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  2. OK so I managed to install the 0.28 version somehow and it runs fine :-) Sorry for all the trouble, you can close the topic.
  3. I see this which is unfortunately another (probably unrelated to 0ad) error: [binfmt_dispatcher] Using FEX with muvm No IPv6 nameserver available for NDP/DHCPv6 Using default interface naming scheme 'v258'. Error: No suitable fusermount binary found on the $PATH fuse: failed to open /dev/fuse: Permission denied Cannot mount AppImage, please check your FUSE setup. You might still be able to extract the contents of this AppImage if you run it with the --appimage-extract option. See https://github.com/AppImage/AppImageKit/wiki/FUSE for more information open dir error: No such file or directory "/usr/bin/FEXInterpreter" process exited with status code: 127 I will try to investigate how to fix these issues
  4. Oh, right you're one version behind, probably fedora hasn't updated the package yet. Regarding the issue you're encountering it might look like something hasn"t been tested properly on aarch64, which isn't a common platform on our Linux userbase ... Could you try a recent appimage see if it's fixed in R28 ?
  5. Something like that was planned in the past, but it comes with other issues https://code.wildfiregames.com/D1746
  6. I don't know. I installed 0 A.D. from the "Discover" application from Fedora and it is displayed that the version of 0 A.D. is 0.27.1-5.fc43. Apparently mozjs 115, 128 and 140 are installed on the computer. I tried removing mozjs115 package but it says 0ad depends on it
  7. Today
  8. Hi, I was thinking, and as I saw in other game, it would be great to have a small on-screen network "box", (maybe in the same box of FPS counter,) showing real-time ping or latency during multiplayer matches. This would help players quickly see if there are network issues.
  9. My first question would be why is it using moz115 and not 128
  10. Hello I am running Linux with the Fedora Asahi Remix distribution on an Apple Macbook M1 Pro laptop. When launching 0ad from the command line, I get this error: /usr/bin/pyrogenesis: symbol lookup error: /usr/bin/pyrogenesis: undefined symbol: __aarch64_cas4_acq_rel, version mozjs_115 Do you know why it happens? Thank you
  11. I'll call you the hood codename GDC for all eternity, cause nicknames are easier to remember~
  12. So its the splash damage that does the work against spartans hoplites
  13. My name is guerringuerrin and I'm not GuerinDinosaurCat, the one in the picture is my DinosaurCat, and before you ask: yes, I have a DinosaurCat. His name is GuerinsDinosaurCat
  14. Hi AlexHerbert, thank you so much for the video. I will try the "counter" in a few moments. Will report back with the results. Cheers!
  15. Yeah that Hoplites spam is a nightmare, that's why I made this test
  16. Hi Tapothei, thanks for the advice. I tried that as the Seleucids a couple of times, using their champion cavalry melee cataphracts as support, but the Spartiates have x2.5 bonus against any cavalry and they fall like wheat. Ranged cavalry could be one of the options, but it takes a lot of micromanaging. Last time as Germans I tried melee fighters (axemen and clubmen) with their champion healers (who heal and sap enemy hp automatically) and ranged slingers right next to a castle with three times the units and still got crushed. His Spartiates were almost unharmed. It feels like there is no direct counter unit of any sort for them, while they crush cavalry and melee alike...
  17. I don't have much experience with multiplayers, in my case using horsearchers and just kite them since their slower, just uh... don't stop and stay far away from them. Then again their spartans, maybe use mostly champion/mercenary swordsman with helps of healers and mercenary archers/crossbow with the highest damage per attack? Since they blob, having siege throwers in the back could help soften them a bit. If you want to slow their arrival use stone walls, be ready with champions to destroy any rams, then return back to the walls. Having upgraded towers as support can help too when he's offensive.
  18. Hello everyone, I recently resumed playing the new version of 0 AD and would love some help. I am playing with a friend, with ceasefire, who loves using Spartans, while I play as the newly added Germans civilization. So, the games end up as one late game battle. His army mostly consists of promoted elite melee champion Spartiates (300 hp each). I tried to counter this countless times, but the battles are always one-sided. What approach would you take against this late game army (regardless of civilization)? Any advice is truly appreciated.
  19. Yeah I'd love to get it merged ASAP but the patches that were applied to the last version of 0 A.D. are broken and the build won't build. I'm not familiar with the build process so it's up for Stan and others to help when I have time. In the meantime you can use the official app image and we'll get the flatpak up to date as soon as we can. Yeah, if you can figure out what patches need done that'll be great and I'll make sure it's tested and the information is updated.
  20. Thanks for mentioning Mainland-Twilight. I tried to get people to use my mod, but most ignored it for convenience.
  21. install fuse2 chmod +x 0ad.AppImage ./0ad.AppImage
  22. Until September 2 the description indeed contained Female Citizens instead of Citizen Soldiers. The CivBonus was called Spartan Woman before. Diff: https://gitea.wildfiregames.com/0ad/0ad/commit/3592814aa8e150c4b6234ba861a2940800b17e80?files=binaries%2fdata%2fmods%2fpublic%2fsimulation%2fdata%2fcivs%2fspart.json I checked the data for Athenian and Spartian Civillians in a match: The bonus applied correctly to Spartian Civillians (Health 25 to 35 (40 %) and Hack 2.0 to 3.0 (50 %)). Pull request #8767 has been opened.
  23. Requires edit bug rights, just registering an account isn't enough or in other words works as expected.
  24. Some time ago I received advanced rights, but I don't remember when. or me this is fixed, but @Arup faces a similar problem now: https://gitea.wildfiregames.com/0ad/0ad/issues/8763#issuecomment-135524
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