lol
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Hey @Dakara, I've edited the poll and added A21, as it is indeed a major release.
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Bonjour j'ai commencé A21 je suppose tellement impossible pour moi de voter i liked when all civ didnt have ram etc.
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Now that there will be no more alpha releases, it's time to declare the best alpha release we had. The poll mentions some more significant alphas with major changes (but not truly old ones). You're free to vote in the comments for some other version. I personally love A27 as I've been playing it the most, but will vote A23 as the last "old-school" version of 0 A.D. It has a specific feel that some later alphas lost. Even the artwork is "more serious" to me, personally. Why I believe A23: Ken Wood stands out as the best release so far: 1) Much leaner on resources and disk size, 2) Artwork that stands out more, has that gritty feel that makes you want to stare at the icons, 3) Fortress produces "unique" champion units for most civs, while others have a special building for them, 4) Much tougher AI, that will end you if you're not careful. This is perhaps a consequence of it being able to produce champions earlier, without having to research a tech, 5) Named in honor of one of the founding members of the game, 6) Unit dialog screen introduced, allowing for more descriptive entities, etc.
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Buenos días o tardes; -¿Se refiere a los tamaños ,a los colores...a la fase de yurtas o a la de edificios de piedra? Disculpen las molestias*
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A useful document: https://hal.science/hal-03117028v1/file/Proposition d'inscription Nisa TURKMENISTAN.pdf This is for adding the Fortress of Nisa to the UNESCO.
- Last week
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Parthians (or Arsacids) and Sasanians
Classic-Burger replied to Mega Mania's topic in General Discussion
Some models are amazing, others I think are exaggerated. It would be nice to make a different texture for this civ. -
My name: calimeroakadds Unfortunately another player that quits a game, when I need to do a Phonecall and informing properly. Insulting me in the game and afterwards also in the lobby. Playername: ad1414 commands.txtmetadata.json
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Buenos días o tardes; -Aquí la actualización de los Arsácidas(Parthians) (Se describe el imperio ,como uno extremadamente rico, con hermosas ciudades, y quiero reflejar eso) -Me inspiro en las ciudades fundadas por ellos (Nissa, Ctesifonte, Hatra...), no en las conquistadas, así parecen más únicas, originales y auténticas. -También @Lopess y yo pensamos en un bonus o tecnología especial, que los edificios tuvieran dos fases; Fase 1 o "nómada" con yurtas. fase 2 o “sedentaria” con construcciones de piedra. -Cuando construyes cada edificio, aparece como una yurta, y cuando eliges uno, pagas un extra, y ese edificio específico cambia (cambia su aspecto al de piedra,ya no se puede desmontar y trasladar,se vuelve más fuerte, tiene más área cultural, genera más población, más rango de visión, con algunas tecnologías más... etc.) (Para reflejar su cultura seminómada...y darle una jugabilidad interesante) -¿Qué opinan? Disculpen las molestias*
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Training Times (Or Why the Fastest Click Wins)
Deicide4u replied to Thorfinn the Shallow Minded's topic in General Discussion
True that, it's an REAL TIME Strategy game. Time is important. Can't really agree with this. There are some issues in the early game that can be addressed, but the strategy is there. You can't just spam random units and win, no matter what APM you have. In the end, your army composition matters. Is a very different game, where attrition warfare can make the matches last for hours. Infinite resources are generally a bad thing. 0 A.D. has infinite food (from farms), but the scarcity of other resources makes sieges and area denial possible (hence more strategic depth) . It is technically possible to have infinite resources in 0.A.D. using long trade routes with lots of traders, but that is a very late game thing offset by the high opportunity costs. I don't know. The last time I checked, Seleucids were still there. -
Training Times (Or Why the Fastest Click Wins)
Servo replied to Thorfinn the Shallow Minded's topic in General Discussion
I used to play multiplayer but I really can’t keep up the pace especially on 1v1 despite knowing the game. Team game is better on 4v4 because the more players the game slows down. But I totally agree that the game is very APM type like AoE and really lacks strategic mechanism. It became very tedious and yes the faster you click the better you are in this game. It’s just build, build, gather, gather and spam units on multiple barracks or stables. Unlike Rise of Nations you have to be strategic on so many aspects that all units up to enlightenment age are very precious despite resources can be gathered infinitely. Units in 0ad are very dispensable and except probably the Iberian champion cavalry it’s really futile to train other champions. Units and buildings don’t increase in price so spamming is prevalent. -
Okay, thanks for this information
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1400 is an ELO score (how strong a player is rated, like in chess); new players start with a default of 1200. The lobby is the place you go when you click on multiplayer, like a hotel lobby, where everybody meets,chats, makes new games.
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Hello, Thanks for all this advice You said: I hope to see you soon on 1400 ! If you see me in the lobby, contact me for more in-depth advice! Yes, but what's 1400 and lobby ? I don't know English. Sorry, I'm new.
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escaperoom joined the community
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An epic battle against a Hard Roman AI. I won't spoil much SeleVSRome_Hard.zip
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You don’t need too much Econ to beat any AI on single player up to the most aggressive and hardest ones. As most recommended just play slow, and raid them. Only if you’re playing MP you need to manage a lot of things.
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If you post them here i might be able to help you find them
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