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  2. What steps do you take to complete one architectural set and what software do you use?
  3. Cc @phosit looks like a bug with MP saved games. If the map doesnt have the same number of players though that's weird
  4. We do now since about a year when the git migration occured.
  5. Is there anything in the main log that says that something was skipped ?
  6. There are a few bug reports by @Langbart wrt autostart / nonvisual / rlinterface, I'd check if one of them applies here and if not file a new one with clear steps to reproduce. I probably will spend some time during the r29 release cycle on this topic, tho for the next few weeks I intend to focus on xmpp/lobby stuff open for years.
  7. Today
  8. Hello, I'm here to share an image of the first Jomon Hero evolving through the first three ages: Chipped Stone, Polished Stone, and Copper Age. I'll bring more photos for you soon. Thank you, and please continue commenting and following our work.
  9. También @Alisson Fabrini D desde mediados del año pasado y principios de este año, nos ha estado ayudando siempre que ha sido posible.
  10. Yesterday
  11. Absolutely! This appears to be a giant effort! Thank you @Duileogaand @Lopess and all the others for your ambition! (And still looking forward to seeing it - one day - in game )
  12. Yeah something is off. Is it writing to interestinglog.html /mainlog.html ? Whether it's visual or non visual it should do the same thing because it needs to be reproductible. It was there long time before the RL interface. Cc @phosit @hyperion @Itms
  13. -Por el momento no hay ninguna civilización completamente terminada. -Es un trabajo en equipo, mayormente entre @Lopess y yo (aunque tenemos un grupo con más usuarios que nos ayudan muchísimo). -Por ahora la mayoría de civ's tienen casi toda la arquitectura ,unas cuantas(incluyendo todas las americanas) tienen todas las unidades y algunas tienen símbolos de facción, traducciones o bonificaciones.Por lo que la respuesta sería "cada una nos lleva años". Disculpen las molestias*
  14. Thanks @Duileoga! I am absolutely looking forward to seeing your new creations in game!
  15. Hola,buenas; -Concretamente es el Monumento Naval del Ágora de Cirene (muy muy parecidos,creo que son ambos de la diosa Nike)y lo usé para el Centro urbano: -Si tiene referencias o reconstrucciones del "Stoa de Hermes y Hércules "se lo agradecería mucho @nifa(por ahora solo encuentro ruinas). -¡Muchas gracias! -Disculpe pero no entiendo que significa eso. Disculpen las molestias*
  16. Hola, buenas; -Suelo poner las en telas (alfombras, banderas y estandartes)a veces en escudos y símbolos culturales.En la mayoría de los edificios intento que se vean esos objetos en color del jugador 1 (Azul oscuro). -Luego les enseño una foto de los bocetos en Blender, evidentemente luego @Lopess hace algunos cambios (corrigiendo errores digitales, mejorando su apariencia o eliminando bugs históricos etc...) Disculpen las molestias*
  17. Happy New Year, fellow creatives! To kick off 2026, I've created a couple of brand new music tracks to share with you. As always, they're 100% free to use in your projects with attribution, just like my thousands of other tracks: On my Funny 8 page: "A WILD PARTY IN DOCTOR STRANGEVOLT’S CASTLE" – (Looping) https://soundimage.org/funny-8/ On my Chiptunes 5 page: "PIXELTOWN HEROES" – (Looping) https://soundimage.org/chiptunes-5/ OTHER USEFUL LINKS: My Ogg Game Music Mega Pack (Over 1400 Tracks and Growing) https://soundimage.org/ogg-game-music-mega-pack/ My Ogg Genre Music Packs https://soundimage.org/ogg-music-packs-2/ Custom Music https://soundimage.org/custom-work/ Attribution Information https://soundimage.org/attribution-info/ Enjoy, please stay safe and keep being creative. :-)
  18. I've been following these projects from time to time and it's really nice seeing there's progress being made. Looks really promising and i can't wait to see the results!
  19. nice, I see Nike of Samothrace there. Really cool stuff. You are really productive, what's your workflow? How much time do you need for one civ?
  20. Hey, I wanted to create a new topic, but it seems like someone already mentioned utilizing branches. So, the question is, why don't you use Git branches for development?
  21. @Duileoga: This is beautiful! Awesome! Phantastic! Thank you so much! I am sure this will be a superb extension to the game. Maybe I am too impatient or too ignorant , but, one question occurs to me: How to present the different players' colors? (I am sure you have considered that and have the solution already.)
  22. Buenos días ,tardes o noches; -Así se ven en el juego las facciones africanas; (Sería de gran ayuda que siguieran este foro y compartieran referencias, información, sugerencias ,críticas,ideas etc...) (Só (Solo faltan los Cartagineses ya que aún no tienen la actualización,en unos días subiré las fotos) (Los Yoruba y Mauritania serán incluidos en la segunda versión del mod) Axum Batwa (Nómada) Cirene Garamantes Gétulos/Gaetuli (Nómada) Khoisán(Nómada) Libios(Nómada) Macrobia Mandé-Shoninké Nok Númidas Sao Shona Urewe(Nómada) Axum Batwa (Nómada) Cirene Garamantes Gétulos/Gaetuli (Nómada) Khoisán(Nómada) Libios(Nómada) Macrobia Mandé-Shoninké Nok Númidas Sao Shona Urewe(Nómada) -¿Qué opinan? Disculpen las molestias*
  23. ¡¡¡Feliz año Nuevo y Feliz Navidad!!!
  24. Well, as I mentioned earlier my output is not appearing at all. I have plenty of warns. Script also reads/writes JSON files and does save game. None of this is executed if -autostart-nonvisual is on. Just "Turn (...)..." appears instead. Looks like it is impossible to use headless mode just to run map with scripts. Probably -autostart-nonvisual is not just turning off graphics and sound, but rather special mode designated to work with -rl-interface only.
  25. Hi, Every time we play a multiplayer game with a skirmish map that we created with Atlas we are encountering a strange problem. Normal gameplay works perfect, there are no error messages. But if we save the game, and load it later to continue, the game comes up with a kind of default map. Also the AI-opponents are gone, but that could happen, because the now loaded map doesn't have the same number of players. I did already quite some research, but cannot really find any solution for this problem. Am I the only affected, maybe because there is an error with the map or is this a known bug? What can I do? Please help, We love this game!
  26. By playing a release candidate of Release 28 (a6403, 4 Dec 25) I could not verify this behaviour. I played last man standing matches each as han, one time against a Macedonian and another time against a Germanic opponent. After surrending I could see they were able to build palisades as well.
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