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I wouldn't use Hibernia, what have the Romans ever done for them? Erin is a modern English form of Éirinn, the dative of Éire, which comes from Old Irish Ériu, still not old enough, but since it was just the name of a map maybe that wasn't much of a problem.
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For this timeframe you could use the Roman name Hibernia. Or some earlier reconstructed Celtic form (Iuerion, Iuernion, Īweriyū).
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
@rossenburg The S1 will be a playable mission ! It is a way to showcase the project from a technical perspective to help other projects !- 21 replies
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
lilypoppy replied to lilypoppy's topic in General Discussion
As for the voice-over and the promotional video, @NiRa Muso MIOZOTO @Nicolaus_von_Kues I’ve got that covered—pending the arrival of version 1. In the meantime, I suggest you keep doing what you’re doing—especially talking about *Burning Heart* and bringing people together. Thanks again! I’m going to gather some data to find out what people would like to see in a campaign.- 21 replies
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I am actually not apart of the mod signing team, I think @Stan` and @Itms are handling that
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RangerK changed their profile photo
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Yes: it looks like there was a bug that affected OpenGL in a (beta) build of Sequoia 15.8.2. It has now been fixed in a new build. (The builds don't actually identify themselves clearly as betas at this stage in the cycle, as they are all "Release Candidates". )
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No, it isn't separately accounted AFAIK and couldn't be displayed simply by a mod (if it doesn't do the accounting itself). What I did that comes a bit close is calculating the gathering rates (trickle and usual work) as mean over a rolling window in the autociv mod. See my last comments. So if you would like to know the trickle one could use that and stop the workers. If it is just out of interest and not a competitive game.
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I guess you mean top-left corner? I just verified that: -Tricke doesn't appear in the "lower number" (it would be nice if indicated somehow, though). -If that lower number is one, then there's still someone gathering food somewhere, I think. -Killing or creating animals doesn't change that number, but gathering from those killed animals should.
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I see it as the exact opposite: so many think the game is wasting its potential because it's painful to see that all the amazing work the devs have done (and I emphasise that before what's coming) is being used to cater an unrepresentative, yet habitué, group that wants a rushed game that's 3 times faster than the already competitive StarCraft II (production and research times as reference), and even use mods to remove all the nice graphics to have an advantage at it. How can those who appreciate history, graphics and good design in general not find that just ridiculous and sad? Last week in the challenge thread I read yet another example, where someone posted they don't play anymore because of the 100 pop in 7 mins, which is completely understandable (no matter those who react with a little confused face) since the game has been described here as "the Fastest Click Wins", and, again, a crushing majority of those who play have absolute zero interest in any of this stuff (well over 95%, since, for AoE2 at least, 80% are those who have played at least one MP match, and 90-95% those who do it regularly), but echo chambers are one hell of a drug (as is Redbull along those tryharder APMs). What is even more baffling still is that those who often make claims on what this game is supposed to be constantly contradict the Project Overview and The Vision of 0 A.D. documents (which, since I'm at it already, include the statement "strong emphasis on historical accuracy"). Just to quote the latter: "We need to keep our guard up and avoid these pitfalls:", the first point being "Fastest click wins". I'm really sorry, but your guard has been downed, breached and obliterated long ago then. Personally I see it as a symptom of the problem, I do wonder if by having SC2 speeds or similar those types would leave and retreat in disgust back to their mom's basements where they belong, along with (re)gaining more thoughtful players (I've even proposed to have "Normal" and "Competitive" Presets not to be so extreme, to try to keep all these players). At least I hope with your roleplaying community you imagine 0 A.D. as is should have been (again, according to its own foundational documents).
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Hi @Asher - I just submitted LocalRatings_Suggestions, after some players asked me about how they could get it. Please have a look, and let me know if I need to change anything. It's my first time submitting a mod. Thanks.
