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@Atrik I didn't know it works after Call to Arms, thanks.
- Today
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Itms started following Rams and Garrison
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Thanks but that's not needed to do it manually. The account limitations are lifted after enough content is posted. Welcome @vanz!
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"Back to Work" => 'Y' by default
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Maybe wrong thread because this is not really a discussion? Anyway, in the Hotkeys options there is an unassigned key for "Call to Arms". Assign this key to Backlash or some other convenient key. When under attack, select all your soldiers (but not women) and use this hotkey. The sword icon will show up. Right click to a place where you want all selected units to attack move after dropping off resources. Ring a bell from civic center to make your women garrison. After the attack, send all soldiers to chop wood, then immediately assign some of them to stone or metal, if needed. Don't forget to send the women back to work by clicking the gray bell on the civic center.
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How to quickly call all soldiers for a battle when under attack, and then reassign them when the defense is successful? As far as I see, bot can do this easily when I always lose because my soldiers are always parted.
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This should be really easy for you self diagnosis and correct. Just look at the idle worker count in the bottom right corner of the mini map. If the number is above 0 then you made a mistake. Keeping an eye on this counter, pressing the period button to find the idle worker, and assigning a task to the idle worker is eco management 101.
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As repetitive as these kind of threads are, I think these ideas are great and we should definitely consider implementing them; (This alone would fix a big part of the problem; sure, there might be some who will hide it, but by doing so they become openly dishonest and it becomes clear that they do (try to) cheat (as in "gain an unfair advantage") and they wont have any real leverage to argue why they shouldnt be banned from any future games by the host (if people noticed their cheating (attempt))) (maybe even unit idle time, while we're at it. But that doesnt really have anything to do with the cheats so its a bit off-topic.) (And if possible we could also draw the structure idle time as a graph at the end? makes it easier to find mistakes in my own gameplay and get better.)
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the way it should be
Boudica replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
- Yesterday
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I managed to solve this problem, without restarting. Steps: 1. Uninstall game completely, delete all 0ad config, cache, log and replays. 2. Re-install game but in a different location. I did it to my C:\ 3. Instead of using the start menu, go into where you installed 0ad and click on pyrogenesis.exe to launch the game. Now the graphics are fine. Installing to the same location will persist the problem (reason is beyond me) Not deleting configs, and most importantly cache, will persist the problem (probably broken render artifacts are in there) Starting menu on windows sometimes randomly fails to run the correct .exe file (reason is also beyond me)
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Release Preparation of A27.1
Itms replied to Itms's topic in Game Development & Technical Discussion
Thanks! I confirm this also happens on A27. I have opened #8205. We've had a similar known issue with Petra for a few versions now. Thanks for the report. Unfortunately I don't see anything strange with the commands.txt, I can replay the game with correct hashes by installing feldmap from mod.io. I get no serialization errors. However I can't tell you whether mods such as "CustomTrainer" can cause such errors. I have taken a look at the crashdump and I can't get a meaningful stack trace from it. I see in the crashlog something about "insufficient access rights to open file" but that might just be the error reporter saturated after you "continued" from previous errors. Let us know if you encounter this issue again. I'd like to launch this tomorrow. @Outis @little Guest can you confirm the Windows 7 issue is actually fixed with a clean install of RC3? -
GPU skinning requires restart IIRC. And that's definitely the symptoms for it.
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Why Don’t Cheaters Repent?
guerringuerrin replied to king reza the great's topic in Gameplay Discussion
Sorry, I just forgot to share this very revealing conversation I had with a relatively new player. It's interesting how confusing it can be to think that a feature only helps you against better players, but doesn’t still give you an advantage against players at your own level. Can't blame him, I guess, in the end, we all fool ourselves a little. -
I have installed and re-installed both release candidates RC1 and RC3. It happens on both versions. Regarding graphics driver, I installed AMD Radeon driver for my specific card from the AMD website. Maybe I misconfigured something... This problem only occurred on Windows and I was able to see perfect graphics with Linux on the exact same hardware and in-game settings. No. The funny thing persists, although in a slightly different form: Some additional observations: All buildings are rendered correctly, but any organic unit is completely messed up Unit skin look darker than they should be All GUI elements work perfectly fine
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Why Don’t Cheaters Repent?
guerringuerrin replied to king reza the great's topic in Gameplay Discussion
Ok i might be wrong about that. Still autociv, ModernGUI and BoxTargeting are not just GUI mods, the do more than just modifes the GUI or track/format data. anyways. all have been said -
The Kushite priest is able to patrol as well !
