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AlexHerbert started following RangerK
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Cool @Vantha, I was missing the Chineses song. And about the Carth's song, Peaks of Atlas, I love it!
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https://en.m.wikipedia.org/wiki/Banking_in_ancient_Rome
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Balancing ideas poll (Community mod)
BreakfastBurrito_007 replied to Atrik's topic in Gameplay Testing
As for gameplay appeal, mercs that cost more metal and less food (mercs not in the gaul embassy) can be accessed with faster build orders which use fewer farms. Costing more food and less metal doesn't make the unit universally better than standard mercs, especially if that cost change requires a tech first. -
Awesome
- Today
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https://gitea.wildfiregames.com/0ad/0ad/pulls/8387
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Balancing ideas poll (Community mod)
real_tabasco_sauce replied to Atrik's topic in Gameplay Testing
I don't think so. I think other mercenaries have their appeal, especially with the unique qualities of the iber mercs. I think it will for late game mercenaries. The inspiration is historical, with Gauls at times making up large portions of the Carthage army in Europe due to allegiance. It was @borg-'s idea so I am paraphrasing from him. -
Me too. And the game actually has even more soundtracks than those 26. A lot of new ones came with A26, they only haven't been added to the website yet. Here's a zip with all of them (61 in total): 0ad-soundtracks.zip
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I've been using this option too for a while now, and honestly, the difference is quite noticeable, especially for tasks like gathering or building.
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OP Farms started following AlexHerbert
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OP Farms changed their profile photo
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OP Farms joined the community
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Under Options > Gameplay > Formation control, one can set orders to unit to not override current formation. With the current workings of formations, this can lead to a non-negligible efficiency gain for orders like gather, build, capture... This because units will waste far less time bumping into each others while in the same formation. I'm posting this because I have for a long time, I not understood it was a setting when witnessing players using it, thinking it was marginal usage of a custom command where the game allowed you to define formation. Recently, much more players starting using it, so I started to try it too. I'm used to using formation at my advantage in fights, so I don't hate the current formation buffs. However for economy, it feels a bit... Weird... To be able to make gains using formations, that should be more like a battle thing. I don't have a defined opinion or improvement ideas for this, but hoping opening a thread on it can gather interesting ones.
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FriedTurkey changed their profile photo
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Will the missing legionary keyword for first cohort legionaries also be fixed ?
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Small 1v1 tournament tonight ? Starting 20.00 CEST, 18.00 UTC
ffm2 replied to MarcusAureliu#s's topic in Announcements / News
Here are mine: 1st ffm vs riicho: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/846765298B66893D 2nd ffm vs Zekromus: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/B14585CE59715E64 -
The entire Gallic mercenary roster, but the point still stands. Why would people train other mercenaries if Gallic ones are cheaper? The other embassies need to have techs that make their corresponding units "better" in other ways for this to work.
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For now they are just models that require review and adaptation to the game. Por ahora son sólo modelos que requieren revisión y adaptación al juego.
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All good, but why is the tech to make merc production sustainable only for one unit? Wont it limit choices by making it extra attractive compared to the other mercs?
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sademoji joined the community
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Estas facciones ya son jugarles con estos modelos? :000
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AlexHerbert started following borg-
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Balancing ideas poll (Community mod)
real_tabasco_sauce replied to Atrik's topic in Gameplay Testing
The tech to lower Gaul mercenary cost is intended to provide a means for more sustainable merc production. You pay plenty of resources up front for long term savings. Buffing the trade bonus doesn’t make sense because trade itself is not balanced for usual games. Buffing the trade bonus for carth means it will be very OP after any buffs to trade in general or when playing a map where trade is good. the stone bonus is because of the amount of non-unit stone that the civ spends (temples, walls, big houses, etc). Historically, I’m sure it took plenty of stone to build Carthage so I don’t think its a problem historically. -
Here I uploaded so you can download, the music is so good. https://drive.google.com/drive/folders/19MuoT_LSWy_Ep1GiIwR9r0M8bKif1NqI?usp=share_link
- Yesterday
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Their defenses are the strongest along with the Iberians.
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Age of Empires 2 Definitive Edition
Classic-Burger replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
https://en.m.wikipedia.org/wiki/Pauravas -
Zekromus joined the community
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New Civ for Alpha 28+?
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in General Discussion
I've probably already used a lot of that art. Endovelico is a big art project: -
Or Delenda Est maybe?
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