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  2. Crypto exchange development is the procedure of creating a digital trading platform on which users may purchase, sell and exchange cryptocurrencies in a secure and efficient manner. These platforms become the basis of the digital asset system, facilitating effortless interactions between buyers and sellers while maintaining security, reliability, and regulatory compliance. Creating a cryptocurrency exchange entails combining innovative technology, financial processes, and effective security procedures to establish a platform capable of handling high-volume trading without delay or risk. The basis of the digital asset system, which permits simple transactions between buyers and sellers while maintaining reliability, safety, and compliance with regulations. Developing a cryptocurrency exchange involves the combination of advanced technology, efficient financial operations, and strict safeguards in order to create a platform capable of supporting high-volume trading without lag or risk. The Crypto Exchange development approach frequently begins with deciding on a platform type: centralized, decentralized, or hybrid. Centralized exchanges work similarly like conventional financial platforms, with deals being executed by a central server. Decentralized exchanges, on the different other hand, use blockchain smart contracts to manage transactions without the need for third parties, giving customers greater security and control. Hybrid models combine CEX's efficiency with DEX's visibility. The trading system, which matches orders for buying and selling in real time, is an essential component in the development of cryptocurrency exchanges. It allows quick delivery, maintains order books, and handles trading, limits, and stop-limiting orders.The platform requires several security layers, such as encryption, two-factor authentication, cold wallet storage, DDoS protection and KYC/AML systems, to prevent scams and illegal use. Liquidity integration is another critical component. Fast trades, more stable prices, and an improved customer experience are all made possible by high liquidity. To ensure steady trading volume, many new exchanges work together with outside market makers or liquidity providers.Finally, the user interface (UI) and user experience (UX) strive to provide an intuitive, effortless, and beginner-friendly environment. It should be simple for users to maintain their holdings, trade, deposit, and withdraw. All things considered, the growth of cryptocurrency exchanges produces a stable, safe, and expandable trading environment that permits businesses and traders to engage in the digital asset market in a secure manner.
  3. Today
  4. Sorry - which desktop file, is this 0ad.desktop in ~/.local/share/applications, or another (I can see a PrefersNonDefaultGPU=true line there, but no DRI_PRIME)? Also, could you suggest any wrappers, then? Might be good to at least have some starting point.
  5. Yesterday
  6. With the desktop file you already have a means, "DRI_PRIME=1 0ad", is probably what you need but that might depend on exact hardware or distribution. Look into prime and for older nivida into optimus. There are also plenty wrappers to tune for games.
  7. Actually, yes, with the game started and a scenario loaded, I get a 0% usage for the dGPU from the System Monitor sensor if started from terminal, but not from the Application Launcher after adding the flag suggested above. which 0ad usr/bin/0ad which pyrogenesis usr/bin/pyrogenesis However, when run from terminal, both start the game, but as above - with 0% dGPU usage. If either of these is the "correct" exe to use, what to do, then, so the dGPU is used?
  8. Last week
  9. Might be using the igpu then which would mean not nvidia but should be enough to go to the ingame options an select the vulkan backend. Run "which 0ad" in terminal to get the path
  10. What vision is that? the game remains the same. Do these people know where they're going?
  11. It will be difficult to implement new mechanics. There are people here who literally lose a third mind every time something is discussed.
  12. Stalker. I don't stay stuck in something that has no future.If there are no changes, this game will continue as it is. Stop killing innovation. Without innovation, this game will not grow. If the game is not adapted, it will perish. Trying to make yourself understood is a waste of time. But I'm leaving this on record for anyone who comes and reads it.
  13. If you saved the config in the option menu it might be using vulkan now which would explain it. If not maybe the desktop file is messing up with 0 A.D. but that'd be strange, could be a KDE plasma bug might be nice to report it upstream. Does the command which 0ad point to something else ? The underlying executable is called "pyrogenesis"
  14. The funny thing about forums is that they keep a written record of every user’s actions. The sad part is that you post at more than 13x the rate of the people you mock for posting too much.
  15. Don't try to change their minds. Is a waste of time.
  16. Here come those who always give their opinions.
  17. +1 Can be beneficial if you repair one siege and the other is damaged too, but if storehouses get repaired it's waste of time. But having one or two units in this repair mode would be kind of nice in general. But if it matters to you setting the repair in queue is also not too much apm intensive.
  18. Shocker. Although I agree it’s a waste of time I could care less how this function works
  19. Thank you very much for the explanations. I ended up uninstalling and reinstalling the game to get it back to normal haha. Now you can try modifying the layout and adjusting a few things again. Thanks for the help, and I'll come back and share the results later =D
  20. For me it's good how it is currently. The advantage is that units will be shown as idle after repairing, instead of doing more repairing. Repairing can be a waste of time.
  21. No, I feel like I remember this too. I think even when you were building something, workers would go repair nearby building once done too. Not so long ago then, I joined in a26.
  22. I'm not really sure about this ... but wasn't it like this in some alpha very long time ago? Or maybe as in you repair something and if that's finished and something is nearby and can be repaired too the unit switches to this one... Or I mix it up with some other game.
  23. Ah, I was wrong indeed, thanks @Mentula, the items margins aren't calculated dynamically relative to the containers size. Unlikely that you want to create proxies to re-overwrite them thoughts, if you changed them or if there is a issue with the icon size, better fix it.
  24. Ok, it seems that talking about battalions has inflamed the debate ahaha but is good! There are so many different visions, but the core game keeps improving this way! Another mentioned aspect was about resources placement on the map and I just wanted to say how I really like the big stone quarries that I've seen in some recent maps (Oases, I think?). Is a very interesting visual detail and maybe a path to go in future maps and releases. Instead of many boulders randomly placed, some big extraction areas in few strategic points of the map. This would "force" a more proactive gameplay towards map exploration and strategic control. Definitely can add "flavour" to the game experience Anyway I'm just returning to play again due to winter holidays and the game is still as fun as ever ahaha
  25. And finally, this one that I wanted to try. Knights of honor. This one did use this mechanic and seemed very solid.
  26. Rise and Fall CaW. He used something similar, I'm not sure, sometimes it seems disorganized, sometimes it doesn't. The game sometimes emulates Bannerlord with its hero mode.
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