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0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
I see, so it was more like a destination for the trader! That got me confused. I actually had a nice idea for "a trader's other destiny", which would be a spy. You know, using the never ever researched tech. That would be a nice answer, but it didn't match. Yoddhas, of course! It starts showing I haven't been playing much recently. Only clubmen came to mind, but I knew I was missing one other infantry type. Also the question wording made me feel it would be a unit that is easy to underestimate, so I wouldn't guess champion infantry (even champion swordsmen are a threat to buildings after all). I would guess the fire cav because they can possibly be confused with regular javelins. I see the question only spoke about their dimensional size though, not their greatness. Enough talk though, I think can do [4] now: -
I sure non of the players who say fanatics arent broken able to counter fatanics rush in p2. Because they rarely play. Not in the op th games and not experienced that. They just ready to stop people who try to help balancing the game. I think developers should read this post. Idk them. Maybe somebody tag them here?
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Devavella joined the community
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How to turn buildings before placing them
Deicide4u replied to Elzakida's topic in Gameplay Discussion
You can also hold the right mouse button while placing the building. -
If it's not the settings do you have a stack trace ?
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Brackets “[ or ]”
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GLPLabKapselnDe joined the community
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Why are Roman CS swordsmen called Hastātus
Classic-Burger replied to Emacz's topic in General Discussion
During the early years it was a spear unit, dating back to the time before the Punic wars in the age of the early republic. Over time, the hastati adopted the gladius (short sword) and pila (javelins) as their main weapons, while the hasta( spear) became less common for them. https://en.m.wikipedia.org/wiki/Hastati Your mod is about eras? -
rudranshkumar joined the community
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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I have asked multiple ai's, i looked through wikis but i still cant figure out how to turn buildings? im new to 0ad so maybe im just stupid and didnt see something but i still need help
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Atualização do Projeto: Novidades e Progresso! Boa noite, pessoal! Depois de um tempo distante por motivos pessoais, estou de volta com grandes novidades para compartilhar! O projeto avançou bastante, e trago aqui os principais destaques: Novas Construções e Mecânicas: Torres de Vigia: Agora é possível posicionar unidades dentro delas! Quem ataca são as próprias unidades, não a torre — trazendo mais estratégia à defesa. Muralhas e Estruturas Inéditas: Implementei as primeiras muralhas e novas construções, expandindo as possibilidades de defesa e urbanização. Unidades e Tecnologias: Unidades Exclusivas: Crie novas unidades desbloqueadas conforme a evolução do seu povo. Balanceamento Completo: Revisei todos os status de unidades e construções para garantir uma jogabilidade equilibrada. Tecnologias Organizadas: Adicionei diversas tecnologias novas e estruturadas por fases. Progresso das ERAs: ERA 1 (Pedra Lascada): 100% concluída! Todas as tecnologias e construções da cultura Jomon estão prontas e funcionais. ERA 2 (Pedra Polida): 75% finalizada — faltam apenas algumas tecnologias e ajustes em construções. Desafios Atuais: Portões: Estou resolvendo os problemas nas animações de abertura/fechamento . Evolução de Unidades: Algumas tecnologias de promoção ainda causam travamentos ( em correção ). Logo e Divulgação: Trabalhando em um logo animado e na criação de um canal no YouTube/redes sociais para compartilhar o desenvolvimento. Confira as Imagens! Abaixo, algumas prévias do que foi feito. Adoraria ouvir feedback, dúvidas ou sugestões de vocês nos comentários! Muito obrigado pelo apoio, e em breve trarei mais atualizações! Observação: Se alguém tiver experiência em animação de otimização ou otimização de tecnologias , dicas aceitas!
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sadesigners joined the community
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Civ: Germans (Cimbri, Suebians, Goths)
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in Delenda Est
my biases are that 1) the ships should look different enough for gameplay readability and 2) I don't want to redo a bunch of art. Someone with more experience in art development could make improvements in the future. -
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0 A.D grand crossword puzzle !
diagonalo replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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Outdoers Adventure Travels LLP joined the community
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With autociv you can create any hotkey you can dream of almost, and most buildings have default ones. For buildings just check hotkeys after installing. If you search for a hokey for house, you'll need to search "house" because it won't be translated.
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Stroudminibus joined the community
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English follow Est-il possible de créer des raccourcis pour la construction de bâtiments comme il est possible de mettre dans le fil de production des unités avec les raccourcis "z"; "x"; "c"; "v"? Is there a way to create shortcut for the building (agora, house, barrack, stable....) like it is possible to do when we want to create a unit with the shortcut "z"; "x"; "c"; "v"? Merci / Thank you
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Baker Chiropractic Wellness joined the community
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0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Oh, I get it now. It's gonna be the "siege tower" written with the space for the [17]. But it really used to be that they did nothing on their own, so it seemed to fit with the [9]. -
0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Oh, did I? -
I have an idea for historical, where I want Rome to be able to upgrade their barracks p2. Similar to reforms I want the p2 barracks to replace the p1 ones... It doesnt seem to be able to quite work like promotion. So what would it look like? { "value": "Upgrade/Time", "replace": 0, "affects": "Baracks" } ? any help with this would be greatly appreciated!
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Feel free to post your own interesting games against the AI here But do note the version and any mods you use, as replays are not compatible between A27.0 and A27.1 versions.
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For me, it's no problem. With Vulkan or OpenGL. Tried some other units too, I see no issues.
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Can you try with full graphic quality? Could be a setting related crash.
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