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  2. 1100-1200: Pretty noob plays, always loses, except VS other noobs like him. 1300-1400: Can win if he really, really tries to, but still pretty noob. 1500-1600: Yeah, he is still a noob alright. Will lose a lot of 1v1 games, but win some 4v4s. 1700-1800: Finally starts winning some games, but it's still considered a noob by peers. 1800-2000+: A good player, someone who can be considered regular in 4v4s. 2000+: A literal God of 0 A.D., probably played the game since A17. As you can see, there is a fine line between being good and being a God here
  3. Today
  4. From what I’ve seen about how other players more or less define Elo ranges, I’ll go ahead and share my take on this: 1100–1200: Basic understanding of game mechanics. Basic/slow boom. Weak player, needs a strong carry to guide them. Poor game sense. Weak micro / low combat skill. 1300–1400: Intermediate understanding of game mechanics. Decent boom most of the time. Strong if left to boom, but probably weak against rushes. Limited ability to improvise. Decent game sense. Can rush, but at a high cost to their boom. Can have good micro / combat skills. Needs to be carried most of the times. 1500–1600: Advanced understanding of game mechanics. Consistent boom. Decent defense against rushes. Good ability to improvise and read the game. Can rush, but at the cost of delaying their boom. Good micro / combat skills. Can act as a carry in some matches. 1700+: Advanced understanding of game mechanics. Boom is always effective. Strong defense against rushes. Excellent improvisation and game sense. They can rush without significantly hurting their boom. Excellent micro / combat skills. Can always carry. Capable of deciding the outcome of the match.
  5. As someone who is around this rating, I’d say that the basic skills are: General understanding of the controls Starting to learn how to have a self-sustained economy (doesn’t need micromanaged in order to get returns). General knowledge of what techs and units to train over others. General tactics (turtling and massive attacks)
  6. Did you try a Lambert azimuthal equal-area projection?
  7. Hi everyone, I’m trying to understand what “skill” really means in 0 A.D. Ratings are often used to "balance" teams in group games, so I’d like to know what abilities actually correspond to each rating. I’d like to know how you associate abilities with Elo ranges. For example: 1100–1200: What basics does a player handle well? 1300–1400: What additional skills or strategies have they added? 1500–1600: What have they perfected compared to lower ratings? 1700+: What makes a top-tier player stand out in terms of abilities? The idea is to get a clearer picture of what each rating represents in practice, not just the number of win/losses. Thanks for sharing your experience!
  8. STUN is now always enabled. You can try enabling UPnP on your router or manually configuring a port forwarding. There are a bunch of guides on the internet about how to do so, how exactly depends on the model of your router. There's also a section in the FAQ about it: https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#how-to-do-port-forwarding
  9. Last time that happened to me it was a very little detail in my router config after my internet provider made some work in the area
  10. For the next version you should package it with the game's archive builder. Since you're on github you can automate by adapting this action https://github.com/0ADMods/ponies-ascendant/blob/master/.github/workflows/ponies-ascendant.yml
  11. Uh oh... I closed my account and plan to delete the mod since its outdated and I'm quite tired. I guess archive then but ye I need to dissasoiate first so I can delete my mod.io account which I don't know how.... edit: its reactivated, I'm not sure what would happen if the mod archives and me deleting my account though... Actually I can see how to archive it on my own, but... I'll wait your input.
  12. Hi, @onghyr. This video (made by maybe the best player) is from an old version but it's still useful to learn the very basics of the economy in 0ad. I recommend you to watch a few times bc it has a lot of data to process
  13. @Tapothei I'm slowly going down the mod review queue (there are more than 30 in the list) should I archive your mod then ?
  14. Updated the steps as well as the file on how to contribute to 0AD git in case you ever want to pull request. I'm cancelling to publish the mod to mod.io since I don't like managing another account and my mod hadn't been signed since I last DMed him from 7 weeks ago(I don't want to disturb him) but feel free to orphan it that final version there. In the file of the content, everything is set to height 1.0 and code is clean, as always my preference, have a great day. Thanks to @Vanthaand @guerringuerrin for the help
  15. Hi @fudini, welcome to the forums. As you can see, the Temple of Vesta IS a town phase structure, so it doesn't make sense to build one to get to phase2. Do you happen to have a screenshot where it says that? Generally, if you select workers the structures they can build are shown in the bottom right of the screen.
  16. Eco matters a lot more than it looks at first. You need a steady flow of resources before even thinking about big fights, otherwise you just stall out. The whole game loop is basically economy - army - timing your push, not just constant fighting.
  17. Hello. I just started yesterday. For the Romans it says to build a Temple of Vesta to advance to the town phase but I don't see an option to do so. Can you advise?
  18. The phab diff says changes planned, so I assume nothing was fixed. If it's still an issue please create a ticket on gitea and feel free to assign me, so I can look into it once I have time.
  19. Yesterday
  20. I tested that, while units stay in formation as they walk, they still break formation when they attack. It would be nice if they rigidly kept at least the Phalanx, as that’s more historically accurate than walking in the phalanx and then breaking formation.
  21. I used chrome browser (instead of brave) to download the version 28 executable. I installed version 28 over version 27.1, without uninstalling version 27.1, now version 28 works. I don't understand why, but now it works. LOOOL Thank you very much ALL. Let's play !!
  22. It's buggy but there is a setting for this to happen. Options > Game Session > Formation control > No override
  23. Agree - but with the additional question (option to keep existing configs etc.) this would be just perfect.
  24. My biggest satisfaction will be to see at least one of these maps in MP lobby. There is no problem to maintain them, I'll do it with pleasure. I only ask to admins to accept the mod on mod.io, so it can reach more players. Thanks in advance. I really really appreciate that. And now an update on the latest project: Asia 1024x1024. All textures are done. Now I'll add entities and resources.
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