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Your user.cfg has not set gpuskinning. The default value is true. When I activate it I get nightmare fuel as well. I use arch on my laptop with AMD Ryzen 7 5700U and a AMD gpu. Does it help to set it off? headless.mp4
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Autociv, Moderngui (as Boongui did), mod the simulation folder to track/format datas. Besides, BoxTargeting for example would edit few lines in input.js which whom is in gui/. Moding simulation folder doesn't do what you make it look like it does here. And popular GUI mods do modify it.
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Seems that the patrol icon applies to cavalry. See lower right icon. I missed recognizing this distinction. My daughter pointed out that the patrol icon shows-up for ships. Will have to check it out the next time I play.
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Why Don’t Cheaters Repent?
BreakfastBurrito_007 replied to king reza the great's topic in Gameplay Discussion
My apologies, I group all of the cheats together so I don't consider autostart to have any exception despite it providing a smaller advantage compared to others. My point is that one player shouldn't be allowed to cheat and then when challenged about it, claim that the game "isn't competitive" so its no big deal. The gameplay experience of everyone in the host matters. Autociv still has 1:1 action to input correspondence so I don't think it should be considered a cheat. Cheats like maphacks or progui actually deliver additional capabilities like extra vision or large volumes of management actions for a single gui level input. 1: any time I raise the question about progui before game start (whether it will be disallowed or not) I usually have to explain it to at least 3 to 4 people, others are tired of debates about this and don't invest any of their attention. During this discussion progui users are totally silent and do not respond do inquiries about their mod usage. Usually at least one person is outraged, but they quickly realize that there's nothing they can do about it. If enough people in the host express concern about progui before game start, the progui user will break silence and verbally attack the person who raised the issue with words I can not put on the forum. This serves to derail conversation about the mod. Additionally there are also dishonest people who claim that the scripted autotrainer is "equivalent" to vanilla autoqueue which is mathematically false. 2: There aren't really any stats on the summary which illustrate directly the advantages provided by automation, so players (even good ones) mistakenly believe that their usage of vanilla autoqueue or manual batch training is as efficient. I've advocated for cumulative barracks/stable/cc idle time statistics before. Additionally players do not realize how much of their mental capacity manual batch training consumes because its a practiced action that they are used to doing every game, so they underestimate how much extra time a progui user has. While its obvious to us that certain players use progui, the forum discussions are started by a vocal few who are aware of them and grasp the size of the advantage. Its easy to point to me or chrstgtr or reza and make the claim that "everyone knows and everyone accepts my cheating", but that is not the reality in multiplayer. Getting away with it in a team game does not mean that everyone there gave you consent to cheat, quite the opposite. -
Sesshoumaru started following Norse_Harold
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I'm sure someone else has got a more informed solution, but just to rule out the obvious/easy ones: have you tried reinstalling the game? Have you checked that the drivers for your graphics card are updated?
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Remeshi joined the community
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Jein (yes + no). You'll want an army composition that can beat your enemy, and for that you need dps (damage per second). Spears and pikes are good against cav and for holding enemy melee; if you have only those they'll get shot up by the enemy's dps dealers. Inversely you can snipe their dps dealers with yours (by default they attack the closest units). [I'll now report you to the mod team for not being a spammer so your noob post limit gets lifted.]
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the way it should be
guerringuerrin replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
100% 0adopeamine This is even better than the last one. -
I meant for defensive building like Forts and Towers. My only purpose is to increase their fire. When the building almost destroyed, the units inside it will come out. So, I think melee soldiers can buy more time than squishy rangers. I know turtling is a lame strategy. However, I'm still opened for more tips and tricks.
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