All Activity
- Today
-
Classic-Burger started following MarcusAureliu#s
-
boudica_0ad joined the community
-
Regicide is broken when playing against the AI
boudica_0ad replied to Deicide4u's topic in Bug reports
Strong second to OP's post: I went looking for the 0 AD forum just to post about this topic! This AI behavior makes the bot mode unplayable, because the game never gets past a couple minutes. It's just like OP said: the AI will send an attack including their hero. The hero retreats when they get lower health, but somehow their aggro keeps getting triggered so they keep walking back toward your troops then walking away. The AI enemy hero always ends up dying. Interestingly, I only remember this happening within the last couple months (sorry for vague time range). This summer, the AI enemy hero used to retreat properly. -
Yeah is strange, I also have Tahoe and have no problem.
- Yesterday
-
joeybadz joined the community
-
I have installed to try.
-
Hi, benmorzi quit against HebrewHammercommands.txt Thx
-
Snapping walls are nothing new. These things are called gates.
-
vmateapk joined the community
-
This mod allow snapping walls to any buildings (or entities like mineral deposits), increasing drastically their potential utility by making sure to leave no gaps, and/or speed at which you can place them. Walls.. That snaps... I did my best for the behavior to be simple and intuitive, but there are still a couple compromises that were done. Also there are vanilla flaws with wall placements that I couldn't address. Compatible mod (can be enabled in MP) Works with other mods I tested that modify inputs (autociv, customtrainer, moderngui) SnappingWalls.zip
-
Age of Empires 2 Definitive Edition
Classic-Burger replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
A strange the animation. - Last week
-
does it solve your problem if you do it?
-
I lile very hard, 2 Vs 2. If the AI attacks your ally first, it may become challenging indeed.
-
No, I just selected the mesh and armature, rotated it, and then exported it.
-
Yeah, in DE, capturing has been modified quite a bit. So, the more Civic Centers you build or capture, the less loyalty they have. It's called the 'Public Order Penalty.' As the empire grows, your Civic Centers are less loyal, essentially. It's part of self-balancing I'm trying out, to see if I can reducing snowballing. Building Temples and capturing Shrines reduces this effect with the 'Public Order" bonus. This is all crucial, because most other buildings have their capturability removed, except the Civic Center. Capturing the Civic Center is the primary focus.
-
-
Oh, so they appear in DE (though quite differently than I suggested) and in normal maps they are the "temples with their own roots" that I mentioned in my first post. Thanks for the explanation !
-
==[TASK]== Variate Han Ministers
clayglobal replied to wowgetoffyourcellphone's topic in Official tasks
Looks good -
Is it possible to configure the 0ad with a battle mode only?
Everyman replied to Everyman's topic in Gameplay Discussion
Ok. I will start from mod guide and Millennium A.D. first. Thanks for the info! -
Did you use Ctrl - A -> Apply all transforms before exporting?
-
Where is the origin of the models ? https://www.youtube.com/watch?v=SH1ZpxL5_gA
-
Is it possible to configure the 0ad with a battle mode only?
Dakara replied to Everyman's topic in Gameplay Discussion
special map (some RTS have mod map like that, where you have some goals on map, it pop some units or a income of unit.) mod editor mod or also save a game and host it later
-
Latest Topics