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  1. Past hour
  2. spec and normal map related to germ_struct_03 seem to be existing twice and there is a redundant prop in an actor file that leads to the following missing prop point message:
  3. Today
  4. Buenos días , tardes o noches; - Es solo un ejemplo jajaja Muchas gracias me encantan, de hecho , los tengo uno como icono de perfil @wowgetoffyourcellphone jajaja -Esta también me gusta mucho. -Astures y celtíberos.(Puedo buscar referencias) se ve genial. Disculpen las molestias*
  5. The more i think about it, the more I think we could just remove auto-attacking building all together. Like units do for Gaia buildings basically : don't do anything unless specified. Maybe since some cite the case where you could want units to start attacking/capturing everything nearby, violent stance would restore this poking holes in all nearby building with your spear for 40 min behavior.
  6. As Attack move also makes units to attack/capture buildings when they see it and Attack move(units only) attacks only units so the units doesnt get stuck attacking unnecesary buildings.
  7. 1) Yes. in Options > Networking / Lobby > There is an option "Max lag for observers". you need to set it to -1 (minus 1) so the spectators doesnt affect the game 2) IMHO. Yes and no. I believe It's more about ISP routing problems rather than distances. For example I mostly have some ping( ~300 ms) with some ppl from Asia, mostly from India but it's not everyone from India, just some ppl. And these same players with some lag with me doesnt lag with others in the same continent ( south america ) And I agree with this too.
  8. @user1 Avocejado left the game without resign. I am 33remidometadata.jsoncommands.txt
  9. 1) there is an option for the host. either the spectators don't influence the game, or the game needs to wait for the spectators. Most hosts use the first option. If there is the other option, any spectator can cause a lot of lag for the game. 2) I believe it does. huge distances will result in a bigger delay for exchange of data, so there will be extra network lag. By the way, network lag isn't the same as performance lag. For example, a 1vs1 between a strong European computer and a strong Australian computer can still be much less "laggy" than a 1vs1 between two very slow European computers.
  10. 1) Does observing/playing with players effect host? Spectating/playing in a hosted 4vs4 game tends to be laggy, I'm worried if me lagging would effect everyone connection wise. 2) Does me hosting from Asia lag players from America/Europe, vice versa. I believe 1v1 should be okay, I'm not going to host more then that though. Suggestion; I didn't know what the lobby colours indicate at the start, it would be nice to inform what they are on an question mark icon. Green = Open lobby, Red = Game underway, Dark Gray = Playing against bot, Orange = Wrapping up/Player disconnect?
  11. Yesterday
  12. Hey, I put this list together. It has every class, both the VisibleClasses and the Classes, for triggers, auras, techs, etc. Hopefully someone finds this helpful! classes.txt
  13. Try using Tor Browser, it basically spoofs your computer, so that you appear as someone else every time. That should get around any blocks or bans put in place. However, you'll need to make a new account if you were already blocked/banned through that.
  14. Buenos días , tardes o noches; -Muchas gracias por crear el modelo, pero me temo que el modelo 3D.dae no consigo descargarlo correctamente. ¿Podría volver la subirlo ?Por favor Disculpen las molestias*
  15. Hi All, This week's brand new free-to-use-with-attribution music tracks are: On my Fantasy 13 page: "VILLAGE LIFE WAS HARD" – (Looping) You can listen to it here: https://soundimage.org/wp-content/uploads/2026/01/Village-Life-was-Hard.ogg And download it here: https://soundimage.org/fantasy-13/ We also have: On my Puzzle Music 8 page: "ISLAND PUZZLE MYSTERY" – (Looping) "BUILDING STRANGE THINGS" – (Looping) https://soundimage.org/puzzle-music-8/ And on my Drama 3 page: "END OF THE LINE " https://soundimage.org/drama-3/ A MUSIC PACK THAT GROWS WITH YOU Please be sure to check out my Ogg Game Music Mega Pack...over 1400 tracks and growing! Plus users receive updates as I add new tracks so the pack grows with you. https://soundimage.org/ogg-game-music-mega-pack/ Enjoy, stay safe and keep being creative. And please share my site. :-)
  16. Seems to be a big thing to implement in 0AD. I am making a new AI, and by using the default mechanics in the code, my AI knows everything on the map. It is theoretically possible to let my AI to restrict himself from seeing the entire world, but that would not be a nice solution because when you watch replay you still don't see the fog of war. Somehow the game engine on the AI part has to be rewrote for that.
  17. Advanced tips: I am also playing on macOS without a mouse. To play decently you must map some hotkey to function as trackpad click and secondary click, by software such as Karabiner-Elements.
  18. @Gurken Khan Known regression bug after loading saved game, the AI is disabled. https://gitea.wildfiregames.com/0ad/0ad/issues/8674
  19. Really disappointing game. I guess the AI just didn't feel like it? They all produced 20+ units, built five structures and called it a day; only activity that continued was some peeps on wood. That's not how a game should go. I don't have a replay because I didn't play it in one sitting, but here's a late save if anyone should want to look at this misery. savegame-1945.0adsave
  20. Last week
  21. @user1 tallha left the game without resign. I am 33remido metadata.json commands.txt
  22. @user1 Obobcob lost a game and left without resign. I am 33remido metadata.json commands.txt
  23. Ha, I'm tired; You need to right click with two fingers on the pad (right click)
  24. Do you have a two button mouse ?
  25. I'm not sure sire, I heard within my pontus dreams, she slays~ if you know what I mean.
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