Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. The strategy campaign doesn't have much gameplay yet. It's just moving a picture onto a map to attack, and a scenario appears.
  3. Today
  4. Okay, there are so many links but, what have I to download ?? Here for example, (it's this website : https://releases.wildfiregames.com/), what have I to download ?? The .exe ; .dmg ; .xz or .gz ??
  5. Pull Request #8392 got merged. Hopefully this is now an historic topic.
  6. Hi everyone, I'd like to try the "Grand Strat" mod (https://github.com/wraitii/0ad_grand_strat) but it's only available for the Alpha 25... However, I have the Alpha 27 on my Windows computer... So, my question is : how can I download the A25 ?? Thank you very much !
  7. The Forsaken Gods fantasy and art by Didrik Magnus-Andresen are really nice
  8. Bro, no need to be a loner, if u wanna a girlfriend you just tell a woman u are 2k rate in 0ad
  9. Everyone talks about champs, but no one talk about the dude that is able to lift rocks that can crash a castle xD
  10. Yesterday
  11. I have no problem reg shooting over units. When i say melee, i dont mean in game jargon like any hand to hand combat. I mean when the hand to hand combat matures, there is no more clear battle lines, and units from the different sides are disorganized. We should definitely not forbid, but make it costly and a tactical decision: is it critical enough for me to destroy the target quickly so that i accept losses due to friendly fire.
  12. It should be possible to create thicker walls like in Stronghold Crusader 2.
  13. Transport troops whit trains, is optional. My idea is to use Bézier curve for generating the mesh and other stuff, we can reuse the camera path for that xd. It will be "easier" for the cart/locomotive/railcar to follow the Bézier curve's direction vector (I think that's what it's called—correct me if I'm wrong). So no pathifnding calculation
  14. I heartily agree with the last part, but note that using bows to shoot over one's own soldiers is AFAIK a historically attested practice. So not something we should forbid. And I mean, shooting over one's own melee soldiers was probably done to shoot on the soldiers engaging in melee with such melee soldiers...
  15. ???? I don't understand what you mean ?
  16. Okay, so, if I understood well, it's the same skirmish battles as the basic games. How are they called ? Otherwise, I'll start to develop my mod the next week ! I chose to name it "Elpis" : Elpis is the personification of hope in the Greek mythology...
  17. Changing unit speeds and giving units more specialized roles. This is made quite difficult by citizen soldiers, and by unit availability by civ, but i believe it is possible.
  18. The historical reason for missiles not dominating is friendly-fire. One should not be able or willing to fire missile in a melee due to fear of hitting own units. Missiles should be for skirmishing and harassing.
  19. Technically at some point someone planned for walls to upgrade to fortresses.
  20. Since 0ad is a historically-themed (if not historically realist) game, the way missile work as of now (being the main weapon) is really bad and harming the gameplay a lot. What are the solutions ? What is the role that we want for missiles and how to do it right ?
  1. Load more activity
×
×
  • Create New...