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  2. By the time you complete your wonder, wouldn't you have already researched almost all technologies?
  3. Would it? I know AoE2 handles it like this, but from a quick search historically projectiles such as arrows and javelins were most effective against elephants. But it's good to know that they have to be brought down by pure strength; as they deal AoE damage the most effective counter in 0AD might be ranged units as well.
  4. Bit old but : https://gitea.wildfiregames.com/0ad/0ad/wiki/Triggers Some stuff at https://github.com/0ADMods/trailer_tools And https://github.com/SciGuy42/Macedonia_0ad which is the closest we ever got to a campaign
  5. @manowar is working on Pull request #8784 (8408 More AI names for the germans).
  6. You’re saying they should be affected by their own auras. I’m saying they should have the bonus built in.
  7. Free of resources, but not of research time.
  8. Today
  9. Probably another instance of https://gitea.wildfiregames.com/0ad/0ad/issues/8757, so reporting it to the fedora bug tracker would be the best course of action as we can't do anything about that one on our side.
  10. I am still working on it. I made the dumb move (lol) of adding a new civ (Galatians), so I need to finish up their heroes before I bundle the mod. I'm aiming for this weekend.
  11. Athēnā Parthénos Is this acceptable for the specific name? @historians
  12. The font in the example is 'Lithos', which is a really nice font for titles, headers, and buttons, but not good for information text.
  13. journalctl.txt Here are the relevant lines from my terminal. I unfortunately can not share the lines here directly because it is consequently blocked no matter what I do. I never saw such a flubbed forum. Sorry.
  14. Dear community, many thanks for the opportunity to ask for support here. On the 1st of march, my updates of Fedora 43 also contained an update of 0ad. Since the execution of these updates, 0ad is not executable anymore. After approximately one minute the game crashes and quits, no matter which faction or map I am playing. Can anybody tell me what an update of 0ad had been released two days ago and who is responsible for this? Can anybody tell me how I can share code of the terminal here? This is being consequently blocked. I am admittedly shocked. I get nothing than the message "The value entered includes a character that is not allowed such as an Emoji." when I am trying to share code from the terminal here. Thanks in advance. With kind regards.
  15. Dear community, many thanks for the opportunity to ask for support here. On the 1st of march, my updates of Fedora 43 also contained an update of 0ad. Since the execution of these updates, 0ad is not executable anymore. After approximately one minute the game crashes and quits, no matter which faction or map I am playing. Can anybody tell me what an update of 0ad had been released two days ago and who is responsible for this? Can anybody derive any information from the following lines? Many thanks in advance. With kind regards.
  16. btw what font are you using? Im seeing some baseline issue (im working on it also)
  17. how and where can I get the delenda est mod for R28?
  18. Those units deal 1.75x / 2.5x damage against Cavalry. Do they also have this damage multiplier against elephant units? Cause elephant units are missing the "Cavalry" class
  19. Seeing what a roundabout method they took I fear a dumb a approach such as "-phase_city" is not possible. edit: I stand corrected, my dumb idea actually works.
  20. you should be able to do -phase_city <Requirements> <Techs datatype="tokens"> -phase_city phase_town </Techs> </Requirements>
  21. @real_tabasco_saucecorrect me if i'm wrong but You can try specify same way is done on that template and it should override parent's requirements: <Identity> <Civ>germ</Civ> <GenericName>Cimbrian Clubman</GenericName> <SpecificName>Kulbawigô</SpecificName> <VisibleClasses datatype="tokens">Champion</VisibleClasses> <Requirements> <Techs datatype="tokens">phase_village</Techs> </Requirements> <Icon>units/germ/infantry_clubman.png</Icon> </Identity>
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