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  2. I just heard about this from popular mechanics. https://www.popularmechanics.com/science/archaeology/a70698814/archeologists-uncovered-evidence-of-a-2000-year-old-machine-gunand-the-damage-it-did/ would be a cool thing to have in the game if it is real.
  3. Today
  4. Thanks. But did this capability exist before Release 28: “Boiorix”?
  5. P.S. my experience about related topic: OpenRA Red Alert (open source CnC games project) as you know has infinite queues and it never runs out. As result, we have players that queue 1000 units in queue and never check it again. I ran experimental tournament with idea to reduce this queue sizes to 5 or something and there was intense discussions. Some people said that it's retarded change and some were for that. At the end people wanted balanced solution of 50 or 100 units. Most of competitive players were FOR the change and smaller queue sizes. Unlike casuals.
  6. @seregadushka Hi. "Fighting UI" is pretty popular discussion in RTS world. My opinion is that 1) RTS should not be played like (turn-based) strategy games (like Chess, Go, Civilization, HOMM, etc.). You still need "real-time" element. Some people prefer more clicking and some people more thinking. I'd say RTS genere is balance between the 2. Between chess and Counter strike or similar games for example. 2) For easier discussion, people mentioned BW and AOE2 (I'd add Warcraft 3) as very success ~30y old games with old mechanics that still works and a lot players play it. I'd add to discussion: there's different type of successful RTS games that automated a lot of things: Supreme Commander FAF and it's ascends Beyond All Reason and Zero-K. Even if those games are automated, they are also popular (well BAR is). But you still have clicking there, more or less. So what's catch? I think it's about switching focus of clicks. In BW/AOE most of clicking is focused on production and micro. In SupCom-type games it's switched to general macro. In PvP (player vs player) clicking in RTS is inevitable. 3) I would also add BattleAces as failed game. There's no macro and everything is automated and it failed hard. TBF, I don't say it's same as what you suggest. You will get point why I added it to discussion. 4) Regarding this automation discussions, there will always be different vision between competitive players and casuals. B/c of this, you will always have unsatisfied group of people however you balance it. So it's about authors to decide how they balance it. 5) I will add 1 more example: NBA basketball 3 pointer range. This is short history: - 1979 (Oct 12): NBA officially adopts the 3-point line, initially viewed as a "gimmick," with a 23’9” radius and 22’ in the corners. - 1994-1995 Season: The NBA shortened the distance to a uniform 22 feet around the entire basket to boost declining scoring, a change that lasted three seasons. - 1997-1998 Season: Due to higher percentages and increased usage, the NBA reverted the line back to the original 23’9” distance (22’ in corners). You can blame NBA for what they did in 1997 as artificial made obstacle. We can say "hey decrease range and make basket 2x bigger". And some people will like it I am sure, but NBA would lose a lot if doing that. My personal opinion is that 0AD is already a bit too much automated, but it's still fine. Adding more could ruin game.
  7. Hello @seregadushka and thank you for sharing your opinions about this feature. As mentioned earlier in this thread, we value feedback, but we're never in capacity to address it all due to lack of sheer developer resources. That's why we usually encourage those who can to go the developer route or to find someone that can, because that makes changes much more likely to happen. I understand this is frustrating, but that's just how it works. Everyone here is doing things for free on their free time so no one can really be forced to do anything. As you saw in this thread what seems to be the biggest pain point you have in the game is inconsequential for some (but surely not all) other players. Everything here is about balance and compromise. Now to address your concern itself it was discussed at length in the past, and the developers made the choice to go one way and autociv (the mod) went the other way. Relevant links with documentation under the form of discussions https://wildfiregames.com/forum/topic/38261-auto-queue-for-0-ad/ https://gitea.wildfiregames.com/0ad/0ad/issues/6669 https://gitea.wildfiregames.com/0ad/0ad/issues/6743 https://code.wildfiregames.com/D3865 https://code.wildfiregames.com/D4144
  8. i hate how you didn't write "S,M" for the last 2 take iberians, babygirl
  9. [Filename] I can't control the map if I'm getting attack on both sides, and which later on their army keeps on coming so I can't even rest or think clearly playing turtle build with 200 pop is not possible to me, its true there are many buildings I'm not taking full potential of and that I could just use horsearcher to whittle them down. That however is not fun to me, but oh well, 300 pop here I go. Its not easy.zip
  10. Obelix

    Hotkeys

    ´Hi pbedouk, welcome to these forums! I'd like to help you, but I need some information first: When starting 0 A.D., did you navigate to the Main menue and click on Settings followed by Hotkeys? Did you double click on the entry you like to change and did the window with the four fields open? Did you click on one of these fields and pressed the desired key long enough to have it logged in? Did you click on the button Accept (window closes)? Did you click on Save and leave the Hotkey setting menue? I'm looking forward reading from you and hope your problem will be solved soon. Best wishes, Obelix
  11. no,none of that was added in R28
  12. 0 A.D. was just upgraded to Release 28: “Boiorix”. With this new version, do arrow ships get extra firepower by adding (garrisoning) archers on them? Also interested in knowing whether the firepower of other ships, like siege ships, is increased by adding archers (or other ranged units)?
