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Why are Roman CS swordsmen called Hastātus
Classic-Burger replied to Emacz's topic in General Discussion
During the early years it was a spear unit, dating back to the time before the Punic wars in the age of the early republic. Over time, the hastati adopted the gladius (short sword) and pila (javelins) as their main weapons, while the hasta( spear) became less common for them. https://en.m.wikipedia.org/wiki/Hastati Your mod is about eras? -
rudranshkumar joined the community
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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I have asked multiple ai's, i looked through wikis but i still cant figure out how to turn buildings? im new to 0ad so maybe im just stupid and didnt see something but i still need help
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Atualização do Projeto: Novidades e Progresso! Boa noite, pessoal! Depois de um tempo distante por motivos pessoais, estou de volta com grandes novidades para compartilhar! O projeto avançou bastante, e trago aqui os principais destaques: Novas Construções e Mecânicas: Torres de Vigia: Agora é possível posicionar unidades dentro delas! Quem ataca são as próprias unidades, não a torre — trazendo mais estratégia à defesa. Muralhas e Estruturas Inéditas: Implementei as primeiras muralhas e novas construções, expandindo as possibilidades de defesa e urbanização. Unidades e Tecnologias: Unidades Exclusivas: Crie novas unidades desbloqueadas conforme a evolução do seu povo. Balanceamento Completo: Revisei todos os status de unidades e construções para garantir uma jogabilidade equilibrada. Tecnologias Organizadas: Adicionei diversas tecnologias novas e estruturadas por fases. Progresso das ERAs: ERA 1 (Pedra Lascada): 100% concluída! Todas as tecnologias e construções da cultura Jomon estão prontas e funcionais. ERA 2 (Pedra Polida): 75% finalizada — faltam apenas algumas tecnologias e ajustes em construções. Desafios Atuais: Portões: Estou resolvendo os problemas nas animações de abertura/fechamento . Evolução de Unidades: Algumas tecnologias de promoção ainda causam travamentos ( em correção ). Logo e Divulgação: Trabalhando em um logo animado e na criação de um canal no YouTube/redes sociais para compartilhar o desenvolvimento. Confira as Imagens! Abaixo, algumas prévias do que foi feito. Adoraria ouvir feedback, dúvidas ou sugestões de vocês nos comentários! Muito obrigado pelo apoio, e em breve trarei mais atualizações! Observação: Se alguém tiver experiência em animação de otimização ou otimização de tecnologias , dicas aceitas!
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sadesigners joined the community
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Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
my biases are that 1) the ships should look different enough for gameplay readability and 2) I don't want to redo a bunch of art. Someone with more experience in art development could make improvements in the future. -
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0 A.D grand crossword puzzle !
diagonalo replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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Outdoers Adventure Travels LLP joined the community
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With autociv you can create any hotkey you can dream of almost, and most buildings have default ones. For buildings just check hotkeys after installing. If you search for a hokey for house, you'll need to search "house" because it won't be translated.
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Stroudminibus joined the community
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English follow Est-il possible de créer des raccourcis pour la construction de bâtiments comme il est possible de mettre dans le fil de production des unités avec les raccourcis "z"; "x"; "c"; "v"? Is there a way to create shortcut for the building (agora, house, barrack, stable....) like it is possible to do when we want to create a unit with the shortcut "z"; "x"; "c"; "v"? Merci / Thank you
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0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Oh, I get it now. It's gonna be the "siege tower" written with the space for the [17]. But it really used to be that they did nothing on their own, so it seemed to fit with the [9]. -
0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Oh, did I? -
I have an idea for historical, where I want Rome to be able to upgrade their barracks p2. Similar to reforms I want the p2 barracks to replace the p1 ones... It doesnt seem to be able to quite work like promotion. So what would it look like? { "value": "Upgrade/Time", "replace": 0, "affects": "Baracks" } ? any help with this would be greatly appreciated!
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Feel free to post your own interesting games against the AI here But do note the version and any mods you use, as replays are not compatible between A27.0 and A27.1 versions.
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Reflex Knee Specialists joined the community
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For me, it's no problem. With Vulkan or OpenGL. Tried some other units too, I see no issues.
