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  2. Yes, it can be packed into a mod. If you want and think it's worth it, I can open a PR on the community mod as well once the patch is ready.
  3. Today
  4. Requested a few times was to be able to get vanilla top panel. Now the option is here (live setting in GUI builder).
  5. I've had this error when I've launched 0 A.D. with a flatpak on fedora @Perzival12 what distro are you using and what graphic card do you have and how is the drivers installer?
  6. Looking at the pro battles, melee infantry is not used, in most armies are missile cavalry and missile infantry and melee cavalry, not melee infantry. It's like it's useless.
  7. 0AD is not set in the Bronze Age, but in classical antiquity.
  8. I hope you're using the version that includes Lods for performance
  9. I am not reusing any code, completely recoding the mod. The only things I am reusing are the art and some of the ideas.
  10. Los micenicos, pueblos del mar, Troya y cananeos.
  11. MeisterHora also only plays on his hosts, creating games where only he can win in seconds capturing a single relic.He has done this enough times to get to 1700 rating and top 100 while only having the skills of a 1100 player. commands.txt
  12. MeisterHora quits without resigning on a rated survival. commands.txt
  13. Yesterday
  14. I presume you're being facetious, still: not every Roman "bathtub" turned into "Bad Sth" (Augusta Treverorum for example) and not every Bad Wheresoever was Roman; e.g. Bad Oldesloe is near me and they didn't settle this far north.
  15. Not that I know of, but it should be possible to write a python script that reads the height map and generates a texture. I wrote an importer for PMP in Godot that way.
  16. EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky.
  17. Todas I was in a nomad, and it was lagging from the beginning because of one guy.
  18. I'm from the Balkans. Plenty of different countries with basically the same language there, so let's leave it at that. My nick dates back to the years when I was a pretty big Bleach fan. Fans will know about the "Deicide" manga chapters and what happened in them.
  19. Yes, they can now actually fight and survive the battles by destroying the enemy. That might be why their survival rate went up.
  20. This an interesting take. I really like how melee units play in a27, but I'm fairly sure that melee actually die faster in a27 than they do in a26 due to the armor nerfs. The main feature has been their much increased damage that makes them contribute more to a fight besides their "meat shield" characteristic. I suppose faster rank ups due to increased damage might actually make them die slower in some situations. Definitely I notice the increased damage most.
  21. All civs built mounds and dug trenches. The Romans were just better at it. If trenches were added, they should be available to everyone.
  22. Romans built bathtubs everywhere I've been to Bad Kreuznach and Baden-Baden
  23. US of A. My nickname comes from the name of Ready Player One protagonist Wade Watts (a.k.a Perzival), who in turn took it from the knight who found the Holy Grail in Arthurian legend. Plain old Perzival is usually taken so I added 12 to the end.
  24. New (gitlab): Queuing techs when selecting multiple buildings will go to least busy building (AOE-like) instead of all to a single one. New GUI Builder/Configuration Assistant. This is supposed to be a great step to be able to call the mod a 'modular GUI': Get guided with a series of small walkthroughs to customize the GUI panels, the GUI updates live so you modify it in real time. Much easier, funnier and digestible then the 50+ options of ModernGUI in normal options page. I'd love to get feedback on this last one ... Give it a try: open it by clicking the gear icon near minimap!
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