  13. Just sliding in for a quick qualification. I am not in an official member of the Wildfiregames team. But I've made contributions before, and try to help out where I can, helping with issues, writing tiny PRs, copy editing, history research, helping with the flatpak (when I'm not to stupid to figure out 0 A.D.'s build process and have to have Stan help me) stuff like that. I haven't written a single line of code for 0 A.D. Eventually when I have time I'd love to though! It really is pretty easy to get involved with 0 A.D. The devs are very patient and friendly, and the GitTea repo is pretty easy to figure out how to open an issue or PR and get that feature you want in the game. 0 A.D. is open source after all. All the devs are volunteers with lives, commitments, and jobs. Yes, they made this amazing game just for fun, and consequently they work on the features that make the game (and their dev work) the most fun for them. If someone else has new idea that would make the game fun for them, they are more than welcome pitch in and try to get it added. In fact, if they have any questions on the process I'll do my best to help!
  14. Yesterday
  15. @Tapothei, why no Temples? You need something to sustain your massive army by the end game, between their attacks. But, they were making huge profits from trade as allies, in addition to bonus gather rate. Not to mention, you controlled only 25% of the map. I see no way you could've won that without some major attrition strategy.
  16. I've posted the code here. which, as it seemed to me, solves the problem and my suggestion. He stayed here for 3 days. During this time, I have received enough training, treatment, and insults from my elders. Who, of course, knows all the 0 A.D. code and was born right on GitHub. And here's my answer: My code solves absolutely nothing. Because, obviously, it already exists in 0 A.D. I'm asking for a code that breaks the link between resources and this button. I can't get into 0A.D. 's head and show you where to cut. I'm telling you about my code now. Mind you, it wasn't you who pointed out my mistake to me. I found it myself. This explains how busy you are looking for a reason for self-regret, and not 0A.D. How highly qualified my interlocutors are. Both in the code and in the forum battles. Very low in both cases.
  17. I'll answer again - you don't read the topic, just doing your PR. You are not a doctor to treat me. You don't have to explain to me how I feel about the game. You call it "failure to mismanage an economy", "Mistakes of managing" -- I call it an artificially created problem, I'll name it so that it's clear to everyone. This is not an original technique, not the latest mechanics. This is a game logic error. This mistake was made by the developers, consciously or not. And I'm asking you to fix it. At which construction site does the foreman sit on the floor, start crying and forbid the entire production to work if 1 brick was missing after lunch, even though a truck with 20 tons of bricks is already at the gate? And the foreman is waiting for the CEO, who will personally come and indicate which brick to continue working with. That's exactly what your KnowHow looks like in 0A.D. It's like calling the lack of wheels in a car a "driving feature." I have given an accurate description of the situation. What other amazing shapes can you come up with for this game story? Let me give you a psychological assessment: "you are ready to tolerate any absurdity, just not to admit the obvious." I've already said this 3 times, and I'll repeat it to you, if you only read your posts -- PETRA already has an Auto-Queue. I'm asking you to equalize our chances. And to save me from the interlocutors who need to be explained 3 times. If these are browser clickers too, then I'm not interested in them. Why are you calling me to your church? And drag 0A.D into it.
  18. @seregadushka I think you’re making too many assumptions about me that you don’t actually know, but at this point it doesn’t really matter. I’ll quote my first reply to your message below this answer. I don’t think there’s anything disrespectful or aggressive in it. I don’t consider it a bug to not have a fully automated training system like ModernGUI does (I mention this mod because, after Atrik’s reply, you brought it up as a solution to your initial suggestion). And I took the time to lay out my arguments. But it’s just my opinion, not an attack on you. In fact, in that first message I said: “However, I could imagine having an option in the settings that allows the auto-queue to remain active and automatically resume production once the required resources are available again.” Which, if I understand correctly, is more or less what you’re asking for. On the other hand, I can’t be held responsible for the tone or responses of other users. This is a public forum,many people can reply to you. If others replied badly, that’s on them. It’s your choice how you respond, and you can’t justify your behavior by pointing to others responding poorly.
