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  2. Ambient sound effects would be nice. I mean for the units, not just random birds and stuff. It would be cool to hear the occaisonal conversation (like in Halo Wars), and for certain buildings (the market, the barracks, etc.) to constantly generate sounds (market is some low murmur of people, the barracks has weapon sounds, the forge a hamer ringing, etc.). It would also be interesting to add musicians (who rely on the ambient sounds), and make nearby units have a health or healing bonus.
  3. Today
  4. Metal availability varies a lot by map. Metal is gathered more slowly, but if you want it, you can put as many gatherers as you want on it. If it is a metal-scarce map, then maybe reconsider using mercenaries. In a25, we rolled out a version of mercenaries where their metal costs were lower because metal was thought to be more "valuable" than the other resources and it was a nightmare for balance.
  5. Lately I’ve felt something slowly slipping out of my hands… something I never thought I’d lose. 0 A.D. wasn’t just a game to me—it was a place where time paused for a moment, where the world outside couldn’t reach me, where I could forget everything and just be. But living in Iran means living inside a cage built by sanctions, restrictions, and barriers that keep tightening around even the smallest joys. Things that should be simple—like entering a game, joining a match, sharing a few peaceful minutes with others—turn into struggles that wear you down. And now, access to the game has become so difficult, so unstable, that it feels like a door slowly closing, no matter how much I try to keep it open. It hurts in a way I cannot easily describe. To watch something that once brought me comfort fade away. To realize I can no longer enter the world that once felt like a home made of pixels and imagination. And maybe the hardest part is knowing that I wasn’t always the perfect player. I made mistakes. I wasn’t always as good, as patient, or as helpful as I could have been. For that, I’m truly sorry. To everyone who played with me, taught me, laughed with me, or simply shared a moment on the battlefield—thank you. Thank you for the fun, the challenges, the conversations, the small escapes from reality. You’ll never know how much those moments meant to me. I won’t say the word “goodbye.” Some things are too painful to name. But if there’s a quiet sadness between these lines… it’s because a part of me will always remain in the places I can no longer reach. Thank you for everything.
  6. It's just that mercenaries start out already advanced rank, citizens have to get experience or barracks time to get there.
  7. There's only a limited amount of metal on the map. Later in the game especially I feel like I'm getting a good deal if I can trade 100 food for 25 metal at the market. At that rate mercenaries are much more expensive than citizens. Doesn't metal also take more time to mine than food or wood?
  8. Are they? When I look at the Roman swordsman from the castra (who is advanced rank if I'm not mistaken) and some merc swordsman (also adv. rank) I see the same values for their sword attack and worse for capturing (plus the merc can't gather).
  9. The idea behind mercenaries is that they are cheaper in total resources, but you have to pursue a lot of metal to make them. They are also quickly trained and are more effective than their CS counterparts. So you just have to prioritize metal in your build if you want to use those units.
  10. Hello @kheeva! Can you try the upcoming version of 0 A.D.? Test bundles are available at https://releases.wildfiregames.com/rc/ There are a few bugs that we are aware of, but let's check the sound on Tahoe with your help.
  11. I figured out the instructions required setting the rally point before they were finished being recruited! ;P
  12. Too late for a change in A28.
  13. I'd like to recommend that in the next release their cost be changed to half that of the equivalent citizen soldier, plus 20 metal. So a mercenary archer would be 25 food, 25 wood, and 20 metal.
  14. Yesterday
  15. This video es from an older version but will help you alot with the basics. Might not get much what is he doing but If you watch it carefuly more than one time and listen to what he says, you'll learn a lot
  16. Don't know a decent guide from the top of my head. Maybe the game bugged out or you didn't follow the instructions properly. A batch is a group of units you train together, achieved by holding the shift button when you give the training command (I'm assuming you're on Windows); you can change the size of the batch with the mouse wheel. You set a rally point with a right click while having the producing structure selected. HTH and feel invited to keep asking questions.
  17. https://www.cgtrader.com/3d-print-models/art/sculptures/winged-victory-of-samothrace-nike-reconstruction "Royalty Free License." I wonder if the author would allow us to bake a low poly version from it @ CC0 or CC-BY-SA.
  18. This one is not free, but is a great reference for how the finished Nike statue should look: https://cults3d.com/en/3d-model/art/nike-of-samothrace-full-reconstruction-stl-3d-model https://cults3d.com/en/3d-model/art/winged-victory-on-sphere-3d-sculpture-model
  19. Hello, General ask: Can anyone recommend some decent starting guides here? Specific ask: I'm at a point in the tutorial where it says, "Start training a new batch of Female Citizens in the Civic Center and set its rally point to the Field". I've created the citizens and sent them to the farm field, but the tutorial doesn't advance to the next topic. What did I do wrong? TIA!!! Cyrus
  20. I think slowly, over time, it might be interesting to introduce Phase 2 champs, log rams, and maybe even heroes to each civ. Again, slowly and deliberately roll it out, or slowly and deliberately put an entire concept together, apply it to all civs, and test it out before rolling it out in an official Release.
  21. I like the idea of an outpost building with a small amount of territory, also the weak phase 2 ram. I also kinda wish there were some champion units and fortresses in phase 2, but maybe that's too much.
  22. Are mercenaries worth using? I feel like they cost too much metal to be worth it; that needs to be saved for champions.
  23. I use it regularly. I've changed hotkeys so z is select idle, x is select wounded, c is call to arms, and v is capture building. All my favorite hotkeys there on the bottom left of the keyboard.
  24. only one I found that is CC0 and at least has some similarity with Nike is this one: https://open.smk.dk/en/artwork/image/KAS1604?q=*&page=5&filters=has_3d_file%3Atrue
  25. Would it be possible to make it so buildings can only be captured if they are half damaged or more? I think that would be good for gameplay. I avoid building towers now in multiplayer because it's too easy for enemies to capture them and too hard to get them back.
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