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  1. Today
  2. Is there any specific reason why that isn't the case yet? I see it the same way: - If the client disconnects from the host, he should only ever do so for a good reason and communicate to the host that he'll return. If he doesn't do that, it should be possible for the host to just finish the game without anyone playing on the other side, win, and consequently gain rating points as usual. - If the host closes the game prematurely, it should simply count as resigning and therefore as a loss in the rating system.
  3. @TapotheiCan you fight against the economy master in a deathmatch with unlimited population and resources? You seem like an experienced player. I've just fixed the bot's healer issue, and I'd love to hear your feedback. @TapotheiLet's play a resource intensive deathmatch, it has a poor starting ability with low resources. I'll find a way to fix this problem. bot_EconomyMaster.zip
  4. Muchísimas gracias. Just the game don't show me the mod even though I changed the dependencies from 0.27.0 to 0.28.0. This mod can be very useful
  5. You can export CXXFLAGS or edit build/premake5/premake5.lua. You can also enable lto
  6. I'm really looking forward to this. I hope it all gets fully integrated into the game, as I for one am itching to make Singleplayer maps/experiences, but feel quite limited due to the limited documentation and lack of any sort of tools in ATLAS to intuitively develop solo maps with triggers and such, as well as the very limited options in actually telling a story/narrative. This narrative stuff, combined with ATLAS's editor being improved to actually include it's own Trigger Editor and such, so that modders, artists, etc. can develop stuff with these tools in a way that is intuitive and user friendly, would be an absolute godsend.
  7. Could you specify more directly what the issue is? If you're talking about the stretched out vertices, that's generally a result of vertices not actually being weighted to any bones, despite being a skeletal mesh. As a result, extreme warping of that sort will occur. Make sure every vertex on your mesh has weights applied to it.
  8. Thanks, I just found out that it's possible to edit comments. @TapotheiI think the problem lies in unlimited resources and an unlimited population; it's designed to crush rivals with sheer numbers. This turtle will stay in its shell and never actively bite you, but once you strike it, it will retaliate.
  9. @EilatI'd advice when you want to talk with someone's comment in succession just edit your comment so it doesn't clutter much, I'll respond later with this comment. - Default 300, is this bot intended to be infinite PPM over time? - Its not turtoise if it crawls to me, its supposed to stay in base and wait for my punch but its trying to slash my turtle heart. Can confirm what made them stunted was me sending my single scout over, its fine. - Be patient I'll check it after completing this bot. - No error its just: idle healers.... Wait for me to complete 3 other game.... which I've done and nothing.
  10. In addition, have any other errors been reported?
  11. If you have time, please try the other two bots. I'd love to hear more feedback.
  12. Perhaps it's my oversight, but I only tested it in aggressive mode and it never failed against Petra. Furthermore, the main purpose of this bot is defensive counter-attack, so it will limit its attacks.
  13. Is that the population of the Iron Tortoise or your population? How much is it? Do you have unlimited population mode set?
  14. Had to use community mod's skeleton to be able to detect this mod in linux. Version 27.1, Took a break from 0AD, First game as Han in the map Ardennes Forest, I've beaten Iron Turtoise Very Hard(Mauryan-Random Behavior), around min 24 and I was max pop at min 20, there was some attack but its nothing compared to vanilla VH Petra. I've checked the replay and well... it had 15k food with little to no other resources(5-10 workers work on this) once reach T2 at min 10 and because of that its population was stunted at 81 because not enough resources or simply because the harrasment was not supposed to be and that from there I just stopped their economy like that. My recommendation, use civilians to mine stone and metal only to the max of 24 in batch of 3, because thats what I do as it only requires food. I'll go play more samples of 4 more and I'll edit this later, respond once I complete it. 2nd game, Map Cantabrian Highlands against Han, this time population was not stunted but slowed at min 13 on 130 pops. It doesn't need to barter wood with stone at the start of T2 just use civilian to mine it out. The 20 healers it made was afk the whole time. I still hate to chase villagers from Expert Petra's mechanic, makes the game last longer then it needs to be except well to be honest its just a few seconds, I still hate it. 3rd Game, Map Corinthium Isthmus, Again against Mauryan, Priest are noted to idle are they waiting for the full army so they move? Ended game min 21. I'll share the replay after 2 more games so you can see my POV. 4th and 5th no comment, I'll go limit with 3 matches only as I don't see anything interesting. My head is so foggy. Score: Below Petra Bot Imagine this is medium difficulty at best, because the overall score I noted is lower then them about 1-2k, PPM can keep up until T2, from there its slower then VH Petra Bot(10PPM). Which it no longer can defend itself as not enough army = not enough economy = shell-less turtle. When I actually check that the map is large and that its population is unlimited, I do see it defeating Expert Petra.... I see.. so this is how its intended to be played okay let me run another proper game. Lol, I still beat with double score. Whoops I go the default one. I'll go test it later. commands.txt commands (2).txt commands (3).txt commands (4).txt commands (5).txt
  15. Does Protectorate work on r28? Has anyone tried it? Please give me an answer. If it works, I will just fix Iron Tortoise and Economy Master by changing the dependency from 0ad 0.27.0 to 0ad, or if your machine has an IDE, just open the mod json file and edit it.
  16. Another 3v3 match (3 Protectorate vs 3 Petra, Civ: Han, Liu Yi as Empire, Liu Zhuang and Liu Bao as vassals)
  17. Has anyone ever defeated Iron Tortoise or Economy Master? What do you think of them as formidable opponents?
  18. Yesterday
  19. So now that a did a new try, with zylis comands it worked fine. Now the next idea is to compile with machine specific Optimation ( Intel Skylake), to see how much this makes a difference. Where is the place to put the compile options?
  20. hello atrik, thanks for fixing most of problems. but some still persist. When im plying i can only see the stats of 1 ally, the rest of allies stats are shown only when i resigned or im spec. also, i cant close the map when i expand it using hotkeys
  21. Here it is: binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml ... <ResourceTrickle> <Rates> <food>0</food> </Rates> <Interval>5000</Interval> </ResourceTrickle> ...
  22. lol, I think your right. I thought I did this for some minutes and divided by that time to reduce the error of measuring one small time interval. Needs a revision, but first I'll check the code where the time interval really is handled. Btw. maybe it should be documented XD
  23. Thanks and sorry for the inconvinience =) @ffm2 . Then I guess I was wrong about this.... ^ At the risk of sounding silly, I have another question. I ran a small visual experiment, and it looks like a Cow is providing 3 food roughly every ~5 seconds, not every 3 seconds. The same seems to apply to other animals — I see the resource update about every ~5 seconds, which would be around 0.6 food per second instead of 1. Unless this is related to some delay in the GUI update or something similar. I know those 5 seconds might be slightly off due to my slow reaction time, but I don’t think I was off by as much as 2 seconds. Maybe every 4 seconds? Slap me if needed visual test.mp4
  24. Sure, but in an alternative game type like other map or long game. They'll have a much larger population available for the army; I don't see how they could lose against a 200-population civilization in the late game. but it is not the topic, alright
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