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- Today
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Will the missing legionary keyword for first cohort legionaries also be fixed ?
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Hey gamers, I thought it would be fun to open up a casual discussion about bandar slot and how it fits into the wider world of online gaming. Even though slots are mainly luck-based, they’ve become a big part of the gaming community thanks to flashy graphics, themes, and the thrill of chasing jackpots. What I find interesting is how bandar slot platforms keep updating their games to stay engaging—almost like how video games get new patches or DLCs. Some players stick to them for pure entertainment, while others mix them into their overall gaming routine alongside poker, esports, or sports betting. So here are a few things to kick off the chat: Do you see bandar slot as more of a casual game or a serious part of your gaming hobby? Which slot themes or game mechanics keep you hooked the most? How do you balance playing bandar slot with other types of online gaming? Looking forward to hearing how everyone approaches bandar slot in their gaming life!
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kalydo32 joined the community
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Small 1v1 tournament tonight ? Starting 20.00 CEST, 18.00 UTC
ffm2 replied to MarcusAureliu#s's topic in Announcements / News
Here are mine: 1st ffm vs riicho: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/846765298B66893D 2nd ffm vs Zekromus: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/B14585CE59715E64 -
The entire Gallic mercenary roster, but the point still stands. Why would people train other mercenaries if Gallic ones are cheaper? The other embassies need to have techs that make their corresponding units "better" in other ways for this to work.
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For now they are just models that require review and adaptation to the game. Por ahora son sólo modelos que requieren revisión y adaptación al juego.
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All good, but why is the tech to make merc production sustainable only for one unit? Wont it limit choices by making it extra attractive compared to the other mercs?
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sademoji joined the community
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Estas facciones ya son jugarles con estos modelos? :000
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AlexHerbert started following borg-
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Balancing ideas poll (Community mod)
real_tabasco_sauce replied to Atrik's topic in Gameplay Testing
The tech to lower Gaul mercenary cost is intended to provide a means for more sustainable merc production. You pay plenty of resources up front for long term savings. Buffing the trade bonus doesn’t make sense because trade itself is not balanced for usual games. Buffing the trade bonus for carth means it will be very OP after any buffs to trade in general or when playing a map where trade is good. the stone bonus is because of the amount of non-unit stone that the civ spends (temples, walls, big houses, etc). Historically, I’m sure it took plenty of stone to build Carthage so I don’t think its a problem historically. -
Here I uploaded so you can download, the music is so good. https://drive.google.com/drive/folders/19MuoT_LSWy_Ep1GiIwR9r0M8bKif1NqI?usp=share_link
- Yesterday
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Their defenses are the strongest along with the Iberians.
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Age of Empires 2 Definitive Edition
Classic-Burger replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
https://en.m.wikipedia.org/wiki/Pauravas -
Zekromus joined the community
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New Civ for Alpha 28+?
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in General Discussion
I've probably already used a lot of that art. Endovelico is a big art project: -
Or Delenda Est maybe?
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New Civ for Alpha 28+?
Classic-Burger replied to wowgetoffyourcellphone's topic in General Discussion
Here in the forum there is an open topic with that title, Endovelico. You mean terra magna(?) -
I think it’s because that was also were the Han originally came from (though in Millenium they were just called the Chinese). Endovelico? Can’t say I’ve found that one. Where can I download it?
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New Civ for Alpha 28+?
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in General Discussion
@Perzival12 not sure why they are in that mod, but I can take a look. I was thinking of working with @Duileoga to bring over plenty of the buildings from endovelico. -
Check out the Millenium A.D mod for A23, it has the Xiongu maybe you could copy some code.
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AlexHerbert started following riicho6
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New Civ for Alpha 28+?
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in General Discussion
I actually worked on the Scythians and Xiongnu to try and get them to 0ad standards, and ran into some art roadblocks as well as some technical issues with the nomad mechanics. so we could do it for sure but we need some headway in terms of art. -
Definitely. I wish the new tracks were here too. And the download link doesnt work for me
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Civ: Germans (Cimbri, Suebians, Goths)
Outis replied to wowgetoffyourcellphone's topic in Delenda Est
The resemblance is uncanny
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