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Civ: Germans (Cimbri, Suebians, Goths)
Obskiuras replied to wowgetoffyourcellphone's topic in Delenda Est
Historical accuracy is important, so i'll leave up to you. -
Thank you for the invitation, but I barely have enough time to play SP as much as I want to.
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This is an arbitrary distinction. A unit that is 99 XP vs a unit that is 100 XP is functionally the same thing a second after entering battle. Knowing that I have 10 units that are basically promoted but not quite is much more informative than knowing I have 10 units of various XP at base rank. Yeah, you might want to know rank and XP for every unit. But that view doesn’t exist right now and this is frankly a low priority item that no one will want to spend time making. There can be bad game design. And eliminating a very basic distinction between good and bad play is without a doubt bad game design. ——- Anyways, you seem to be a SP reaching the end of basic play with AI. I invite you to join the MP lobby where you’ll learn and enjoy much more complex gameplay.
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
So what's the plan about it? -
Again, I don't think I care if my basic units needs 1 more XP to become advanced. I need to know if it's already ranked up or not. There can never be "one true way" to play the game. "Idle" units wouldn't be idle, they are training.
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
Ok. I don't think a ramming ship is mandatory -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
fish and scout ships can be rowed only. Merchant and maybe arrow ships get a sail. -
Adding an experience meter that looks similar to the health meter of garrisoned units seems desirable. As for other suggestions, a quicker experience trickle for garrison units seems reasonable as its current form is useless. I would put this behind a tech, so it would be a choice between p3 eco techs and this experience tech. That would give a quick single push real strength but would sacrifice the ability to carry out a long term fight. But giving experience points to idle units seems to reward bad play and I don’t like that idea at all.
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Civ: Germans (Cimbri, Suebians, Goths)
Obskiuras replied to wowgetoffyourcellphone's topic in Delenda Est
We can do both, one without sails and one with sails. The one with sails it would be arrow ship and the other would be ramming ship. -
A while ago I suggested an expandable garrison list.
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"Hello, friends! I apologize for the delay, but this week was very busy and I couldn't make much progress on the project. However, I did manage to bring some news! I implemented two new buildings: the oven and the weaving workshop. In addition, I created another house variation, totaling 15 different options that can vary according to construction. The oven will be used to develop ceramic and clay technologies, improving buildings. The weaving workshop will have technologies that will improve units, such as protection, creation of primitive weapons made of stone and bone, and more resistant clothing. I also added music to the project! I completed all the buildings of the Flintstone Age and now I will focus on the units, improving textures, clothing, armor, and creating new units. One of the main goals is to create a nomadic leader who will be the first representative of the group on the journey. Leave your impressions here and share with your friends! I'm open to suggestions and ideas! See you next week!"
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Tommygat joined the community
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Something like when hovering over the garrisoned unit icon. Showing the unit experience doesn't mean much, as all I need to know is if the unit reached the desired rank or not. On single unload, send out the units with the highest rank first.
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
If we accept the rock art is sufficient enough evidence, we must at least accept it is a minority of the boats. Most don't have sails. -
Could we have a big minimap? Like in Nani's mods.
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Civ: Imperial Romans (Principates)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
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Well the main way units gain experience is by having a successful fight, using healers, or moving wounded units to the back of the group. I think it is a desirable outcome that units generally take a long time to rank up by garrisoning, but it would be nice to show the mean rank of the units on the corresponding icon of the unit garrison stack within the barracks.
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Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Honestly the current scout ship is not too dissimilar to the nydam boat, except for the sail. Maybe we could turn it into the merchant ship by removing the shields and adding a side rudder and more cargo? -
Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
Ok, I got in touch with Dr. Bengtsson, who authored some of the works we discussed here and she gave some helpful feedback. The Hjortspring boat was paddled, not rowed, but rowed vessels likely existed as well. I think its ok to keep the oars since we would have floating paddles otherwise. radially split logs became used in the same time frame as the hjortspring boat is dated, and were used to build the nydam boats. so I think we could make use of a nydam style boat for some visual variety. Sails were used, likely square shaped and made out of varying materials. if sails are used on a boat, either a side rudder or double-steering oars should be used as well. Single masts are supported by rock art and stone ship monuments, but bipod masts are also possible. Perhaps if we do more of a nydam style boat (merchant ship and maybe arrow ship), it could use a single square sail with a side rudder I personally think something like the Himmestadlund-1a could be a beautiful inspiration. Rock art and monuments suggest platforms at the stern like what @Lopess has on the hjortspring model. outriggers are not used outside of the pacific, so no boat should have an outrigger. -
As a last resort you can use Hamachi https://www.vpn.net/
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Well feel free to submit a patch to fix it
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Adding storylines to scenarios and campaigns
Vantha replied to Vantha's topic in Game Development & Technical Discussion
Which of the two would you all prefer? If there's no clear tendency then I suggest to provide both options and leave it too up to campaign makers how and when to use them. -
opexpneing joined the community
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btw i still see this in the latest a27
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Benmilo8 joined the community
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One of the smarter plays of the AI. Sparta VS Macedonia on Mainland. SpartaVSMacedon_M.zip
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Lobby games are also just lan games in essence, the only difference is that the needed address gets passed to others via a neat ui. The lobby also adds some mechanisms to allow some additional network setups to work, like firewall puching / stun. As a bonus you get a chat and a ranking bot. I'm pretty sure you don't want to setup your own lobby but you could, the code and instructions is at https://github.com/0ad/lobby-infrastructure If you create a lan game it means 0ad on your computer will listen on the specified port for connections. Everyone around the globe that can connect to you computer will be able to join that game. How to make your computer reachable from the internet typically means adding portforwarding to your router and configuring the firewall. But even then, due to IP4 starvation your ISP might make it virtually impossible to get it working.
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@nani could you explain what is the purpose of options~autociv.js and similar files with ~ in the middle? Why can't we just replace the options.js directly? Furthermore, why do we need patchApplyN!!! ? Some of these files are causing funny bugs such as not allowing the user to leave a page.
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