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Yes, they currently function like mobile defense towers, which is not how they were used historically. I think it would be rather boring to make them just be able to let infantry scale walls, like in Age of Empires 2 DE. Especially since walls are heavily underused in this game. If we decide to do it, then we should make them a lot cheaper.
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Understood. But someone else suggested they were weak relative to cost and Dakara, I think, was responding from a balance perspective. Siege Towers are weird because they were important historically, so they’re in the game, but it’s difficult to accurately portray that historical usage in the current game. Personally, I think siege towers should be revamped to provide special building capturing capabilities, which would be a nod to their historical usage. Anyways, I think what you suggested has been suggested before. I don’t recall why it didn’t go anywhere, though.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
That is fair, though I am not suggesting my idea because they are weak, but rather because I think it is interesting and a way to add some nuance to them -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Thats all I play -
Working on a trailer/photo mode. It's not SS but raytraced AO, shadows and potentially GI.
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Jennifer Watson joined the community
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Working on SSAO?
- Yesterday
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Ok ok fair enough
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The formation control feature in general could make sense for a tip, but using it outside of fights I'd say rather not.
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(Too) Efficient formation setting?
real_tabasco_sauce replied to Atrik's topic in Gameplay Discussion
IMO its a bit obscure for a tooltip @guerringuerrin -
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Dakara replied to wraitii's topic in Gameplay Discussion
go tg -
Thanks, that should help.
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That's why you always clean your camera lens before taking a screenshot!
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@Vantha A call to make a tooltip for the loading screen
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Good way to make your units stay in formation, even if they're attacking. If you haven't seen Roman Legionaries fighting in a Testudo formation, you're missing out. I agree, units shouldn't stay in formation for economic tasks, no matter which option you set. Not even if it's more efficient.
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ilovepdfx joined the community
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Can be applied to a lot of things, like lacking catapults, or champion spears for dealing with champion cavalry, or x with insert appropriate missing unit that any one civ lacks. I do not think your siege tower idea is that strong because siege towers function like regular towers in terms of shooting, and I can simply swarm them with any combination of X melee troops and knock them out with cold steel, aside from the obvious usage of catapults and rams. Every civ gets rams and the majority have catapults. Oh and elephants if available, even champion cavalry if one is wealthy. Ultimately every civ has a counter to this in some shape or form -
(Too) Efficient formation setting?
real_tabasco_sauce replied to Atrik's topic in Gameplay Discussion
so basically there's less unit pushing when they are technically in a formation, so they spend less time bumping into each other when gathering. -
It's a bit more APM overall, you have to make sure formation is toggled only when desired. Which is what I don't really like, you want to get the efficiency gain from it, but you also have to go with the frustrations of having units in formations at random times .
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I just recently discovered that option too. It's probably the easiest of the strong tricks to use. Maybe the option should only be available through a separate mod that people will install if they prefer a less APM-intensive gameplay.
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