  19. Too many food but little wood? Then balance the ratio by putting more on wood. So that you can train soldiers with 100% food usage~ Then again at times I'm usually suffering from less food lol, might share my Athenian play if I'm able to with this comment later to see how skilled I am now with using Han all this time. Here you go.zip
  20. IMHO, the game's got it wrong. Food should be the #1 priority in the first 5 minutes. Next 5 minutes, balanced between Food and Wood, and thereafter is balanced between F, W, Stone, Metal.
  21. It is mentioned above about GitHub. According to your text, I see some kind of manipulation that gives you an open hater: Why do I have a "negative reaction" and everyone else has a "Respected opinion"? What kind of cheap dispute methods are these? Unconvincing to me. And now I'm going to show you how much you personally don't give a darn about what they give you. You don't read(or understand) the code, you don't look at the pictures. You're just looking for a reason to assert yourself at the expense of someone who actually offers improvements. I posted an important and beautiful picture. There are 2 complex concepts on it, which contain the whole essence of my proposal and this whole topic: "ON/OFF". These are 2 options. That's what I'm asking the developers for. Don't turn on "something" for me. And don't turn off this "Something" for others. There is both "ON" and "OFF" in my sentence. Лично вы, guerringuerrin , which option do you disagree with ?. I am waiting for a personal response from you.
  22. They are simply disagreeing with you, can you please keep it respectful. If you can't see it in the mirror: Your the one whose being aggresive with worded insult. Your idea to me is such it degrades the RTS aspect of failure to mismanage an economy. Maybe RTS genre doesn't suit you, go play other genres with less strategy in mind. Don't even bother with Dwarf Fortress, Factoria, Frostpunk, CDDA because one part of the mechanic pissed you off. Mistakes of managing is a sign you can improve, further arguing is useless to me, have a great day nonetheless.
  23. You just don’t get it do you? Anyone and everyone is a developer, and despite all of your long theoretical and rhetorical rants, you have yet to except that you yourself can add the code. If you’re not on Gitea (we dont use GitHub), then make an account and do something. No one has asked you to fill out a bug report, and if you were actually as skilled and experienced as you say, then you Wouk know there is a big difference between reporting a bug and actually contributing.
  24. @seregadushkai talked to you with respect until u started to trashtalk me. if you know how to code you probably know (or can learn easy) how to make a pull request. repository is here: https://gitea.wildfiregames.com/0ad/0ad
  25. What is it? I'm on the forum, not on GitHub. This is the third time. I say : I've been writing to the developers. And I appeal to them. If you personally have a "Developer" badge, then your texts will also have weight for me. I posted a picture, sample code, and most importantly, an idea to improve the game. This is already more than 90% of local visitors. But I got a lot of insults for not going through the whole "developer for dummies" path. Did I make a mistake with my profession because I didn't "write my own mod"? Do you know what a bug report is? I used to fill them out too. They are up to 2 pages in size, and all fields are required. Write in detail about the bug: "Before, after, during, what you want, what you see, what you should have, what you clicked, delete everything and put it clean, copy the logs, take a photo, edit the video, disassemble your computer, write the OS, processor and your biography." And at the end, get our salary. One item is optional. It doesn't take a lot of intelligence to create this questionnaire. Obviously, the survey authors are full-time testers. And the cooler the bug report, the less work they do. I know that there are organizations where they don't require a bug report and don't pin their work on users. They are developing their own ways of collecting statistics. Don't you notice anything like that? What the hell is GitHub? These letters should sound as desired. I've already made more than 90% of the users. Let's put it this way -- first I see my name on the thank you list, and then I'll think about GitHub.
  26. The wood requirements in the first 5-10 minutes of the game are so insanely high, that is why. I refuse to make too many Civilians because the AI usually attacks early and I don't have enough CS to defend.
  27. In fact, it’s not a matter of majorities or whether there’s opposition. He’s completely free to submit a PR and have the devs evaluate it. I don’t think what’s been discussed here will have much influence. But of course, if opposing opinions from community members are met with arrogance and insults, it will most likely provoke an equally negative response. And that’s exactly what this know-it-all has been doing since he started replying to others’ opinions. Many criticisms like these come up from time to time from “so-called anonymous” users, and yeah, it would be good to see whether they’re as good at actually doing as they are at trash-talking.
  28. You refuse to accept that everyone has influence, since everyone can make a Pull Request.
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