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Excuse me if it's off-topic, but do you guys see the trickle counted in your food income number in the top-right corner of the screen? I just started playing 0ad, and tested it by stopping all farming and gathering while having 50 various animals, and the lower number was 1, and it seemed like no matter how many animals I killed or created, the number stayed the same. Is it a bug, or do I not get some obscure OSS philosopy point? No mods on that test, v28
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Otra instancia de "Escaramuzador" para cambiar, y es "Carruaje". "Erin" por alguna razón en particular? Los irlandeses le dice Éire, por la diosa Ériu.
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Socrates agrees.
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También hice un mapa estilo escenario, para ellos. -Lo llamo"Erin": ¿Qué opinan? Disculpen las molestias*
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Buenos días o tardes: -Siguiendo sus consejos @Ultimate Aurelian quité las correas de cuero de las unidades y las sustituí por tela trenzada o de esparto.También cambié el metal de los escudos y ahora el umbro es de madera. Quité las amazonas y los tatuajes.Añadí túnicas y quite tanto al alabardero como al arquero. Y para el modelo de perro usé el lebrel (Wolfhound). -Siguiendo los consejos de @Lopess incluí mas pelirrojos jajaja. -Siguiendo los consejos de @Thalatta cambié algunos nombres. -Aún insisto (Temporalmente)en dejar a la unidad de infantería pesada con un garrote de madera hasta tener toda certeza o de que no la usaban o de que sí. El catálogo de unidades hibernias sería asi (primer boceto) infantería ligera : (Reclutado en "C.C" y "Barracas") 1.Lancero hiberno:---------------------------------(Īwernī gaisatāros) 2.Hostigador hiberno:-----------------------------(Īwernī gablācos) (Reclutado en y "Barracas") 3.Hondero hiberno:-------------------------------(Īwernī telmisāros) (Reclutado en "Galería de tiro") 2.Escaramuzador hiberno:------------------------(Īwernī gablācos) 3.Hondero hiberno:-------------------------------(Īwernī telmisāros) -1 unidad infantería pesada: (Reclutados en "Promontorio costero") 4.Guerrero de banda de guerra------(Wēnyos)Garrote madera MELE.Semi-desnudo.Con pieles (Cateia celta y garrote Bata irlandés) infantería campeona: (Reclutados en "Asamblea ritual") 5.Campeón hiberno---------------------(kawāros)telas lujosas,lanza 6.Aristócrata hiberno-------------------(Aryos)telas lujosas, venablos grandes 7.Carnyx hiberno------------------------(Karnos)telas lujosas,trompeta y estoque (rapiers) (Reclutados en"Recinto ceremonial regio") 8.Bardo hiberno(Sumo sacerdote)----(welīts)telas lujosas,daga/puñal infantería auxiliar: (Reclutados en "Anillo fortificado") 9.Guerrero Ulaid-----------------------(Ulutos suwiros)hacha 10.Guerrero Laigin----------------------(Legenion suwiros)espada 11.Guerrero Nagnatae-----------------(Gnātos suwiros)pica , lanza larga caballería ligera: (Reclutados en " Establo"y "C.C") 12.Jinete hostigador hiberno-------------------(Īwernī gablārēdos) (Reclutados en " Establo") 13.Jinete lancero hiberno-----------------------------(Īwernī gaisarēdos) caballería pesada: (Reclutados en "Promontorio costero") 14.Jinete de banda de guerra-------------------(Wēnyorēdos)Espadachín.Semi-desnudo.Con pieles caballería campeona (Reclutados en "C.C", "Establo"y"Asamblea ritual " ) 15.Sabueso de guerra----------------------------(kūna) (Reclutados en "Asamblea ritual ") 16.Carruage de guerra hiberno-----------------(Īwernī uɸorēdos) 2 caballos ,telas lujosas civiles (Reclutados en " C.C"y"casas") 17.mujer hiberna-----------------------------(Īwernī benā) (Reclutados en "Mercado ") 18.mercader-----------------------------------(kwennāios)1 caballo, carromato (Reclutados en " Templo") 19.sacerdote----------------------------------(Druwidos) Unidades marítimas (Reclutados en "Puerto" y "Promontorio costero") 20.Pesquero ----------------------------------(Korukos eiskos) 21.Mercante ----------------------------------(Longāwreikos ) 22.Navío militar-------------------------------(Longākoryos) Asedio (Reclutados en "Taller de asedio") 23.Ariete.--------------------------------------(Retios toglāros) héroes: (Reclutados en"Recinto ceremonial regio") 24.Túathal techtmar:----------------(Tuathar Teachtmhar) infnatería hondero. 25.Fíachu Finnolach :----------------(Fiacha Finnfolaidh)jinete espadachín. 26.Elim mac Conrach:----------------( )carruage 2 caballos , hostigador. ¿Qué opinan?(De momento es solo el primer boceto) Disculpen las molestias*
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0 A.D. Is Wasting Its Potential !
