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The strategy campaign doesn't have much gameplay yet. It's just moving a picture onto a map to attack, and a scenario appears.
- Today
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Windows -> .exe
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Okay, there are so many links but, what have I to download ?? Here for example, (it's this website : https://releases.wildfiregames.com/), what have I to download ?? The .exe ; .dmg ; .xz or .gz ??
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vladislavbelov started following A roaring experiment:
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Phantaphstic
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Pull Request #8392 got merged. Hopefully this is now an historic topic.
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El Maker started following How to download an old alpha ?
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Hi everyone, I'd like to try the "Grand Strat" mod (https://github.com/wraitii/0ad_grand_strat) but it's only available for the Alpha 25... However, I have the Alpha 27 on my Windows computer... So, my question is : how can I download the A25 ?? Thank you very much !
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play4 changed their profile photo
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play4 joined the community
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Incredible I love it!
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
The Forsaken Gods fantasy and art by Didrik Magnus-Andresen are really nice -
Bro, no need to be a loner, if u wanna a girlfriend you just tell a woman u are 2k rate in 0ad
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Everyone talks about champs, but no one talk about the dude that is able to lift rocks that can crash a castle xD
- Yesterday
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Civ: Germans (Cimbri, Suebians, Goths)
Obskiuras replied to wowgetoffyourcellphone's topic in Delenda Est
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I have no problem reg shooting over units. When i say melee, i dont mean in game jargon like any hand to hand combat. I mean when the hand to hand combat matures, there is no more clear battle lines, and units from the different sides are disorganized. We should definitely not forbid, but make it costly and a tactical decision: is it critical enough for me to destroy the target quickly so that i accept losses due to friendly fire.
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Transport troops whit trains, is optional. My idea is to use Bézier curve for generating the mesh and other stuff, we can reuse the camera path for that xd. It will be "easier" for the cart/locomotive/railcar to follow the Bézier curve's direction vector (I think that's what it's called—correct me if I'm wrong). So no pathifnding calculation
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I heartily agree with the last part, but note that using bows to shoot over one's own soldiers is AFAIK a historically attested practice. So not something we should forbid. And I mean, shooting over one's own melee soldiers was probably done to shoot on the soldiers engaging in melee with such melee soldiers...
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???? I don't understand what you mean ?
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Changing unit speeds and giving units more specialized roles. This is made quite difficult by citizen soldiers, and by unit availability by civ, but i believe it is possible.
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The historical reason for missiles not dominating is friendly-fire. One should not be able or willing to fire missile in a melee due to fear of hitting own units. Missiles should be for skirmishing and harassing.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Stan` replied to wraitii's topic in Gameplay Discussion
Technically at some point someone planned for walls to upgrade to fortresses. -
Since 0ad is a historically-themed (if not historically realist) game, the way missile work as of now (being the main weapon) is really bad and harming the gameplay a lot. What are the solutions ? What is the role that we want for missiles and how to do it right ?
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