Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. balance-wise, it could be good to let boarding ships fulfill a role almost identical to ram ships, but for civs that don't have ram ships (that way we don't have to be historically inaccuracy of giving ram ships to the gauls for example). Then we could add fire ships to civs that lack those to properly build out the balance system for water.
  3. Today
  4. It was that the team bonus is utter shite and researching the specific tec is a 1k waste of res. (Did you search for my post with the forum search? That's useless.)
  5. I remember you ranting on that before, but I cannot find your post (I guess it was just a screenshot, no word 'Silk Road'). Was it, that the Team Bonus should have another name than the Civilization Bonus?
  6. This is easy. Add capture points to ships, with ships also having a (empty) capture damage. Units can then have an aura that works on garrisoned ships, giving them capture attack.
  7. Oh, it uses system nvtt, interesting. ActorEditor is an app and should be under some bin/ directory, probably /usr/games for Mint as that is where pyrogenesis lives, for example as pyrogenesis-actor-editor or maybe 0ad-ActorEditor or whatever the convention in Mint is, the current location means user won't be able to run it via PATH. Anyway the RUNPATH for pyrogenesis says it should see libs in /usr/lib/games/0ad and prefer them over those found in default paths.
  8. In Linux Mint, it works like this: mint@mint:~/0ad$ chrpath -l $(which pyrogenesis) /usr/games/pyrogenesis: RUNPATH=/usr/lib/games/0ad mint@mint:~/0ad$ ls -al /usr/lib/games/0ad total 11836 drwxr-xr-x 2 root root 120 Jan 12 18:53 . drwxr-xr-x 3 root root 60 Jan 12 18:53 .. -rwxr-xr-x 1 root root 14480 Dec 12 2020 ActorEditor -rw-r--r-- 1 root root 2206592 Dec 12 2020 libAtlasUI.so -rw-r--r-- 1 root root 1555328 Dec 12 2020 libCollada.so -rw-r--r-- 1 root root 8338440 Dec 12 2020 libmozjs38-ps-release.so mint@mint:~/0ad$ ls -al /usr/lib/x86_64-linux-gnu/libnvtt* lrwxrwxrwx 1 root root 16 Mar 31 2024 /usr/lib/x86_64-linux-gnu/libnvtt.so.2 -> libnvtt.so.2.0.8 -rw-r--r-- 1 root root 117576 Mar 31 2024 /usr/lib/x86_64-linux-gnu/libnvtt.so.2.0.8 After installing 0ad version 0.0.23.1 using method one.
  9. Well, someone could then create a repo with the "fixed" deb files making it easy for everyone coming later is the idea. The path seems more complicated on your system than expected, anyway where to put the libraries you can find with "chrpath -l $(which pyrogenesis)" for example. There you should find the altas and nvtt shared libraries as well.
  10. Hey everyone! The new release is out! Version 0.10.0 (sorry I didn't post the last three). It adds the Fairy Enclave civilization, Minor Factions, fixes Stealth and Camouflage, and adds a fully functional campaign (i'm looking at you, @Atrik). You can download it here: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0100#downloadsform.
  11. @Hyperion I found some time and tried your method. I unpacked the packages libicu67, libjpeg62-turbo, libtiff5, libwebp6, libwxbase3.0-0v5, libwxgtk3.0-gtk3 -0v5 and copied the files from their ‘usr/lib/x86_64-linux-gnu’ directories to the ‘0ad’ directory created in ‘/usr/lib/0ad’. From the ‘control’ file of the ‘0ad_0.0.23.1-5+b1_amd64.deb’ package, I deleted the phrases "libicu67 (>= 67.1-1~), libwxbase3.0-0v5 (>= 3.0.5.1+dfsg), libwxgtk3.0-gtk3 -0v5 (>= 3.0.5.1+dfsg)", because otherwise this package could not be installed. The attempt to run 0ad failed. 0ad still searches for ‘libicui18n.so.67’ in the ‘/usr/lib/x86_64-linux-gnu’ directory, where there are thousands of system files. I tried copying these files to the ‘0ad’ directory created in ‘/usr/lib64/0ad’, ‘/usr/lib/x86_64-linux-gnu/0ad/’, and even later to ‘/usr/lib/games/0ad/’. The result was the same – after typing 0ad in the terminal: /usr/games/pyrogenesis: error while loading shared libraries: libicudata.so.67: cannot open shared object file: No such file or directory Apparently, something else needs to be set up somewhere. But I don't know what. Generally speaking, if this method worked, it would be more complicated than the first method I described in the post above. If anyone is interested, I am attaching a list of the terminal commands I executed. Best regards. raport_mint_22.2_Hyperion_method_FAIL_2026-01-12.txt.zip
  12. I think these are artistic interpretations, not faithful reconstructions, but you can use them for your mod. I don't think so. Not before the Pratihara dynasty.
  13. I'll need to reproduce it myself, but I thought someone else said palisades and bamboo are allowed.
  14. Yes it does. This is just "default". Added more details in the opening comments for reference.
  15. Right, but there they're sorted side-to-side instead of front-to-back, not both.
  16. Shouldn't the sorting also depend on the selected formation?
  17. Phantastic! Absolutely stunning!!!! My mild, but undue criticism, as - you know - I am a beancounter, few little details like : - the arrow might better be placed on bowstring and I also would have thought the arrow has to go along the gripping hand on the bow, not across it : - the face and helmet seem not to match the illumination, looks a bit like "photoshopped". The right hand looks strange, both hands larger than feet. -
  18. Look at templates/special/formations/battle_line.xml
  19. The current sorting is still only one-dimensional, unfortunately, so only front-to-back, not side-to-side.
  20. Superb! The old ones were already great but this is even better!
  21. @real_tabasco_sauce did y'all fix this in R28? I could not find it mentioned in here
  22. Have you checked you internet connection, firewall blocks, outdated software, and server loading error?
  1. Load more activity
×
×
  • Create New...