Nicolaus_von_Kues replied to lilypoppy's topic in General Discussion
Society is in decline and Generation Z is generally irreverent. People are really crazy lately. -
[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
Nicolaus_von_Kues replied to lilypoppy's topic in General Discussion
I understand there some work already done. But... I don't know about how much more work @lilypoppy wants to add. I'll update myself with that post.- 21 replies
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
ShadowOfHassen replied to lilypoppy's topic in General Discussion
a lot of that has already been worked at, and it would be silly to duplicate brainstorming that (pretty much) has already been finished, written (and in some cases reviewed) We talk a lot about this in this forum and once these PRs here get merged everything should be added to do the campaign, thanks to @Vantha! https://gitea.wildfiregames.com/0ad/0ad/pulls?state=open&type=all&labels=&milestone=0&project=0&assignee=&poster=&sort=&q=campaign- 21 replies
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Bravado2020 started following lilypoppy
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rossenburg changed their profile photo
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Hi. This is still a problem. RAM is not the cause. It's Rust update. We should be able to fix it by applying another patch, that just updates the rust target detecting function to: https://github.com/mozilla-firefox/firefox/blob/06fa2674be3db4f3b623bad938282310509cc54b/build/moz.configure/rust.configure#L331-L491 I can open a PR in the near future.
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[Devlog] Burning Heart (a narrative campaign for 0 A.D.)
rossenburg replied to lilypoppy's topic in General Discussion
Viriathus is a solid pick, surprised nobody has done it properly yet is Scenario 1 a playable mission or more of an intro? curious what youve hit so far technically too- 21 replies
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@Bravado2020 Hi here is my project ! https://wildfiregames.com/forum/topic/170017-devlog-burning-heart-a-narrative-campaign-for-0-ad/#comment-762999
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Should han heroes be reworked
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a few questions, just react with a good or bad emoji as a reply: Question: Should Mercenaries be nerfed?
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I think we should take the approach of limiting the successive community mods on a few grouped factions and then working our way through them thoughts @guerringuerrin @real_tabasco_sauce ? under this approach,I think we should tackle the Hans first one must realise that a walking pyramid for free at start is way too much value for a civ that already has the best farms in the game. The bonus should be 5% or no more than 7% additionally, here is something to boost them back: bring them auxiliary tribal cavalry. in 0AD, mercs also act like a class of allied or tributary auxilliary troops.so,it will be fair to give the Han a type of mercenary archer cavalry (first cav archer merc in game). This is a bit controversial as archer cav is already very annoying, so mercs will be even more annoying ALSO,bring back Han Swordsmen (please, they look so cute, like holding a long grey balloon)
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Mag joined the community
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I agree that this game is wasting potential but also the in game online community isn't what it once was at least for me, every game I've been a part of online now always has someone using profanity or just being a fool in general, I am very intrigued to see what scenario's and campaigns you guys come up with, i may even try my hand at some myself but i agree the Atlas Editor good as it is could use some improvements.
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