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Can you try with full graphic quality? Could be a setting related crash.
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true and thanks, but that also comes at a cost, since the fanatic player doesnt have to get the metal upgrades at all, while the normal champ player has to. Of course thats a one-time investment, but it will still matter since games dont go that long anyways. (Also arent gauls the ones with the extra food upgrade)
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Works with: Civilizations with strong and diverse champions such as Seleucids or Persians, but can work with any if done correctly. Requires: Maps with a lot of metal, choke points desirable. Start normally by focusing on women, but avoid cavalry unless there is a lot of hunt nearby. In that case, get a few, but no more. You'd want to have two houses and a Barracks as soon as possible. Get the first woodcutting upgrade after Barracks. Our goal for now is to reach 80 population before phasing up, so focus on Citizen Soldiers. Your female count should reflect your needs for food, so try to balance out food and wood production. If the map is small, send a couple of units to build palisade walls near the choke point. Avoid building walls over trees, build them around the trees, as trees don't block movement in this game. Otherwise, wait for the Town phase and send some CS to stone. By now, you should have already gotten the first farming upgrade and you're now in Town phase. Immediately send a couple of units to build stone walls and defense towers over an area where your next Civic Center or Military Colony should be. Your goal in the Town phase is to get hold of as much of metal as you can. Use other resources to train CS and send them to work. Build a Market, then a Temple in an area between your walls and second Civic Center. Also, build a Forge to get the first pierce armor upgrade (at least). After that, get 750 stone and metal in order to advance to the City phase, use the Market if necessary. By now, you should have around 130-140 workers, 100 of them CS. That's more than enough, since you won't be sending them to battle...at all. You will send only your champions, any siege weapons and a Hero. You are now in the City phase, and your first priority is to unlock champions or build several structures that train champions. Focus on the diverse unit composition, as most civilizations get only a couple champion units. If you are Sparta, supplement your Spartiates with Skiritai and either Hoplites or Helots, depending on the hero you went for. Your second priority is to build a Fortress next to that wall you've already fortified with towers before. Your third priority is to get siege, but only if your enemy has a Fortress of his own. Start your push when you feel confident, but don't include any CS. The strategy is to keep your economy booming while you force the enemy to idle his CS. If your army gets pushed back, regroup and heal any survivors. If you have extra food, train some healers and include them in your push. Never waste units by pushing Fortresses without siege, or by fighting in tight choke points. Micro your units during the battle. While you don't have a numerical advantage, this means you can have unconstrained control over how your units behave in a fight. They won't bump over each other or get lost in a crowd, or suffer AoE damage as much. They will maintain perfect formation, too. Upgrade your units, but focus on first and second armor levels and only one weapon upgrade. You won't have enough metal, unless you completely dominate the map. But, you won't even need them if that's already the case, right? If you do lose a lot of units, don't panic. You haven't lost any economy, and you still have your walled city to return to. Re-train and move out as soon as possible. Don't let your opponent breathe in the late game, or he will get champions of his own. As you gain more ground, send some CS to build Fortresses and Civic Centers to claim it. Wall them both off. You don't need towers at this point, the stone is better spent building walls. If you haven't got Murder Holes by now, get it. A Fortress is useless without this tech. Rinse and repeat until you win the game. Hopefully, you made some cool screenshots by now. If you get rushed before the first wall is complete, don't panic. Your enemy likely rushed you with cavalry, and his only saving grace is to kill your women. If the rush fails, he will be behind, so let that be your motivation to hold. Get the spearmen near your women on farms and he won't do much with spear cavalry. Flank his retreat points with ranged units if he rushed with javelin cavalry. Keep making infantry CS. PS: Rome gets special Siege walls that cost wood and can be built in the neutral areas. However, don't try building them there, as your enemy can still capture them if he builds his CC nearby. Spartans don't have strong walls. Use Spartiates as your walls, or train Agis hero to tank damage.
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1. yes, aka consular bodyguard. only roman champ cav unit. 2. nope
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this already exists in some form in @Grapjas's mod
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Lets do one hint per day:
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